Your permanent base in Everwind is not a cozy island cottage. It flies. Everything you need, from your Crafting Station to your cooking pot to your bed, lives aboard your airship, and that changes how you think about survival, progression, and even interior design.
This guide pulls together everything you need to know about setting up a functional airship, unlocking furniture through the Carpenter Station, growing crops mid-flight, and spending your Engineering skill points wisely. Whether you just claimed your first ship or you're refining a mid-game build, here's how to make your airship actually work.
What should you do first when you claim a flying ship?
Once you've assembled the Cockpit, Energy Generator, Wooden Engine, and Wooden Balloon, the game points you toward an abandoned ship on the water. Board it, interact with the Flying Ship Core, and it's yours. That core cannot be moved, so keep that in mind when planning your layout. Everything else can be broken down and repositioned.
From this point forward, your ship is your spawn point. Dying or using the Compass teleports you back to the Cockpit, not to any island. That makes building a home base on land a waste of time and materials. Pack up your Crafting Stations before you leave the starter island permanently, because you will not be coming back.
info
Turn off your Energy Generators whenever you're docked and not flying. Fuel burns continuously while they're active, and there's no reason to waste it while you're looting an island on foot.
As you unlock more crafting stations, you'll need more deck space. Building vertically is a valid solution early on, but the Size Upgrade from the Flying Ship Core is the cleaner long-term fix. Interact with the core to access three upgrade tracks: Speed, Size, and Altitude. Prioritize Altitude above the other two. Higher altitude means access to sky islands with rarer resources, and that bottleneck will slow your progression faster than anything else.
How does the Engineering skill tree help your airship?
The Engineering skill tree is easy to overlook when combat trees feel more immediately useful, but neglecting it costs you efficiency across the board. Key upgrades include:
- Compass upgrades that display more island information before you commit to a course
- Stamina reduction for running, which matters significantly at higher altitudes where the environment drains you faster
- Advanced tool permissions that unlock faster, more durable tools made from superior materials
In co-op, having one player dedicate points to Engineering while others spec into combat or crafting trees creates a natural division of roles. That player becomes the ship's navigator and maintenance lead, keeping upgrades flowing while the rest of the group handles combat.

Engineering tree upgrades
info
Idle flight time between islands is genuinely useful. Set your heading, step away from the Cockpit, and spend the travel time reorganizing storage, cooking meals, or redecorating. Speed upgrades make this window shorter, so get your housekeeping done before you spring for them.
How do you unlock and use the Carpenter Station?
Furniture recipes in Everwind are not handed to you. They drop randomly from chests in procedurally generated settlements, so thorough looting pays off. Always carry Lockpicks or Keys when exploring, since many of the best recipe chests have an extra layer of security. Lockpicking can fail; keys always work.
Once you have a recipe, the Carpenter Station handles everything from decorative pieces to structural components. Pair it with the Block Station for the full range of customization options. You cannot free-craft items at either station without the recipe first, even if you have all the required materials sitting in your inventory.
Here's a selection of confirmed Carpenter Station recipes sourced from TheGamer's homesteading guide:
Forestwood Planks are your most-used material here. Each Forestwood Log converts to 3 Planks in your inventory, so keep a steady supply of logs on hand. Copper Nails require Copper Ingots processed through a Furnace, though you can also get them by breaking down barrels and furniture with a Stone Axe.

Carpenter Station recipe list
warning
Do not build your ship's dedicated crafting areas before you've committed to a layout. Rearranging multiple heavy stations is tedious. Sketch out zones for navigation, storage, crafting, and sleeping before you start placing anything permanently.
What can you grow on your airship, and why does it matter?
Farming in Everwind runs entirely on your ship. You do not need land. What you do need is a Wooden Pot (or a higher-tier vessel), the correct Farm Soil for your target crop's native biome, a Sapling, and a Bucket of Water to keep things alive.
The soil type has to match the crop's origin biome. Forest crops will not grow in Desert Farm Soil. This is not a suggestion; the game enforces it. If your plants start to rot, watering them again can revive them before they're fully lost.
Here's every confirmed crop and its effect, organized by biome:
Jelly Fruit is the standout here. 18 Stamina over 3 seconds is a meaningful recovery tool, especially once higher-altitude biomes start punishing your stamina pool more aggressively. Swamp Saplings are worth hunting down early.
The poison crops (Wildberries and White Baneberry) have obvious utility as Cooking Station ingredients for alchemical recipes. Do not eat them raw.
How to structure your ship for mid-game efficiency
The Compendium breaks ship items into categories: Mechanisms, Traps, Containers, Light Sources, Doors and Hatches, Stands, Crystal Holders, Seats, Tables, Beds, and Decorative Objects. The sheer volume of options (the Containers category alone covers 116 items across chests, dressers, vases, and urns) means it's easy to end up with a cluttered, disorganized ship.
A few layout principles that hold up through mid-game:
- Dedicate one area to crafting stations so you're not running across the deck between the Carpenter Station and the Furnace
- Place storage chests adjacent to crafting areas to cut down on inventory shuffling
- Use fences along exposed deck edges, particularly if you're playing co-op where someone will inevitably walk off the side
- Keep the Cockpit area clear so you can reach the helm and disengage quickly when you spot a new island
For a deeper look at airship builds, skill trees, and crafting recipes, the Everwind Wiki covers altitude zones, dungeon layouts, and co-op strategies in detail.
Early survival priorities before you worry about decoration
None of the above matters if you die on day one. The core loop before you get airborne is straightforward but punishing if you skip steps.
Gather 5 loose branches and 3 stones from the ground, craft a Stone Axe, chop down trees to get at least 20 Forestwood Logs, build a campfire on flat ground, and put up a basic 2x2 shelter before dark. Ambient temperature drops sharply at night, and hypothermia damage is real.
Your thirst meter depletes 25% faster while sprinting or chopping. Always carry a crafted waterskin. Raw food carries a high chance of inflicting the Food Poisoning debuff, which stops health regeneration entirely. Cook your meat. The Water Purifier is also a higher priority first unlock than weapons, since tainted water cuts your stamina cap by 50%.
When you're ready to leave the starter island for good, strip it clean. Break down every crafting station, collect everything in your inventory, and only then sail out to claim your flying ship. You're not coming back.
If you want to pick up Everwind and see what the airship survival loop is all about, you can find it on Steam. For more survival game guides and early access coverage, browse our latest guides across every genre.

