Save 10% on Everwind on Steam
Beginner

Everwind Compendium Guide: Every Item Category Explained

Master the Everwind Compendium with this complete breakdown of all five categories, from creatures and crafting to foliage and natural resources.

Nuwel

Nuwel

Updated Mar 24, 2026

Save 10% on Everwind on Steam

The Everwind Compendium is one of those systems that looks optional until you realize it's tracking everything you've ever touched. Every ore you mine, every herb you pluck, every enemy you fight — all of it gets logged the moment you first interact with it. Skip it early and you'll spend hours wondering where to find Auranite or what a Bloater Larva actually drops. Get ahead of it and the Compendium becomes your best navigation tool in the game.

Compendium tab in inventory

Compendium tab in inventory

How do you access the Everwind Compendium?

The Compendium lives inside your inventory menu. Open your inventory and look at the top row of icons — the book icon is the fourth from the left. Select it and you'll find five categories arranged left to right: Tutorials, Creatures, Crafting, Foliage, and Natural Resources.

Each entry fills in automatically when you pick something up for the first time. That means you don't need to do anything special to populate it — just play, grab things, and the Compendium does the rest. Once an item is logged, you can check its stat buffs or debuffs, where it spawns, potential EXP values, and more.

One thing worth knowing upfront: opening your inventory does not pause the game. Enemies keep moving, weather keeps changing, and item processing continues. Don't crack open the Compendium mid-fight expecting a breather.

Creatures: what enemies and animals are in the Compendium?

The Creatures section covers every living thing in Everwind — settler NPCs, merchants, guards, passive wildlife, neutral animals, and aggressive hostiles. Each entry shows health totals, EXP values, elemental resistances, and potential loot drops.

Humans

Loading table...

City Guards are the only humans that award EXP, so don't expect to level off villager interactions.

Passive and neutral animals

Loading table...

Aggressive animals

Loading table...

What's in the Crafting section of the Compendium?

Crafting is easily the largest category in the Compendium. It covers raw materials, tools, special objects, crafting stations, and every block type you can place in the world.

Tin Ingot crafting entry

Tin Ingot crafting entry

Materials

Ingots, planks, and processed goods form the backbone of everything you'll build. Here's what gets logged:

  • Ingots: Tin, Copper, Pyrite, Bronze, Iron, Gold
  • Planks: Bogwood, Forestwood, Rotwood, Tropicalwood
  • Other materials: Bone Meal, Copper Nail, Glass, Paper, Thread, Screw, Spring, Sprocket, Rope, Cloth, Forest Farm Soil, Glue

Tools

Tools progress through a clear tier system: Stone, Scrap Steamer Metal, Tin, Copper, Bronze, and finally Iron (marked as Advanced). This applies to Axes, Pickaxes, and Shovels equally.

Special tools and crafting stations

This is where the Compendium gets genuinely useful for planning. Logging a crafting station entry gives you its recipe requirements upfront:

  • Keys: Novice, Apprentice, Moderate, Expert, Master
  • Crafting Stations: Furnace, Smithing Station, Crafting Station, Cooking Station, Block Station, Carpenter Station
  • Special Stations: Upgrade Station, Rune Crafting Station
  • Alchemy Stations: Alchemy Station, Advanced Alchemy Station, Master Alchemy Station
  • Repair Stations: Primitive Repair Station
  • Accessories: Bucket, Wooden Torch, Lockpick, Repair Kit
  • Transportation: Boat

Blocks

The block categories alone account for a huge chunk of Compendium entries. Seven wood types each offer 15 models, stone categories run from 13 raw models up to 98 chiseled variants, and metal blocks include Steamer Metal (20 models) and Rusted Steamer Metal (23 models). Bricks require 6 Rocks and 2 Stone each; Paths need 4 Dirt and 4 Rocks per model.

For a deeper look at specific crafting recipes and item database entries, the Everwind Wiki maintains a full database covering crafting stations, block recipes, and material requirements.

What plants and foliage can you find in Everwind?

The Foliage category covers herbs, mushrooms, and produce — most of which feeds directly into cooking and alchemy recipes. Biome matters here: forest herbs like Bell Flower, Lavender, and Jasmine won't appear in desert zones, and swamp-specific plants like Typha only show up in their respective areas.

Herbs by biome

Loading table...

Mushrooms by biome

Loading table...

Some entries in the Foliage section are marked TBD in the current build, including Porcini and certain produce items, suggesting additional content is still being added to Everwind during early access.

What natural resources can you mine and collect?

Natural Resources is the catch-all category that handles everything raw and unprocessed — ores, fluids, wood logs, creature loot, trophies, and miscellaneous world items.

Mineable resources

Loading table...

Fluid and wood resources

  • Fluids: Water, Magic Liquid, Liquid Fuel
  • Wood Logs: Bogwood Log, Forestwood Log, Rotwood Log, Tropicalwood Log

Creature loot, trophies, and treasures

This section is where completionists will spend the most time. Trophies from enemy civilizations — including eight distinct Mortivar Skull variants — require you to hunt specific enemy types. Treasures like Runalit, Pearl, Golden Chalice, and Golden Plate fill out the collection alongside more mundane finds.

Mechanism Parts are particularly worth noting for ship builders: Steamer Metal Scrap, Drive Piston, Steamwire Coil, Steering Gear, Heatcore Regulator, Rotor, Balloon Attachment, Reinforced Pipes, and Wooden Steering Wheel all appear here. Several of these come from the crashed ship near your starting area, so log them early.

Why should you prioritize filling the Compendium early?

The short answer: the Compendium pays dividends. Every entry gives you location data, stat information, and loot tables you'd otherwise have to discover through trial and error. Logging a Capybara tells you it has a rare chance to drop a Wooly Tiger Hat. Logging a Butterfly reveals it can drop Force Crystal Dust — a material that becomes relevant later in crafting.

The practical advice here is to grab everything you see, even if your inventory is nearly full. Drop something less useful if you have to, but get the new item logged. According to the Everwind compendium items guide on TheGamer, the game logs an entry the first time you pick something up, so a single interaction is all it takes.

For more on how the Compendium connects to the broader game systems, browse more guides covering airship builds, skill tree progression, and combat strategies.

Guides

updated

March 24th 2026

posted

March 24th 2026