The black hole comp that can literally consume everyone
Dark Star, TFT Set 17: Space Gods mein sabse thematically satisfying traits mein se ek hai, aur yeh board pressure ke saath spectacle ko back karta hai. Six units, ek Supermassive carry mechanic, aur 9-piece chase breakpoint jo level 10 par games end karta hai. Yeh trait ek solid early-game 2-piece se board-wide black hole tak scale hota hai jo poori enemy team ko execute karta hai. Yahan woh sab kuch hai jo aapko ise achhe se khelne ke liye janne ki zaroorat hai.

Dark Star board at 6-piece
Dark Star trait kaise kaam karta hai?
Mobalytics ke according, Dark Star trait ke four breakpoints hain: 2, 4, 6, aur 9 pieces.
- (2) Dark Star: Ek Black Hole create karta hai jo 10% max health par enemies ko consume karta hai.
- (4) Dark Star: Black hole ko maintain rakhta hai aur sabhi Dark Star units ke liye 30% AD aur AP add karta hai.
- (6) Dark Star: Sabse strong Dark Star unit Supermassive ho jaati hai, trait se 100% effectiveness gain karti hai, aur 2 additional minor Black Holes create karti hai.
- (9) Dark Star: Sabhi Dark Star units Supermassive ho jaati hain. Level 10 par, trait CONSUME EVERYONE trigger karta hai, jo poore enemy board ko execute karta hai.
9-piece ek chase trait hai jismein 3 spatulas ki zaroorat hoti hai, jo ise extremely rare banata hai. Realistically, aap ise most games mein 6-piece comp ke taur par khelte hain, jismein aapka itemized carry Supermassive unit ban jaata hai.
info
6-piece par Supermassive bonus sabse strong Dark Star unit ko trait se 100% effectiveness deta hai. Ensure karein ki aapki best-itemized unit aapki highest-power Dark Star champion bhi ho taaki game sahi unit select kare.
Dark Star champions kaun hain?
Dark Star mein har cost tier par units hain, jiska matlab hai ki trait ko gradually assemble kiya ja sakta hai jaise aap level up karte hain aur legendary units ki taraf ek clear upgrade path hai. Mobalytics aur Metabot se mili information ke basis par yeh poora roster hai:
Cho'Gath (1g, Brawler)
Cho'Gath magic damage deal karta hai jo Health aur AP dono se scale hota hai, sabse kam health wale enemy ko range mein target karta hai, aur phir kill par permanently bonus maximum health gain karta hai. Woh ek strong early tank hai jo starred up hone se benefit karta hai. Use 3-star tak roll karna ek legitimate early-game strategy hai, kyunki permanent health stacking lambi fight mein compound ho jaati hai.

Cho'Gath grows with every kill
Lissandra (1g, Shepherd + Replicator)
Lissandra apne current target ki taraf ek dagger fire karti hai jo first contact par AP magic damage deal karta hai, phir explode hokar nearby units ko secondary AP magic damage deal karta hai. Replicator trait, agar active ho, toh use ability ko do baar cast karne par majboor karta hai. Woh ek flexible early unit hai jo Replicator boards ke saath-saath Dark Star mein bhi slot ho sakti hai.
Mordekaiser (2g, Channeler + Vanguard)
Mordekaiser apni Indestructible ability ke through ek AP-scaling shield gain karta hai. Ability active hone ke har second mein, woh zyada shield gain karta hai aur adjacent enemies ko AP magic damage deal karta hai. Jab ability end hoti hai, toh koi bhi remaining shield healing mein convert ho jaata hai. Mobalytics ke according, uska shield early game mein break hone ki possibility kam hoti hai, jo healing conversion ko tab zyada impactful banata hai. Late game mein shield expiry se pehle pop ho jaata hai, jisse heal kam ho jaata hai.
Kai'Sa (3g, Rogue)
Kai'Sa mein ek passive hai jo takedowns par mana grant karta hai, jisse use extended fights mein casts chain karne mein help milti hai. Uska active, Bullet Cluster, apne current target ke around ek hex radius mein missiles fire karta hai, jo per missile AD physical damage deal karte hain. Rogue trait mobility aur assassination potential add karta hai.
Karma (4g, Voyager)
Karma Jhin hit karne se pehle most Dark Star games ke liye primary carry hai. Uska Singularity ability black hole energy gather karta hai aur main target aur uske sabse kareeb wale enemies ke beech AP magic damage split karta hai. Target split damage ke upar additional direct AP magic damage bhi leta hai. Voyager use damage amplification deta hai, jo 4-piece Dark Star breakpoint se 30% AP bonus ke saath achhe se stack hota hai.
danger
Karma level 8 par aapki main carry hai. Use AP-scaling items ke saath build karein aur use position karein jahan 6-piece par Supermassive bonus us par land ho.
Jhin (5g, Eradicator + Sniper)
Jhin is comp ke liye legendary win condition hai. Eradicator trait enemy armor aur magic resistance ko 14% se reduce karta hai, jisse woh ek single unit par built-in armor shred aur magic penetration ke taur par kaam karta hai. Uska Space Opera ability do components mein hai: ek passive jo bonus attack speed ko bonus attack damage mein convert karta hai (kyunki uski attack speed fixed hai), aur ek active jo spectral hands ko uske saath fire karta hai. Har hand per shot AD physical damage deal karta hai aur armor remove karta hai. Har sequence mein final shots increased damage deal karte hain aur reduced damage per target hit ke saath enemies ko pierce karte hain.
Mobalytics ke according, Set 10 mein ek similar Jhin ek strong carry tha, jo suggest karta hai ki is version mein build karne ke liye ek proven baseline hai.
warning
Jhin ki fixed attack speed ka matlab hai ki us par attack speed items stack karna waste hai. Bonus attack speed ka har point attack damage mein convert ho jaata hai, isliye AD aur crit items ko prioritize karein.
Dark Star 6 ki taraf kaise level aur build karna chahiye?
General game plan, jaisa ki Mobalytics ne outline kiya hai, ek clear progression follow karta hai:
Early game (levels 1-6):
- Cho'Gath ko apne primary tank ke taur par aur Lissandra ko apne early damage dealer ke taur par lead karein.
- Black hole execute mechanic ke liye 2-piece Dark Star bonus ko immediately activate karein.
- Agar aap kisi bhi 1-cost unit ke multiple copies accumulate karte hain, toh healthy rehne ke liye 3-star upgrades ke liye roll karne par consider karein.
- Apne early board ko strengthen karne ke liye Brawler, Replicator, aur Shepherd traits ke around build karein.
Mid game (levels 7-8):
- Karma ko apne main carry ke taur par transition karein.
- Mordekaiser aur Kai'Sa ko hit karne ka aim karein taaki 4-piece Dark Star bonus ke liye 30% AD aur AP gain kar sakein.
- Level 8 tak level up karein aur agar aapne abhi tak Karma hit nahi kiya hai toh uske liye roll down karein.
Late game (levels 9-10):
- Level 9 par, 6-piece Dark Star lineup ko complete karne ke liye Jhin ke liye roll karein.
- Ek 2-star Xayah secondary Sniper ke taur par Jhin ke saath achhe se pair hota hai aur late-game board ko strengthen karta hai.
- Agar aap kisi bhi tarah 3 spatulas acquire kar sakte hain, toh level 10 par 9-piece breakpoint seedha game ko end kar deta hai.
Dark Star ke saath kaun se secondary traits pair hote hain?
Dark Star units kai secondary traits laati hain jo bina extra units ki zaroorat ke supporting synergies form kar sakti hain:
- Brawler (Cho'Gath): Aapki frontline ke liye extra HP, jo Cho'Gath ke health-stacking passive ke saath achhe se stack hota hai.
- Replicator (Lissandra): Lissandra ko apni ability do baar cast karne par majboor karta hai, jisse uski early damage output double ho jaati hai.
- Shepherd (Lissandra): Ability-heavy boards ko support karta hai.
- Vanguard (Mordekaiser): Additional frontline durability.
- Sniper (Jhin): Distance ke basis par damage amplification, jo Jhin ke liye back-row positioning ko reward karta hai.
- Eradicator (Jhin): 14% armor aur magic resistance reduction aapki poori team ko benefit karta hai, sirf Jhin ko nahi.
Sniper trait specifically worth noting hai kyunki Jhin already back row mein baithna chahta hai, jiska matlab hai ki Sniper se distance-based damage amplification bina kisi board manipulation ke naturally activate ho jaati hai.
info
Set 17 mein Realm of the Gods mechanic stages 2-4, 3-4, aur 4-4 par traditional carousels ko replace karta hai. In stages par sahi God Favor choose karne se items aur blessings mil sakte hain jo aapke Dark Star build ko directly accelerate karte hain, particularly kuch bhi jo Karma ke liye AP items grant karta hai.
Kya Dark Star Set 17 mein khelne layak hai?
Dark Star ek vertical trait ke taur par ek strong position mein hai jismein har cost tier par units hain. 2-piece black hole execute us round se useful hai jab aap ise activate karte hain, 4-piece AD aur AP bonus aapke mid-game board ko genuinely threatening banata hai, aur 6-piece Supermassive mechanic aapko ek defined carry deta hai jiske around build karna hai.
Main risk yeh hai ki comp ek fast-8 strategy hai jo Karma aur phir Jhin ko hit karne par heavily bet karti hai. Agar lobby dono units par contested hai, toh 4-piece se 6-piece tak aapki transition expensive ho jaati hai. Strong 1-cost units aur secondary traits ke saath early game mein healthy rehna aapko woh gold deta hai jo us transition ko cleanly karne ke liye chahiye.
TFT Set 17 strategies aur latest comp rankings ke liye, GAMES.GG par aur guides browse karein.

