Passwords aur locked terminals Directive 8020 mein ek common obstacle hain, aur Carter's PC Episode 2 mein sabse pehla aisa puzzle hai jo players ko confuse karta hai. Game aapko ek clue deta hai, lekin agar aap Crew Quarters mein jaldi mein ghoom rahe hain aur aas-paas lurking cheezon se bachne ki koshish kar rahe hain, toh yeh miss ho sakta hai. Good news yeh hai: ek baar jab aapko pata chal jaaye ki kahan dekhna hai, toh yeh ek minute se bhi kam mein solve ho jaata hai.
Carter's PC ka code kya hai?
Carter's PC ka code hai 2808. Game 0828 ko bhi valid input maanta hai, kyunki password ek date par based hai jo dono tarah se kaam karti hai (day-month ya month-day). Dono hi terminal unlock karte hain aur same cutscene trigger karte hain.
Agar pehle attempt mein ek format kaam na kare, toh bas order change kar dein. Agar 2808 fail ho, toh 0828 enter karein, ya iske opposite. Game dono ko accept karta hai.

Post-it note clue on monitor
Carter's PC password ka clue kahan milega?
Game aapko code directly nahi deta. Aapko yeh environment mein do cheezon se jodna padta hai, dono Carter's room ke paas hain.
Step 1: Carter's monitor par post-it note
Carter's monitor ke front mein dekhein. Ek post-it note hai jis par likha hai "Luna's" aur ek arrow screen ki taraf point kar raha hai. Yeh puzzle ka pehla half hai: aap Luna naam ke kisi se connected kuch dhoondh rahe hain.
Step 2: Crew Quarters mein calendar
Carter's room se niklein aur Crew Quarters mein jaayen. Right turn karein aur aapko wall par ek calendar dikhega. Uske paas jaayen aur inspect karne ke liye left mouse button press karein. Calendar mein August ka mahina dikhata hai. 28th ko dekhein, aur aapko wahan bold mein "Luna's Birthday" likha hua milega.
Yahi aapka code hai. August mahina 8 hai, aur 28 tarikh hai: 2808 (din phir mahina) ya 0828 (mahina phir din).
Aap Carter's PC se sirf ek baar interact kar sakte hain. Code enter karne ke baad, ek cutscene turant trigger ho jaati hai. Uske files browse karne ka koi doosra mauka nahi milega, toh expect na karein ki aap terminal ko dobara visit kar payenge.
Code enter karne ke baad kya hota hai?
Ek baar jab aap correct code use karke terminal se interact karte hain, toh ek cutscene chalti hai jismein Simms Crew Quarters mein chalte hue dikhti hai. Ek naya objective appear hota hai jo aapko usko follow karne ko kehta hai. Crew Quarters se hote hue Lounge mein jaayen, jahan aapko Simms ek monitor ke saamne khadi milegi jis par uske aur Carter ke beech ki conversation ka log dikh raha hai. Yeh dekhne se story aage badhti hai aur Eisele's suspicions ship par kya ho raha hai iske baare mein aur gehre hote hain.
PC khud ek narrative purpose serve karta hai: Simms encounter trigger karna. Ismein koi additional files nahi hain padhne ke liye ya items collect karne ke liye.
Yeh puzzle Episode 2 mein Carter aur Simms ke surrounding broader mystery ka hissa hai. Simms jo conversation log dekh rahi hai us par dhyan dein, kyunki yeh baad ki story beats mein directly feed karta hai.
Game code ko is tarah se kyon hide karta hai?
Directive 8020 apne puzzles ke liye zyada tar environmental storytelling use karta hai, na ki menu ya journal mein solutions spell out karke. Post-it note aur calendar dono logically placed hain: Carter ne birthday ke baare mein khud ko reminder likha tha, aur note par arrow aapko batata hai ki connection kahan dhoondhna hai. Yeh ek clean design hai jo un players ko reward karta hai jo environment ko actually read karte hain na ki har interactable object se button-mashing karte hue nikal jaate hain.
Un players ke liye jo is tarah ke puzzle-forward horror ko enjoy karte hain, game mein baaki locked terminals, codes, aur story decisions mein help ke liye poore Directive 8020 strategy guides check karein.
Directive 8020, progress ko gate karne ke liye environmental clues use karne wale adventure games tradition mein firmly baithta hai, aur yeh particular puzzle game mein us approach ka ek satisfying example hai.

