
Master Everwind's airship building, combat paths, and survival basics with tips that get you thriving in the skies fast.

See GAMES.GG first on Google
Add us as a preferred source and Google shows you more of our guides when you search.
See more GAMES.GG guides on Google
Add us as a preferred source and our guides show up first in your results.

Everwind Airship Base Guide: Build, Farm, and Fly Right
Master Everwind's airship base with tips on ship setup, Carpenter Station recipes, farming crops, and Engineering skill tree upgrades.

Everwind Farming Guide: Grow Food on Your Airship
Learn how to set up crops, craft the right soil, and keep plants alive on your airship in Everwind.

Everwind Airship Building Guide: Upgrades, Builds & Tips
Build and upgrade your Everwind airship from scratch. Full upgrade tables, power tips, and layout advice to fly faster and higher.
Everwind drops you into a tutorial tower, hands you a few basic tools, and then sends you into a sky full of floating islands with almost no hand-holding. Developed by Enjoy Studio S.A. and published by Bohemia Interactive, it blends first-person survival crafting with a killer hook: your entire base is a flying ship that travels with you everywhere. That means no sprinting back to a stationary camp, no losing your gear across the map. Just you, your airship, and a world that gets harder the higher you fly. Here is everything you need to know to stop dying and start thriving.
Before you sprint out of the starting tower and start punching trees, slow down. That tower is packed with free resources most new players walk right past. Treating it like a supply depot instead of a tutorial obstacle puts you ahead of the curve immediately.
Once you leave, resist the urge to explore right away. Farm wood and stone near spawn until you have a working stack of both. Then craft your axe and pickaxe immediately since those two tools unlock faster resource gathering and make everything that follows less painful. Your first crafted shield is also worth the materials for the added early survivability.

Beginner airship layout basics
Everwind tracks five stats that all need attention, not just your health bar. Ignoring any of them can end a run faster than a bear encounter.
| Stat | How It Drains | How to Restore |
|---|---|---|
| Health | Combat damage | Cooked food, healing potions |
| Stamina | Sprinting, blocking, attacks | Resting still, regenerates automatically |
| Warmth | Night, high altitude cold | Campfires, warm gear, Fur Cloak |
| Hydration | Drains over time | Clean water, soups |
| Hunger | Drains slowly | Cooked food (raw food gives no buffs) |
The two stats that kill new players most often are Warmth and Hydration. Drinking Tainted Water to fix hydration comes with a brutal trade-off: it cuts your Max Stamina by 50%, which cripples both combat and travel. Always prioritize clean water sources and craft soups early since they restore hydration and provide healing buffs that basic meat cannot match.
Everwind splits combat progression across three skill trees: Warrior, Arcanist, and Engineer. The temptation to spread points across all three early on is real, but it is one of the fastest ways to slow your own progress.
Physical combat focus. Boosts damage output, parry effectiveness, and your health pool while unlocking advanced melee techniques. Best for players who prefer direct, reliable damage in close-quarters fights.
Magic and utility focus. Boosts staff damage and includes a standout perk: the ability to reveal enemies through walls using your compass. That single node is worth the investment even if you are not building a full magic character.
Crafting, building, and airship focus. Improves crafting efficiency, unlocks advanced recipes, and includes silent movement while crouching for stealth approaches. Pairs naturally with Warrior nodes for solo players who want combat and ship-building covered.
For solo players, Engineer combined with core Warrior nodes is a strong starting path. In co-op with three or four players, assigning one person per tree is the most efficient setup since everyone's levels carry back to their own world between sessions.
Every weapon category in Everwind follows the same material tier path: Wood or Stone, then Copper, then Bronze or Gold, then Iron, then Mechanical. The damage jumps between tiers are significant, so upgrading weapons whenever you unlock a new material is always worth prioritizing.
| Weapon | Damage | Endurance | Notes |
|---|---|---|---|
| Wooden Sword | 3-3 | 100 | Replace immediately |
| Stone Hatchet | 7-8 | 120 | Strong early pick |
| Stone Sword | 6-6 | 140 | Starter melee option |
| Bronze Sword | 16-18 | 250 | First major damage spike |
| Iron Long Sword | 20-23 | 360 | Two-handed, serious damage |
| Mechanical Long Sword | 35-40 | 750 | Endgame two-handed beast |
| Staff of Frost/Venom/etc | 15-17 | 50 uses | Treat like consumables, not primaries |
| Stick Bow | 7-8 | 650 | High endurance for ranged builds |
Magic staffs covering Frost, Venom, Flames, and Shock all deal 15-17 damage but only have 50 uses per staff. They hit hard but burn through fast, so save them for minibosses and dungeon encounters rather than wasting charges on regular skeletons.
The Iron Spiked Wooden Bludgeon deserves a special mention: 25-28 damage with only 145 endurance makes it a glass cannon option that hits extremely hard but breaks quickly. Use it for burst situations, not sustained grinding.
Your airship is your home, your crafting hub, and your only reliable way to reach new islands. Getting it airborne is the single most important early milestone, and the starting area gives you enough salvaged components to do it within the first hour.
You need five core components to get off the ground:
Place the cockpit first and build outward from there. Keep the engine directly behind the cockpit so the layout stays clean and expandable. Balance your balloon placement carefully since uneven placement causes the ship to tilt and drift, making it genuinely annoying to fly.
A few habits that pay off immediately:
The Airship Core determines your base speed, maximum build space, and altitude ceiling. Upgrading it is the highest-priority mid-game goal. Faster travel cuts the 5-10 minutes of flight time between islands significantly, and higher altitude access unlocks better loot and tougher enemies. Use travel time productively by crafting, sorting inventory, or planning your skill tree instead of just watching clouds.
All nine crafting stations serve distinct purposes, and building them in the right order saves you from bottlenecks.
Copper is the material that unlocks your first real gear tier. When you spot those orange-tinted ore veins on cliffs or in cave walls, harvest everything you find. Copper tools and armor last longer than stone equivalents and mark your first step toward survivable combat at higher altitudes. Smelt extra ingots before you think you need them since you will always need more than expected.
Runes are Everwind's weapon and armor enchantment system. They add permanent bonus effects to weapons and chestplate armor, turning functional gear into something genuinely powerful.
5 Fragments, then 1 Small Rune, then 5 Small equal 1 Medium, then 5 Medium equal 1 Big, then 5 Big equal 1 Huge, then 5 Huge equal 1 Perfect Rune. Reaching Perfect is a serious grind, but even Small Runes provide noticeable combat benefits worth pursuing early.
The world of Everwind is procedurally generated with floating islands spread across an open sky. Each island mixes terrain types and packs resources, enemies, dungeons, and loot chests. The best loot consistently spawns at the highest altitudes, which is another reason upgrading your Airship Core early accelerates your entire progression.
For more guides covering survival games, RPG mechanics, and the latest releases, browse the full guide library at GAMES.GG to find strategies for whatever you are playing next.