The Escape from Tarkov Early Test Server (ETS) is now open to every player, no application required. Battlestate Games quietly made this change in April 2026, and it's a bigger deal than it sounds. The ETS is where major features get stress-tested before they touch the live game, and right now it's running new aiming-related changes that the developers want real community feedback on.
How to access the Escape from Tarkov ETS
The process is fast. You don't need to apply, wait for approval, or own a special edition of the game. Any active copy of Escape from Tarkov gets you in.
Here's the exact process:
- Open the Battlestate Games launcher client
- Find the 'Server: Live' label in the bottom-right corner of the launcher
- Click the drop-down menu and switch it to 'ETS'
- Install the Early Test Server build
- Launch it the same way you'd start the normal game
That's the full process. The switch is handled entirely within the launcher, so there's no separate download page or account verification step to worry about.

Switch servers in the launcher
The ETS installs as a separate build, so your regular game files stay untouched. You can swap back to the live server at any time through the same drop-down.
What was the old access process?
Before April 2026, getting into the ETS meant submitting a formal application through the launcher. Having an active copy of the game was a prerequisite, but approval was never guaranteed. Players could apply and simply never hear back. Battlestate Games has since removed that barrier entirely, opening the server to the full player base as part of a broader push to generate new content and gather wider community feedback.
What should you expect on the ETS?
The Early Test Server is not a polished experience by design. According to Battlestate Games' own guidelines for the platform, players should go in expecting bugs, network instability, and connection interruptions. These aren't oversights; they're the point. The ETS exists to surface problems before they reach the live game.
The current focus of the ETS is aiming-related changes, which is exactly the kind of system-level mechanic that needs broad testing across different hardware setups and playstyles before a live rollout makes sense.
Everything you unlock and achieve on the ETS will not carry over to the base game. Treat your ETS stash as temporary.
Does the ETS get wiped?
Yes. ETS servers go through wipes, similar to how the core game operated through its pre-release years before the 1.0 launch in November 2025. Expect periodic resets as Battlestate Games cycles through different test phases.
How do you give feedback?
Battlestate Games has built a feedback form directly into the ETS. Using it is essentially the whole point of playing on the test server. If you run into bugs, notice balance issues, or have thoughts on the aiming changes, the in-game form is where that information needs to go. The developers are specifically looking for player findings from real sessions.
The in-game feedback form is your primary tool on the ETS. Battlestate Games built the platform around community input, so filing reports actually matters here.
Why bother playing on the ETS?
The honest answer: you get to see what's coming before anyone on the live server does. The aiming changes currently being tested could significantly affect how gunfights feel, and playing them now means you're not walking in blind when they eventually ship. There's also a real argument that players who actively test and report back have more influence over how the final version of those changes lands.
The tradeoff is real, though. No progress carries over, the servers can be unstable, and you might spend a session debugging a feature rather than actually playing. If that sounds frustrating, sticking to the live server is the right call.
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