ARC Raiders Guide: How to Complete All Week 19 Trials
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ARC Raiders: Week 19 Trials गाइड - सभी को पूरा करने की विधि

ARC Raiders के वीक 19 के सभी 5 ट्रायल्स को 3 स्टार के साथ पूरा करें। जानें मैप-वार स्ट्रेटेजी, लोडआउट टिप्स और पॉइंट-डबलिंग ट्रिक्स।

Larc

Larc

अद्यतनित Mar 31, 2026

ARC Raiders Guide: How to Complete All Week 19 Trials

Week 19 of ARC Raiders Trials brings five fresh challenges that span multiple maps, push you into tight tunnels, and pit you against some of the nastiest ARC minibosses in the game. Whether you're grinding to climb the leaderboard or just want to secure those Epic blueprint rewards, knowing exactly where to go and when to drop in makes all the difference. This guide breaks down every Trial, the smartest loadouts, and the map conditions that double your point haul.

What Are the Week 19 Trials in ARC Raiders?

Trials in ARC Raiders are a weekly ranking system where you earn points by completing specific in-game objectives. Each Trial requires 4,000 points to reach three stars, and hitting that mark unlocks the best reward tier, including a chance at Epic items and blueprints. Points accumulate across your runs, so you don't need to three-star a Trial in a single session.

The week 19 Trials are active from March 9 through March 16, 2026, and here's the full list:

  • Open containers inside the traffic tunnels (requires Locked Gate event on The Blue Gate)
  • Search Raider Caches
  • Damage Rocketeers, Leapers, or Bastions
  • Destroy Ticks
  • Destroy ARC enemies in the Swamp (Dam Battlegrounds)
Week 19 Trials objectives list

Week 19 Trials objectives list

How Does the Three-Star Point System Work?

Every Trial uses the same point threshold:

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Leaderboard placement at week's end also determines whether you get promoted or demoted in rank, with positions 1-30 earning a double promotion, positions 31-60 earning a single promotion, and positions 61-100 retaining their current rank.

How to Complete 'Open Containers Inside the Traffic Tunnels'

This Trial is tied exclusively to The Blue Gate map and only counts progress when the Locked Gate Major Map Condition is active. The traffic tunnels sit on the far side of the Outer Gates Point of Interest, and those gates only open once four unique keys are collected from across the map.

Key locations:

  • Ancient Fort
  • Pilgrim's Peak
  • Raider's Refuge
  • Reinforced Reception

At each location, search every lootable container until you find a small slip of paper (the key). Once all four are gathered, either solo or with help from other lobby players, bring them to the Gate Control Room and slot them into the terminals. The Outer Gates open for everyone on the map.

Inside the tunnels, open absolutely everything: lockers, vehicle hoods, bus trunks, and side bays all count. Each container awards roughly 200 points, and since the Locked Gate event is itself a Major Map Condition, those points double automatically. That means you only need to open around 10 containers to hit the three-star threshold.

A Bastion patrols the tunnel interior. If it's causing problems, bring a Deadline or a few Trailblazers to neutralize it quickly before focusing on looting.

Looting tunnels during Locked Gate

Looting tunnels during Locked Gate

How to Complete 'Search Raider Caches'

Raider Caches are small tin boxes that surface across every map except Stella Montis. They emit a distinct humming sound, so listen carefully as you move between Points of Interest. Simply interacting with a cache awards Trials points, no need to extract specific items.

On a standard map condition, each opened cache contributes roughly 500 points. During the Hurricane Major Map Condition, that figure doubles to 1,000 points per cache, meaning you only need to find and open four caches to reach three stars.

Best maps for cache density:

  • Dam Battlegrounds (highest concentration of spawn points)
  • Buried City (strong secondary option)
  • Spaceport and The Blue Gate also work

Recommended loadout for efficiency:

  • Anvil
  • Two stacks of ammo
  • Light Shield and Shield Rechargers
  • Herbal Bandages
  • Adrenaline Shots (optional, but they let you cover more ground quickly)

Plan a loop route across the map before dropping in, and always check which extraction elevator has the most time remaining so you can pace your run without getting stranded.

How to Complete 'Damage Rocketeers, Leapers, or Bastions'

This Trial pits you against three of the toughest ARC minibosses in the game. The good news: you only need to take down two minibosses to accumulate enough points for three stars, and the variety means you can mix and match targets based on what you're comfortable fighting.

Where to Find Each Miniboss

Leapers are ground-based and relatively approachable. On The Blue Gate, head to the Wreckage site on the southwest side. The debris provides natural cover, and targeting the yellow joints on the legs deals bonus damage and limits the Leaper's movement.

Bastions patrol set routes, including the Checkpoint area on The Blue Gate. Shoot the weak spots on its legs to cripple it, then run behind it and hit the yellow canister to expose the core. The core takes significantly higher damage and speeds up the kill considerably.

Rocketeers are flight-based drones. On The Blue Gate, Pilgrim's Peak has a spawn point in the northeast corner and another near the center Headhouse location. Climb to the elevated platform via zipline and engage at range. Focus on one thruster at a time, and use Wolfpacks or a Showstopper if one closes distance on you.

Recommended loadout:

  • Ferro or Anvil (Level 4 preferred)
  • 60+ Heavy Ammo
  • Medium Shield and Shield Rechargers
  • Wolfpack x2, Trigger Grenades x2, Snap Grenades x2
  • Showstopper x2
  • Osprey (for Rocketeer long-range engagement)
Target Bastion leg joints first

Target Bastion leg joints first

How to Complete 'Destroy Ticks'

Ticks are the small, spider-like ARC enemies that lurk in building interiors across every map. They're easy kills individually (one or two shots from a light weapon does the job), but finding them in large enough numbers to hit 4,000 points requires a focused approach.

Stella Montis is the top recommendation here because the entire map is indoors, meaning Ticks spawn consistently throughout. The Cultural Archives POI in the southeast of the map is particularly dense with them.

Each Tick destroyed awards 300 Trials points under normal conditions. During a Major Map Condition such as Night Raid, that doubles to 600 points per Tick, so you'd only need to destroy seven Ticks to hit three stars.

Recommended route on Stella Montis: Seed Vault → Cultural Archives → Business Lounge → Communications → Security Bridge

After completing the route, loop back to your starting POI. Ticks respawn relatively quickly, so running the circuit again is often enough to finish off the Trial.

Recommended loadout:

  • Kettle (Level 3 or 4, Extended Mag attached)
  • Anvil (Level 4)
  • 160 Light Ammo, 80 Heavy Ammo
  • Light or Medium Shield with Shield Rechargers
  • Normal or Herbal Bandages

How to Complete 'Destroy ARC Enemies in the Swamp'

This Trial is exclusive to the Swamp areas of Dam Battlegrounds, and it's one of the most efficient this week because you can stack it directly with the Rocketeers, Leapers, or Bastions Trial. Both a Leaper and a Rocketeer spawn in the Swamp zone, so taking those two out simultaneously clears both Trials in a single run.

Swamp POIs to target:

  • Hydroponic Dome Complex (highest ARC concentration, best starting point)
  • Old Battleground
  • South Swamp Outpost

Smaller ARC types like Pops, Fireballs, and Wasps also roam these areas. Each Wasp destroyed contributes around 400 points, while Hornets break down further by part:

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A Bastion commonly patrols the Hydroponic Dome Complex as well. Bring a Deadline or Trailblazer if you want to deal with it cleanly.

Recommended loadout:

  • Anvil or Renegade (Level 3 or 4)
  • Three to four stacks of ammo
  • Light or Medium Shield with Shield Rechargers
  • Normal or Herbal Bandages

Deploy during Night Raid if possible, as it increases ARC patrol density in the Swamp areas and doubles your points.

Swamp ARC patrol zones on Dam

Swamp ARC patrol zones on Dam

What's the Fastest Way to Three-Star All Five Trials?

The most efficient path combines two Trials into a single run wherever possible. Here's a suggested priority order:

  1. Drop into Dam Battlegrounds during Night Raid and head to the Hydroponic Dome Complex. This clears both the Swamp ARC Trial and the Rocketeers/Leapers/Bastions Trial simultaneously.
  2. Run Stella Montis during Night Raid next to knock out the Ticks Trial in one or two circuits.
  3. Hit Dam Battlegrounds again during Hurricane to clear the Raider Caches Trial in four cache opens.
  4. Wait for the Locked Gate event on The Blue Gate to tackle the traffic tunnels Trial last, as it's the most event-dependent.
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अद्यतनित

March 31st 2026

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March 31st 2026