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Far Far West: Otto's Rules of the West Quiz (All 20 Answers)

Pass Otto's rider's license test in Far Far West with all 20 correct quiz answers for the Horsin' Around questline.

Nuwel

Nuwel

Updated Apr 30, 2026

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Otto's rider's license test in Far Far West catches a lot of players off guard. It looks like a standard quiz, but the moment you try to answer with real-world logic, you'll burn through your attempts fast. The whole thing is built around the game's chaotic cowboy attitude, and once you understand that, every answer becomes obvious. You need 15 correct answers to pass, and on lower difficulties the test gives you a little room to slip up.

What is Otto's Rules of the West quiz?

The quiz appears during Otto's "Horsin' Around" storyline and acts as a gating mechanic before you can progress further in that questline. Think of it as a rider's license test filtered through the most unhinged western logic imaginable. There are 20 questions total, and the correct answer is almost always the one that sounds the most fearless, absurd, or chaotic.

The pattern across every question is consistent: pick the option that a reckless, hat-wearing, gun-toting cowboy would choose without hesitation. If an answer sounds responsible or cautious, skip it.

Otto's rider license test

Otto's rider license test

All 20 correct answers for Otto's Rules of the West

Below are every question and the confirmed correct answer, sourced from community testing documented across multiple guides.

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Why does cowboy logic always win?

Every question in the quiz is designed to reward attitude over accuracy. The game is reinforcing its own tone: bold, independent, and completely indifferent to conventional rules. When you see a question about road safety or parking etiquette, the game is not testing your knowledge of those things. It's testing whether you've absorbed the Far Far West mindset.

A few answers stand out as particularly easy to second-guess. The fiery tornado question trips people up because "ride around it" sounds almost sensible compared to the other options, but it's still the correct pick. The storm question is another one where players overthink it, since "deal with teammates' judgment first, then enemies" requires you to prioritize social dynamics over combat, which fits the game's chaotic team logic.

What happens after you pass?

Clearing the quiz with 15 or more correct answers lets you continue through Otto's "Horsin' Around" storyline. The test is a one-time gate, so once you're through, you won't need to repeat it. If you fail, the game lets you retake it, which means even a rough first attempt isn't a problem as long as you come back prepared.

How to approach questions you're unsure about

If you ever blank on a specific question mid-quiz, the decision tree is simple. Ask yourself which answer a completely fearless, slightly unhinged cowboy would choose without a second thought. That answer is almost always correct. Responsible options, cautious options, and anything that involves slowing down or following rules will almost always be wrong.

The "bigger caliber goes first" answer for right-of-way and "every cowboy for himself" for the accident question are good examples of how far the game leans into this logic. There's no ambiguity once you understand the tone.

For more guides covering quests, builds, and progression systems across the games you're playing, browse more guides on GAMES.GG.

Guides

updated

April 30th 2026

posted

April 30th 2026