Riot Games has officially unveiled Miks as VALORANT's 30th agent, and the new arrival carries a distinction no other Controller in the roster has held: the ability to heal teammates. As the first agent in that role to offer AOE healing, Miks fills a gap that has existed since the game launched, giving Controller mains a genuine support-focused option for the first time.
The First Healing Controller in VALORANT History
Every other role in VALORANT already had at least one agent capable of restoring health. Duelists, Initiators, Sentinels, and Supports all had healing options available. Controllers were the lone exception until now. Miks arrives with a kit built around sonic-themed abilities, blending smoke deployment, enemy disruption, team buffs, and direct healing into a single package.
Here's the thing: this is not just a new agent drop. It signals a deliberate design shift toward making Controllers more self-sufficient in team compositions, rather than pure utility picks who rely on teammates to stay alive.
All Miks Abilities Broken Down
Harmonize (Q)
Harmonize is a Combat Stim ability that targets a teammate and activates a shared buff for both players. Once active, the stim refreshes every time either player secures a kill, keeping the momentum going through extended fights. Players can also use ALT-FIRE to apply the stim to themselves solo, which opens up aggressive dueling options that Controllers rarely get.
The key here is timing. Activating Harmonize just before entering a site means both players gain the boost while trading kills in the opening exchange, making it a strong tempo tool during coordinated pushes.
M-Pulse (C)
M-Pulse is a deployable device with two distinct modes, switched using ALT-FIRE before throwing. One mode releases a concuss pulse that disrupts enemies in the area. The other sends out healing waves that restore teammates caught in the radius. Once the device lands, it pulses the chosen effect outward.
What makes this ability particularly flexible is that Miks can switch roles mid-round. Need to stall a push? Drop the concuss version at a choke point. Teammates taking damage during a retake? Place the healing variant on the site. The delivery method, a throwable deployable rather than a channeled heal, keeps Miks mobile while still providing support.
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Throw M-Pulse into tight choke points during executes. The area-of-effect coverage is most effective in confined spaces where enemies cluster together.
Waveform (E)
Waveform is Miks' smoke ability and works through a map-targeting interface familiar to anyone who has played Brimstone or Clove. Players mark smoke locations on the map, then deploy them all at once. On PC, FIRE places markers and ALT-FIRE deploys them. Console inputs reverse that order.
The standout feature is deployment speed. Miks' smokes appear instantly once activated, which gives teams a distinct advantage during fast executes where cutting off sightlines at the exact moment of entry can decide a round.
Bassquake (X)
Bassquake is Miks' ultimate ability. Players charge the ability before releasing a wide wave of Sonic Radiance in a forward arc. Anyone caught in the blast gets knocked backward, deafened, and slowed simultaneously.
The combination of knockback and debuffs makes Bassquake particularly punishing against defensive setups. Enemies holding tight angles in doorways or on site get displaced and debuffed at once, creating an opening for the attacking team to push through. It draws comparisons to Breach's disruption ultimates but adds a physical knockback element that forces enemies out of pre-aimed positions rather than simply stunning them in place.
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Bassquake is most effective in narrow corridors and site entries where the forward wave covers the full width of the space and enemies have no room to sidestep the knockback.
Why Miks Changes the Controller Meta
Controllers have long been flex picks, slotted into team compositions primarily for their smoke utility. Miks introduces a new dynamic by giving the role genuine team-sustain capability. Players who want to anchor a site while also keeping teammates alive now have a dedicated option that does not require switching to a different role.
What most players miss is how M-Pulse's dual-mode design effectively gives Miks two different identities depending on the round state. In attacking rounds, the concuss mode disrupts defenders. In clutch or retake scenarios, the healing mode keeps teammates in the fight long enough to turn the round around.
Source: Beebom
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Frequently Asked Questions (FAQs)
What role does Miks fill in VALORANT?
Miks is a Controller, VALORANT's 30th agent. He is the first Controller in the game capable of healing teammates, adding a support dimension to a role previously focused entirely on smoke and vision control.
What are Miks' four abilities?
Miks has Harmonize (Q), a shared Combat Stim tied to kills; M-Pulse (C), a deployable device that switches between concuss and healing modes; Waveform (E), an instant-deploy smoke system using a map targeter; and Bassquake (X), an ultimate that knocks back, deafens, and slows enemies in a forward arc.
How do Miks' smokes compare to Brimstone's?
Both use a map-targeting interface to place smokes at a distance. The primary difference is speed. Miks' Waveform smokes deploy instantly upon activation, whereas Brimstone's smokes have a short delay before appearing, giving Miks an edge during fast-paced executes.



