Co-op Cowboy FPS 'Far Far West' Out Now ...
Beginner

Far Far West Co-Op Guide: Party Size, Multiplayer Options Explained

Everything you need to know about Far Far West co-op: max party size, Steam Remote Play setup, and solo vs. squad tips.

Nuwel

Nuwel

Updated Apr 30, 2026

Co-op Cowboy FPS 'Far Far West' Out Now ...

Far Far West puts you in the boots of a robot cowboy taking dangerous bounty contracts, and the question every new player asks is the same: can you bring friends? The answer depends on which version of the game you're playing, because the two sources on this topic tell two very different stories about the game's multiplayer setup. Here's what the available information actually says, and how to get the most out of whichever situation applies to you.

Party size selection screen

Party size selection screen

Is Far Far West multiplayer or single-player?

This is where things get complicated. Two sources cover Far Far West's multiplayer status, and they directly contradict each other.

According to GamerBlurb's multiplayer guide (published April 28, 2026), Far Far West supports 1 to 4 player co-op natively, with a full squad of 4 robot cowboys tackling contracts together. The game's structure, including revive windows, spell combos, and split-objective runs, is described as being built around team play.

The xmodhub source (published April 27, 2026), on the other hand, describes Far Far West as a strictly single-player western simulation with no native online multiplayer, no dedicated servers, and no in-game invite button. That source recommends Steam Remote Play Together as the only viable workaround.

These accounts cannot both be fully accurate at the same time. The most likely explanation is that the two sources are describing different builds or versions of the game, or that one source has incorrect information about the game's actual feature set. Based on available information, treat the GamerBlurb description of native co-op as the more gameplay-focused account, while the xmodhub account reflects either an earlier build or a different edition of the game.

If you boot up Far Far West and find a native co-op lobby system, the party size and co-op tips below apply directly. If you find no multiplayer option in the menus, the Steam Remote Play Together setup section covers your path forward.

What is the max party size in Far Far West?

According to GamerBlurb's guide, the maximum party size in Far Far West is 4 players. The co-op setup supports anywhere from 1 to 4 players on the same contract, meaning you can run solo, bring 1 friend, add a third, or fill the squad completely.

The party size breakdown below comes directly from that source:

Loading table...

The biggest practical jump is from solo to 2 players. A single teammate changes how mistakes are handled because revives, pressure splitting, and objective coverage all become available. Going from 3 to 4 adds build flexibility more than it changes the fundamental rhythm.

How to play Far Far West with friends using Steam Remote Play Together

If your version of Far Far West has no native multiplayer, Steam Remote Play Together is the method described by xmodhub as the only functional workaround. Here's how the setup works according to that source:

  1. Launch Far Far West through your Steam library.
  2. Once in-game, open the Steam Overlay by pressing Shift + Tab.
  3. Right-click your friend's name in the Friends List.
  4. Select Remote Play Together to send an invite.
  5. Once they accept, assign them keyboard/mouse or controller permissions through the overlay.

One important note from that source: only the host needs to own a copy of Far Far West. The guest joins through the stream, so they can participate without purchasing the game themselves.

What internet speed do you need for Remote Play Together?

Based on xmodhub's latency testing, a host upload speed of at least 15 Mbps keeps input delay at a barely noticeable level. Since Far Far West leans more toward strategic play than twitch shooting, minor network delay is manageable. For a cleaner stream, connect the host machine via Ethernet rather than Wi-Fi, and drop the in-game resolution to 1080p if the stream quality degrades.

How does party size change a Far Far West run?

Whether you're running native co-op or a Remote Play session, the number of players at the table changes how a contract actually plays out.

Solo runs demand discipline. Every side objective is a time cost you absorb alone, every fight has no backup, and every mistake has no recovery window. According to GamerBlurb, the smart solo approach is to prioritize consistent weapons, practice reliable spell combos, and know when to extract rather than chasing every optional reward. Greed scales badly without teammates.

With a full 4-player squad, the game opens up considerably. One player can focus on enemy pressure, another handles objective progress, a third manages crowd control spells, and the fourth creates space for revives when the fight turns bad. GamerBlurb notes that Far Far West can spawn infinite enemy waves after a boss is defeated, so finishing side objectives before triggering that phase is much more realistic with a full group than alone.

Build variety also gets more interesting with more players. A solo player has to cover every role themselves, but a squad of 4 can genuinely specialize: spell damage, healing and recovery tools, headshot-focused weapons, and utility crowd control can all live on different players rather than being awkwardly crammed into one loadout.

Can Far Far West be played offline?

According to GamerBlurb, Far Far West supports offline play. Contracts, weapons, spells, upgrades, and progression all function without an active internet connection, which makes the solo experience more flexible than games that require constant server access.

For the Steam Remote Play Together method described by xmodhub, an internet connection is required since the feature streams gameplay to the guest player. But if you're running solo or using native co-op on a local network, offline access remains available.

What's the best party size for beginners?

GamerBlurb's recommendation is 2 to 4 players for anyone still learning the game. Solo is playable, but co-op gives you room to make mistakes without those mistakes immediately ending the run. With 2 players, one person can work an objective while the other handles enemies, and revives become part of your recovery plan rather than a feature you never see.

For solo beginners, the same source suggests keeping early runs conservative: stick to safe weapons, avoid every risky detour, and extract with steady progress rather than gambling on clearing the entire map.

For more strategies on building a strong foundation in Far Far West, browse more guides covering the game's weapons, spells, and contract progression.

Guides

updated

April 30th 2026

posted

April 30th 2026