Clair Obscur Lost Its Indie Game Award ...

BAFTA تسحب إعلان لعبة مطورة وتثير جدلاً

مؤسسة Silver Script Games، أليكس جونز، تقول إن BAFTA أزالت إعلان لعبتها الشخصية عن الصدمات قبل يوم واحد من حفل توزيع الجوائز، مما تركها تشعر بالتهميش.

Eliza Crichton-Stuart

Eliza Crichton-Stuart

مُحدّث أبريل 19, 2026

Clair Obscur Lost Its Indie Game Award ...
"The Quiet Things is deeply personal to me. It's my story. It's about trauma, abuse, survival, and giving survivors a voice. So there is something deeply painful about reliving that again now."

That's Alyx Jones, founder of Silver Script Games, writing on LinkedIn after learning that her game's trailer had been pulled from the BAFTA Game Awards the night before the show aired. The reason given? Not enough time to set up appropriate content warnings for the audience.

ماذا حدث في الليلة التي سبقت العرض

The Quiet Things is an upcoming autobiographical narrative game built around Jones' personal experiences with childhood abuse, trauma, and mental health struggles. It had been selected for a trailer slot at the BAFTA Game Awards, a significant moment for any indie developer.

Then came the phone call.

According to Jones' LinkedIn post, BAFTA contacted her the evening before the ceremony to say the trailer was being cut. The stated reason: organizers couldn't get the right trigger warnings in place in time for the live audience. Jones says she offered to make further edits to the trailer to address those concerns. She says she was ignored.

موقف BAFTA الرسمي

After the story gained traction, BAFTA responded with a statement to Kotaku. The organization framed the call as a "compliance decision," saying it couldn't adequately warn guests about content that "may be a trigger for some."

"We fully support games that engage with difficult subjects," BAFTA said, "and we made the decision in relation to our event only and with the wellbeing of all guests as our priority."

The key tension here is the gap between those two positions. BAFTA says it supports games tackling difficult themes. Jones says that support didn't extend to actually letting her game appear at the ceremony, and that her attempt to find a workable compromise was brushed aside.

النمط الذي تصفه جونز

What makes this more than a single scheduling dispute is what Jones says around it. She describes a recurring experience where doors close specifically because her subject matter makes people uncomfortable. She says she has stayed quiet in the past to protect professional relationships and avoid burning bridges.

This time, she isn't staying quiet.

"Art should make people feel something," she wrote. The irony she points to is hard to miss: a game literally about people being silenced and shut down was itself pulled from a major platform, with no real avenue for the developer to push back. The Quiet Things hasn't been given a release date yet, but the trailer that BAFTA declined to show is now publicly available and has been circulating widely since Jones went public with her account. You can check out the latest gaming news for more coverage as this story develops.

ماذا سيحدث للعبة لاحقًا

There's no indication Jones is stepping back from the project. If anything, the attention this situation has generated puts The Quiet Things in front of an audience that might never have heard of it otherwise. That's cold comfort given the circumstances, but it's a real outcome.

BAFTA hasn't indicated whether it plans to revisit how it handles sensitive content from indie developers in future ceremonies. The question worth watching is whether this incident prompts any structural change in how awards bodies screen and support games built around difficult personal narratives, or whether it stays a one-cycle story. For more on independent games pushing boundaries, browse latest reviews on our site.

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أبريل 19 2026

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