Deep Rock Galactic: Rogue Core launched into Early Access and runs well for most setups, but minute stutters during heavy bug swarms can wreck a run at the worst possible moment. Getting the graphics settings dialed in early means fewer frame drops, cleaner movement, and one less thing to blame when you die on the final boss. These settings were tested on an AMD Ryzen 5600G with an NVIDIA RTX 3060 12 GB and 16 GB of DDR5 RAM, so they scale reasonably well for mid-range builds.
What are the best graphics settings for Deep Rock Galactic: Rogue Core?
The short answer: run a custom quality profile with most sliders at Medium, keep View Distance high, and lean on VSYNC to handle the stutters that show up when enemies pile on. Here's the full breakdown.

Rogue Core graphics settings panel
Resolution and frame rate
Always match your Resolution to your monitor's native output. Running below native on a non-upscaled setup just trades sharpness for no real performance gain. For Max FPS, 60 works as a safe baseline if you're seeing lag, but pushing to 90 is fine on a mid-range card once the other settings are dialed.
VSYNC is worth turning on here, even if you normally leave it off. During dense enemy encounters, it actively reduces the micro-stutters that make the game feel choppy. The trade-off in input latency is minor compared to the smoothness benefit in this particular game.
API and display options
Use DX12 if your hardware supports it. On the tested RTX 3060 setup, it provided a measurable stability improvement over DX11. HDR Output is purely personal preference and has no meaningful performance impact either way.
Upscaling: when to turn it on
Leave Upscaling off by default. If frame rates are still struggling after applying the other settings, switch it on and set it to Performance mode (DLSS on NVIDIA, FSR on AMD). Yes, it softens the image, but stable frames matter more than pixel sharpness when you're trying to survive a swarm.
Anti-Aliasing should be set to FXAA. It's the lightest option and handles jagged edges well enough for this art style without hammering the GPU.

Upscaling mode selection
Full Recommended Settings
If you drop all sliders to Low at once, the visual degradation is significant and often unnecessary. Step them down one level at a time, starting with Effects and Post Processing, before touching Texture Resolution or View Distance.
Which settings hit performance hardest?
Effects is the single biggest lever during combat. When 30 bugs are exploding around you simultaneously, a Low Effects setting recovers more frames than any other individual change. Drop it first if you're struggling. Shadow Quality is the second biggest cost with the least visible payoff at Medium vs. High, so keep it at Medium and don't look back.
View Distance should stay at High. Dropping it makes the caves feel claustrophobic and can actually hurt gameplay by hiding threats before they reach you.
Rogue Core is still in Early Access, which means optimization patches are coming. Settings that need workarounds now may become unnecessary after updates. Check patch notes before revisiting these tweaks.
How to squeeze out more frames if you're still dropping below target
If the settings above aren't enough, work through this list in order:
- Drop Effects to Low if it's still on Medium.
- Reduce Post Processing from Medium to Low.
- Lower Reflection Quality from Medium to Low.
- Enable Upscaling at Performance mode (DLSS or FSR depending on your GPU).
- Drop Texture Resolution to Low only as a last resort, since this has the most visible impact on image quality.
Reducing Anti-Aliasing Quality from High to Medium is also an option, though the difference is subtle and the gain is modest.
DLSS and FSR generate additional frames from a lower internal resolution. On the RTX 3060 tested setup, DLSS Performance mode recovered roughly 20-30% more frames at the cost of some edge sharpness. For a fast-paced roguelite like Rogue Core, that trade is usually worth it.
Is Rogue Core well-optimized for PC?
For an Early Access title, yes. The base performance is solid on mid-range hardware, and the settings menu gives you enough control to tune it properly. The main pain point is swarm-heavy combat, where particle effects and enemy counts stress the GPU simultaneously. The settings above are specifically tuned to handle those moments without sacrificing the rest of the experience.
Expect the developers to push optimization updates throughout Early Access, so some of these workarounds will likely become unnecessary over time. For more help with Rogue Core, the Deep Rock Galactic: Rogue Core strategy guides cover everything from builds to mechanics as new content drops.
Rogue Core sits comfortably among the better-performing action games in Early Access right now, and with these settings in place, the only thing standing between you and a clean run is skill. Rock and stone.

