
Master the Everwind Compendium with this complete breakdown of all five categories, from creatures and crafting to foliage and natural resources.

See GAMES.GG first on Google
Add us as a preferred source and Google shows you more of our guides when you search.
See more GAMES.GG guides on Google
Add us as a preferred source and our guides show up first in your results.

Everwind Farming Guide: Grow Food on Your Airship
Learn how to set up crops, craft the right soil, and keep plants alive on your airship in Everwind.

Everwind Airship Building Guide: Upgrades, Builds & Tips
Build and upgrade your Everwind airship from scratch. Full upgrade tables, power tips, and layout advice to fly faster and higher.

Everwind Beginner Tips and Tricks
Master Everwind's skill trees, weapon tiers, rune system, and airship building with this complete beginner's guide to surviving the skies.
The Everwind Compendium is one of those systems that looks optional until you realize it's tracking everything you've ever touched. Every ore you mine, every herb you pluck, every enemy you fight — all of it gets logged the moment you first interact with it. Skip it early and you'll spend hours wondering where to find Auranite or what a Bloater Larva actually drops. Get ahead of it and the Compendium becomes your best navigation tool in the game.

Compendium tab in inventory
The Compendium lives inside your inventory menu. Open your inventory and look at the top row of icons — the book icon is the fourth from the left. Select it and you'll find five categories arranged left to right: Tutorials, Creatures, Crafting, Foliage, and Natural Resources.
Each entry fills in automatically when you pick something up for the first time. That means you don't need to do anything special to populate it — just play, grab things, and the Compendium does the rest. Once an item is logged, you can check its stat buffs or debuffs, where it spawns, potential EXP values, and more.
One thing worth knowing upfront: opening your inventory does not pause the game. Enemies keep moving, weather keeps changing, and item processing continues. Don't crack open the Compendium mid-fight expecting a breather.
The Creatures section covers every living thing in Everwind — settler NPCs, merchants, guards, passive wildlife, neutral animals, and aggressive hostiles. Each entry shows health totals, EXP values, elemental resistances, and potential loot drops.
| NPC | Health | EXP | Notable Loot |
|---|---|---|---|
| Villager | 100 | 0 | Rope, Thread, Copper Nails, Coins, Armor, Weapons |
| Blacksmith | 100 | 0 | Cloth, Coins, Keys, Armor, Weapons |
| City Guard | 450 | 100 | Rope, Thread, Copper Nails, Armor, Boots, Weapons |
City Guards are the only humans that award EXP, so don't expect to level off villager interactions.
| Animal | Health | EXP | Key Resistances | Loot Highlights |
|---|---|---|---|---|
| Capybara | 20 | 5 | -30% Fire, +15% Ice | Fat, Fur, Meat, Tangerine, Wooly Tiger Hat |
| Pheasant Stag | 13 | 4 | -30% Fire, +5% Ice | Feathers, Meat, Pheasant Trophy |
| Goose | 15 | 4 | -30% Fire, +5% Ice | Feathers, Meat |
| Butterfly | 1 | 1 | -30% Fire, -35% Poison | Butterfly Wings, Force Crystal Dust, Spirit Crystal Dust |
| Boar | 85 | 45 | -5% Fire, +5% Ice | Meat, Fang, Fat, Fur, Boar Trophy |
| Nightflit | 25 | 15 | -5% Fire, +5% Ice | Meat, Nightflit's Wing |
| Timberbarrel Skitter | 25 | 25 | -10% Poison | Meat, Forestwood Planks, Copper Nails |
| Animal | Health | EXP | Key Resistances | Loot Highlights |
|---|---|---|---|---|
| Bear | 105 | 90 | -5% Fire, +10% Ice | Meat, Fur, Fat, Bear Trophy |
| Bloater Larva | 25 | 25 | -15% Fire, +20% Poison | Meat, Glue |
| Toad | 25 | 25 | +5% Fire, +10% Poison, -5% Electric | Meat, Glue |
Crafting is easily the largest category in the Compendium. It covers raw materials, tools, special objects, crafting stations, and every block type you can place in the world.

Tin Ingot crafting entry
Ingots, planks, and processed goods form the backbone of everything you'll build. Here's what gets logged:
Tools progress through a clear tier system: Stone, Scrap Steamer Metal, Tin, Copper, Bronze, and finally Iron (marked as Advanced). This applies to Axes, Pickaxes, and Shovels equally.
This is where the Compendium gets genuinely useful for planning. Logging a crafting station entry gives you its recipe requirements upfront:
The block categories alone account for a huge chunk of Compendium entries. Seven wood types each offer 15 models, stone categories run from 13 raw models up to 98 chiseled variants, and metal blocks include Steamer Metal (20 models) and Rusted Steamer Metal (23 models). Bricks require 6 Rocks and 2 Stone each; Paths need 4 Dirt and 4 Rocks per model.
For a deeper look at specific crafting recipes and item database entries, the Everwind Wiki maintains a full database covering crafting stations, block recipes, and material requirements.
The Foliage category covers herbs, mushrooms, and produce — most of which feeds directly into cooking and alchemy recipes. Biome matters here: forest herbs like Bell Flower, Lavender, and Jasmine won't appear in desert zones, and swamp-specific plants like Typha only show up in their respective areas.
| Biome | Herbs |
|---|---|
| Forest | Bell Flower, Bulb, Cane, Jasmine, Lavender, Echinops, Snowdrop, Black Dahlia, Aster |
| Swamp | Typha |
| Desert | Aloes, Deserva |
| Rotten | Holly, Red Herb, Sicklevine |
| Jungle | Philodendron |
| Biome | Mushrooms |
|---|---|
| Forest | Brown Woodcap, Chanterelle, Fly Agaric, Green Woodcap, Glowing Mushroom, Moonshroom |
| Swamp | Glowing Mushroom, Moonshroom |
| Rotten | Toxic Mushroom |
Some entries in the Foliage section are marked TBD in the current build, including Porcini and certain produce items, suggesting additional content is still being added to Everwind during early access.
Natural Resources is the catch-all category that handles everything raw and unprocessed — ores, fluids, wood logs, creature loot, trophies, and miscellaneous world items.
| Category | Items |
|---|---|
| Basic Minerals | Clay, Dirt, Rock, Sand, Sandstone |
| Mining Minerals | Copper, Tin, Iron, Gold |
| Energy Minerals | Sulfur |
| Crystal Dust | Spirit Crystal Dust, Blaze Crystal Dust, Force Crystal Dust |
| Crystals | Crystal of Force, Crystal of Blaze |
| Precious Stones | Auranite |
This section is where completionists will spend the most time. Trophies from enemy civilizations — including eight distinct Mortivar Skull variants — require you to hunt specific enemy types. Treasures like Runalit, Pearl, Golden Chalice, and Golden Plate fill out the collection alongside more mundane finds.
Mechanism Parts are particularly worth noting for ship builders: Steamer Metal Scrap, Drive Piston, Steamwire Coil, Steering Gear, Heatcore Regulator, Rotor, Balloon Attachment, Reinforced Pipes, and Wooden Steering Wheel all appear here. Several of these come from the crashed ship near your starting area, so log them early.
The short answer: the Compendium pays dividends. Every entry gives you location data, stat information, and loot tables you'd otherwise have to discover through trial and error. Logging a Capybara tells you it has a rare chance to drop a Wooly Tiger Hat. Logging a Butterfly reveals it can drop Force Crystal Dust — a material that becomes relevant later in crafting.
The practical advice here is to grab everything you see, even if your inventory is nearly full. Drop something less useful if you have to, but get the new item logged. The game registers an entry the instant you pick something up for the first time, so a single interaction is all it takes.
For more on how the Compendium connects to the broader game systems, browse more guides covering airship builds, skill tree progression, and combat strategies.