Crafting in Everwind is not a side activity you can afford to ignore. Every tool, weapon, piece of armor, and ship component runs through one of its many stations, and understanding which station does what will save you hours of backtracking and wasted materials. This guide breaks down every crafting system in the game, from the bare-bones pocket menu to the advanced alchemy tiers, so you always know exactly what to build next.
How does crafting work in Everwind?
The crafting system in Everwind is layered. You start with Pocket Crafting, a basic menu accessible directly from your inventory (the pipe and hammer icon, second from the left). This lets you produce essential items without any workbench at all. From there, you build physical stations and place them on your airship, each handling a specific category of production.
One thing to keep in mind: the game does not pull materials from nearby chests automatically. Every ingredient you plan to use needs to be in your personal inventory before you open any crafting menu. This catches a lot of players off guard mid-session.

Alchemy station recipe menu
The progression works roughly like this: pocket crafting gets you a Crafting Station, the Crafting Station unlocks more advanced tables like the Smithing Station, Alchemy Station, and Carpenter Station, and those stations feed into end-game systems like rune forging and item upgrading.
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Build your Crafting Station as your very first project. It costs 12 Forestwood Planks and 3 Ropes, both of which you can get within minutes of starting, and it unlocks the rest of the crafting tree.
Pocket crafting: what can you make without a workbench?
Pocket crafting covers the raw essentials. Basic tools, starter armor, simple weapons, storage, and the workstations themselves all live here. The full recipe list is below.
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Prioritize crafting Ropes early. They show up in nearly every recipe, and running out mid-build is one of the most common beginner bottlenecks.
What does the Crafting Station unlock?
Once you have a Crafting Station placed on your ship, the recipe pool expands significantly. This is where you unlock all the major workstations, ship components, and mid-tier tools. For a deeper look at the alchemy side of things, the Alchemy guide on Everwind Wiki breaks down potion crafting in detail.

Crafting station on airship deck
The utility stations: Furnace, Repair, Processing, and Upgrade
Beyond the recipe tables, several stations handle maintenance and material transformation rather than producing new items directly.
Furnace
Raw ores are useless until smelted. The Furnace converts mining finds into ingots, which feed into nearly every metal recipe in the game. Get this built early, because copper ingots are required for dozens of mid-tier recipes.
Repair Station
Tools and weapons degrade over time in Everwind. Higher-quality gear degrades more slowly, but nothing lasts forever. Bring Repair Kits to any Repair Station to restore durability. Crafting a Primitive Repair Station costs just 5 Rocks, 1 Rope, and 1 Forestwood Log, so there is no reason to delay.

Upgrade station improvement UI
Processing Station
This one requires Steamer Metal components and a connection to your ship's power system, but it pays off. The Processing Station breaks items back down into their base materials. Replaced your copper armor with something better? Feed the old set into the Processing Station and recover the ingots while you fly to your next destination.
Upgrade Station
The Upgrade Station lets you improve weapons, armor, and tools beyond their base stats, making them progressively more durable and effective. The game even rewards the effort: fully upgrading the starting pipe weapon earns you an achievement.
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The Upgrade Station recipe requires 3 Crystals of Force, which are not early-game materials. Plan your resource gathering accordingly before committing to this build.
How does Rune Crafting work?
Rune Crafting is the closest Everwind gets to an enchanting system. After locating and building a Rune Crafting Station (which requires defeating Wraiths to find in the world), you combine 5 Runalit pieces with 5 Rune Fragments of the same type to produce a usable Rune. These attach to weapons and gear to provide special effects and stat buffs.
The key restriction: you cannot mix different Rune Fragment types in a single recipe. Five matching fragments produce one Rune. Experimenting with mismatched fragments wastes materials and produces nothing.
For a broader overview of the game's systems including dungeon rewards that feed into rune materials, the complete Everwind database at Everwind Wiki is worth bookmarking.

Rune crafting recipe screen
What does the Block Station make?
Everwind separates itself from other sandbox survival games by requiring raw resources to be converted into placeable blocks before you can build with them. The Block Station handles this conversion.
This is not the complete list as the game is in early access and new block types are still being added, but the table above covers the recipes confirmed in current builds.
What should you build first?
Here is the recommended build order based on what gates the most content:
- Crafting Station (pocket craft this immediately using 12 Forestwood Planks and 3 Ropes)
- Furnace (unlocks copper ingots, which unlock almost everything else)
- Primitive Repair Station (cheap insurance against gear loss)
- Smithing Station (weapons and armor progression)
- Alchemy Station (combat potions and magical options)
- Processing Station (material recovery, worth building once you have Steamer Metal)
- Upgrade Station (late-game gear improvement)
- Rune Crafting Station (requires world exploration to unlock)
The alchemy tier alone has three levels: the base Alchemy Station, the Advanced Alchemy Station (requires Jungle Planks and Iron Ingots), and the Mastery Alchemy Station (requires Steel Ingots and Spiritwood Planks). Each tier expands your potion and magical crafting options considerably.
For more guides covering airship builds, skill trees, and co-op strategies, browse the full collection at games.gg/guides/.

