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Far Far West: Otto's Rules of the West Quiz (All 20 Answers)

Pass Otto's rider's license test in Far Far West with all 20 correct quiz answers for the Horsin' Around questline.

Written by
Nuwel
Updated
Reading time
3 min
Difficulty
Beginner
What is Otto's Rules of the West quiz?

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Otto's rider's license test in Far Far West catches a lot of players off guard. It looks like a standard quiz, but the moment you try to answer with real-world logic, you'll burn through your attempts fast. The whole thing is built around the game's chaotic cowboy attitude, and once you understand that, every answer becomes obvious. You need 15 correct answers to pass, and on lower difficulties the test gives you a little room to slip up.

What is Otto's Rules of the West quiz?

The quiz appears during Otto's "Horsin' Around" storyline and acts as a gating mechanic before you can progress further in that questline. Think of it as a rider's license test filtered through the most unhinged western logic imaginable. There are 20 questions total, and the correct answer is almost always the one that sounds the most fearless, absurd, or chaotic.

The pattern across every question is consistent: pick the option that a reckless, hat-wearing, gun-toting cowboy would choose without hesitation. If an answer sounds responsible or cautious, skip it.

Otto's rider license test

Otto's rider license test

All 20 correct answers for Otto's Rules of the West

Below are every question and the confirmed correct answer, sourced from community testing documented across multiple guides.

QuestionCorrect Answer
How do you make sure you're on the right path?I don't follow paths. I make my own.
When are you allowed to "honk" in town?Because you feel like it, it's stylish, and you want attention.
How do you back up safely if your horse reverse sensor fails?A real cowboy never backs up.
A reckless rider passes you on the right. What do you do?Yeehaw, now that's a real cowboy!
Tumbleweed crosses your path. What do you do?I spur my horse and ride it down.
Parking at the Tired Horse Saloon?I don't tie my horse. I trust it.
How do you wear a seatbelt while riding?As long as my hat stays on, nothing else matters.
Your horse is low on energy. What do you feed it?The souls you just ripped from your enemies.
Fiery tornado blocks your path. What do you do?I ride around it, plain and simple.
Ghost skull post on the road means?Cryptics ahead. Time to start shooting.
Can you lane split with a horse?Yes, I'm a fearless cowboy.
Right of way at intersection?Whoever has the bigger caliber goes first.
Nightfall with no visibility. What do you do?Shoot into the air every 5 seconds and keep moving.
Talking cow asks for papers. What do you do?No way, I'm going too fast to get caught.
You triggered a storm. What's your reaction?I deal with teammates' judgment first, then enemies.
Cryptic Grunt blind spots?Why bother? I blow it up.
How do you brake your robot horse?I jump off the saddle with style.
Alcohol causes horse accidents. What does it mean?4 out of 5 accidents are caused by sober hunters.
Man in striped clothes asks for help. What do you do?I take him to the Sheriff for bounty.
Horse accident on road. First thing you do?It's the Far Far West. Every cowboy for himself.

Why does cowboy logic always win?

Every question in the quiz is designed to reward attitude over accuracy. The game is reinforcing its own tone: bold, independent, and completely indifferent to conventional rules. When you see a question about road safety or parking etiquette, the game is not testing your knowledge of those things. It's testing whether you've absorbed the Far Far West mindset.

A few answers stand out as particularly easy to second-guess. The fiery tornado question trips people up because "ride around it" sounds almost sensible compared to the other options, but it's still the correct pick. The storm question is another one where players overthink it, since "deal with teammates' judgment first, then enemies" requires you to prioritize social dynamics over combat, which fits the game's chaotic team logic.

What happens after you pass?

Clearing the quiz with 15 or more correct answers lets you continue through Otto's "Horsin' Around" storyline. The test is a one-time gate, so once you're through, you won't need to repeat it. If you fail, the game lets you retake it, which means even a rough first attempt isn't a problem as long as you come back prepared.

How to approach questions you're unsure about

If you ever blank on a specific question mid-quiz, the decision tree is simple. Ask yourself which answer a completely fearless, slightly unhinged cowboy would choose without a second thought. That answer is almost always correct. Responsible options, cautious options, and anything that involves slowing down or following rules will almost always be wrong.

The "bigger caliber goes first" answer for right-of-way and "every cowboy for himself" for the accident question are good examples of how far the game leans into this logic. There's no ambiguity once you understand the tone.

For more guides covering quests, builds, and progression systems across the games you're playing, browse more guides on GAMES.GG.

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