Directive 8020 Review: Sci-fi Dark ...
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Directive 8020 Guide: How to Solve Chemical Agents Puzzle for Anders

Stuck on Anders' sedative puzzle in Episode 5? Here's the exact keypad code and three chemicals you need.

Larc

Larc

Updated May 12, 2026

Directive 8020 Review: Sci-fi Dark ...

Episode 5 of Directive 8020 puts you in the role of medical officer Samantha Cooper, and one of its trickier moments involves tracking down three specific chemicals for a crewmate named Anders. The puzzle looks intimidating when you're staring at nine chemical symbols with no clear labels, but the solution is straightforward once you know what you're looking for.

What is Anders asking Cooper to do?

Anders approaches Cooper and asks for help sourcing sedatives for an unspecified "experiment." Whether you actually trigger this puzzle depends entirely on how you've been playing Cooper up to this point. If you've been leaning into her playful personality trait, you'll agree to help and the puzzle activates. If you've kept Cooper strictly professional, you may bypass this section entirely.

So if a friend tells you they never saw this puzzle, that's probably why.

Chemical cabinet keypad, Episode 5

Chemical cabinet keypad, Episode 5

How do you solve the chemical agents puzzle for Anders?

The answer is simpler than the game lets on. Inside the chemical cabinet room, each chemical is assigned a number. The three chemicals required to synthesize Diazepam correspond to the keypad code 168. Enter that sequence and the cabinet opens.

The three chemicals you need are:

  • Chloroacetyl Chloride
  • Ammonia
  • Dimethyl Sulfate

The cabinet itself shows only chemical symbols, not names, which is where most players get tripped up. Nine symbols total, three correct ones, and no obvious way to cross-reference them without the wall posters.

Why does the puzzle feel harder than it is?

The design puts the solution right in front of you, but spreads it across three separate posters rather than giving you a single reference sheet. If you walk past those posters without reading them, you're left guessing between nine symbols with no context. Taking a screenshot of all three posters before touching the cabinet saves a lot of backtracking.

What happens after you combine the chemicals?

Once you input 168, combine the three agents, and return the completed sedative to Anders, a cutscene plays showing Anders taking the mixture. The two characters then reconvene in the wing to continue the objective, eventually meeting back up with Williams. That wraps up this particular storyline thread and lets you move forward with Anders' plan.

Does your personality choice actually matter here?

Yes, meaningfully. The chemical agents puzzle is one of several moments in Directive 8020 where Cooper's personality path gates entire gameplay segments. Playful Cooper gets pulled into Anders' scheme; professional Cooper sidesteps it. Neither path is objectively better, but if you want to see everything Episode 5 has to offer, you'll need at least one playthrough of each.

This is consistent with how adventure games in the narrative horror space handle branching, where character disposition shapes which scenes you even access rather than just which ending you get.

For more walkthroughs covering other puzzles and story decisions across all episodes, the full Directive 8020 strategy guides collection has you covered. If you're still working out when to jump in, check the Directive 8020 release date and start times guide for region-specific details on when the game went live.

Guides

updated

May 12th 2026

posted

May 12th 2026