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Cooking Simulator 2: Better Together Blueprint System Guide

Master the Blueprint System in Cooking Simulator 2 to create custom recipes, tweak dishes, and run a better restaurant with your crew.

Nuwel

Nuwel

Updated Apr 3, 2026

Say Yes Chef! to Cooking Simulator 2 ...

Cooking Simulator 2: Better Together launched on March 31, 2026 and brought one genuinely exciting new tool to the kitchen: the Blueprint System. On paper, it lets you modify existing recipes or build entirely new ones from scratch, test them freely in your apartment, and sell them in your restaurant exactly how you want. In practice, it takes some getting used to, and the game does a poor job explaining it. Here's what you actually need to know.

What is the Blueprint System in Cooking Simulator 2?

The Blueprint System is Cooking Simulator 2's recipe creation and customization tool. According to the Steam Community page for the game, it allows you to follow step-by-step recipes or create your own from scratch, with built-in support for both new players who want guidance and experienced cooks who want to experiment.

In practical terms, you can take any existing recipe in the game and modify it. Want a Cheeseburger with five slices of cheddar and extra mustard? You can do that. Want to turn Garlic Shrimp into Breaded Garlic Shrimp by adding a coating step? Also doable. Once you have a handle on the interface, you can skip the existing recipes entirely and design dishes from the ground up.

The key advantage is the testing environment. Your in-game apartment functions as a free-form kitchen where you can test any blueprint with unlimited ingredients before you ever serve it to a paying customer. This is where you should be spending time before any big recipe changes.

How do you use the Blueprint System effectively?

Start with modifications, not originals

Building a recipe from scratch is possible, but the interface is dense. Game8's review of Cooking Simulator 2 describes it as "hellish and overwhelming" for new players. The smarter entry point is modifying an existing recipe you already understand. Pick something you've cooked a few times, open its blueprint, and make one small change: swap an ingredient, adjust a spice quantity, add a single step.

This approach teaches you how the system is structured without throwing you into a blank slate. Once you've done it two or three times, the logic clicks.

Use the apartment testing kitchen

The apartment kitchen is the most underused feature in CS2. Unlimited ingredients, no customers waiting, no shift timer. Every blueprint change you make should be tested here before it goes on the restaurant menu. This matters especially for spice quantities.

Understand the measuring system

Unlike Cooking Simulator 1, CS2 replaced free-hand pouring and chopping with a measuring system. You select exact quantities from a menu rather than physically pouring. For cutting, a radial menu lets you choose the cut type. This applies to blueprint steps too, so every ingredient addition in your custom recipes needs a defined quantity.

This is more precise than the original game, which is good for blueprint accuracy. The downside is that the UI can present quantities in confusing ways. Blended soups, for example, display portioned amounts (500ml, 200ml, 50ml, 25ml) separately while still in the pot, which makes reading total quantities harder than it needs to be.

Watch your mixed dish information

Here's a practical limitation worth knowing before it ruins a service: for mixed dishes like soups and chopped salads, the game does not show you the total spice content while the ingredients are combined. According to Game8's review, you can check individual portions, but the aggregate spice level for blended items only becomes visible after you pour and serve. By then, you cannot adjust.

For blueprint recipes that involve blending or mixing, build in conservative spice amounts and test repeatedly in the apartment. Do not assume the in-game recipe quantities are safe, because the Broccoli Cream Soup bug demonstrates they are not always calibrated correctly.

How does the Blueprint System work with multiplayer?

The multiplayer mode is CS2's headline feature, and blueprints carry over into co-op sessions. If you've designed a custom recipe and added it to your restaurant menu, your co-op partner can cook it during a shared shift. This makes pre-shift blueprint testing even more valuable: your partner needs to be able to execute the recipe steps reliably under time pressure.

Game8's reviewer noted that co-op runs smoothly for the most part, though there were occasional instances of players not seeing the same visual state. This can affect blueprint cooking if one player's screen shows a dish as ready while the other's doesn't. Communicate during service rather than assuming your partner sees exactly what you see.

What are the known bugs affecting blueprints?

As of the April 2, 2026 Game8 review, CS2 has a range of bugs that can directly interfere with blueprint execution. The most relevant:

  • Seasoning soft-lock: The game can freeze mid-action when seasoning an ingredient, leaving only a cancel option. This prevents the seasoning step from completing, which breaks recipe accuracy and counts as a failed step.
  • Recipe step blocking: Some steps simply will not trigger. A documented case involves a broccoli and cauliflower side dish that is listed to be seasoned twice. The second seasoning (salt) defaults to a pick-up interaction instead, making it impossible to complete the step correctly.
  • Inedible rating despite correct execution: The Broccoli Cream Soup issue mentioned above means some blueprint-adjacent recipes return bad ratings through no fault of your own.

Big Cheese Studio confirmed on their Steam page that they are actively working on bug fixes. Until patches address these issues, the practical advice is to save frequently during service phases, especially after completing each dish.

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Is the Blueprint System worth using despite the bugs?

Yes, with caveats. The creative potential is real. Game8's review highlights the Blueprint System as one of the game's genuine strengths, specifically because it allows you to tailor dishes to your own preferences and sell them in your restaurant. The apartment testing kitchen removes most of the risk from experimentation.

The bugs are frustrating but mostly manageable with frequent saving and conservative spice amounts. The UI takes adjustment, but the underlying system works. For a more detailed breakdown of cheats and shortcuts that can help you bypass the mechanical friction of repeated failed tests, the walkthrough and tips resource at xmodhub covers how removing grind elements lets you focus on the creative side of recipe building.

CS2 costs $24.99 on Steam. At that price, the Blueprint System alone gives you enough content to justify the purchase if you enjoy recipe experimentation, even accounting for the current bugs. Game8 scored the game 68/100 and recommended waiting for patches, which is fair, but the Blueprint System specifically is functional enough to engage with now.

For more guides across simulation games and beyond, browse the latest coverage at GAMES.GG.

Guides

updated

April 3rd 2026

posted

April 3rd 2026