Invincible VS arrives with 18 fighters and a 3v3 format, which means picking characters at random is a fast way to lose badly. The roster spans everything from Viltrumite bruisers who shrug off punishment to ranged specialists who never want to see the inside of a melee exchange. Before you lock in your team, here's what every character actually does.
Who is in the Invincible VS launch roster?
According to the Green Man Gaming roster breakdown, the launch roster includes 18 fighters: Invincible (Mark Grayson), Atom Eve, Bulletproof, Thula, Rex Splode, Battle Beast, Omni-Man, Cecil Stedman, Monster Girl, Robot, Ella Mental, Anissa, Lucan, Powerplex, Dupli-Kate, Allen the Alien, Titan, and Conquest. That is a generous starting roster for a new fighting game, and the spread of archetypes is wide enough that every playstyle preference has at least two or three options.

Full launch roster at a glance
The full roster broken down by archetype
Before getting into individual characters, it helps to understand how the roster clusters. Some fighters want to be in your face constantly, others want to keep you at distance and punish aggression, and a few sit in flexible middle ground that rewards adaptation.
Beginner-friendly picks: where to start
Invincible (Mark Grayson)
Mark Grayson fits the balanced archetype, which makes him the most accessible character for players still learning the game's systems. His fast hits and strong aerial abilities give you a reliable foundation for building combo habits without committing to anything too specialised. The trade-off, per the source material, is that tougher fighters who can simply absorb his rapid attacks will punish him for it. He is a learning tool as much as a competitive pick.
Monster Girl (Amanda)
If you want something even more direct, Monster Girl is a straightforward brawler who relies on raw strength and heavy hits. She brings grapples and throws into the mix, so you have options beyond just punching, but her overall gameplan stays simple. Good for players who want to focus on fundamentals before worrying about setups.
In a 3v3 format, pairing a balanced character like Invincible with a heavy hitter gives you flexibility without overcommitting to one strategy.
High-skill, high-reward characters
Conquest
Conquest is described in the source material as possibly the most brutal being in the roster, and his kit backs that up. He has huge reach, the ability to push through attacks, and a gap-closing tool that lets him get on opponents almost instantly. Once he starts a launch combo, he can keep opponents trapped through sustained pressure. The catch is rhythm: his gameplan requires practice to execute consistently, but once it clicks, he can maintain control for extended stretches.
Dupli-Kate (Kate Cha)
Dupli-Kate creates copies of herself to extend combo chains far beyond what her base speed would normally allow. She is already fast, but her duplicates give her reach that most melee characters cannot match without actually moving. The result is a fighter who can apply pressure from angles that do not make immediate sense, which takes time to master but confuses opponents who have not seen it before.
Powerplex (Scott Duvall)
Powerplex controls space with electrical attacks both on the ground and in the air, and his mobility is higher than you would expect from a zoning character. In skilled hands, he can find openings and convert them into brutal combo strings. He rewards players who can read neutral well.

Omni-Man's relentless offense
The Viltrumite problem: why so many of them are top tier
A significant portion of the roster comes from Viltrum, and that is not a coincidence. Omni-Man, Anissa, Thula, Lucan, and Conquest are all Viltrumite warriors, and they share a general tendency toward overwhelming physical dominance. Omni-Man trades defence for relentless offence and is described as one of the hardest characters to stop once he gets momentum. Anissa plays like a faster, more complex version of Invincible, with long combos that are difficult to escape. Conquest sits at the extreme end of that spectrum.
If you are building a team around Viltrumite pressure, the risk is that you are loading up on characters who want to be in close range simultaneously, which can create team composition problems against a well-built zoning squad.
Running multiple Viltrumite characters means your team has almost no answer to patient, ranged opponents who can keep you out consistently. Balance your 3v3 roster accordingly.
Ranged and technical options
Cecil Stedman
Cecil has no powers. He is a combat veteran with gadgets, grenades, and the ability to call in support, which sounds like a liability until you realise that his entire gameplan is to never get hit. He is a ranged harassment character who punishes opponents for overcommitting. Get caught at close range and he is in serious trouble, but played correctly, he is described as a nightmare to deal with.
Robot (Rudolph Conners)
Robot uses a high-tech arsenal to attack from multiple angles simultaneously, keeping opponents too busy to advance. He is a technical ranged character whose strength comes from volume and variety of attacks rather than any single overwhelming tool.
Ella Mental
Ella Mental stands out among the ranged characters because her elemental attacks change properties depending on what she throws out. Speed, power, and movement all vary across her projectile options, which means she can mix up her approach in ways that other zoners cannot. She is harder to read than Cecil or Robot.

Ella Mental's elemental mix-up tools
Grapplers and armour tanks
Battle Beast (Thokk)
Battle Beast exists for one purpose in the lore and his kit reflects that directly. He has strong range for a heavy character, massive damage output, and Super Armour that lets him absorb attacks without flinching. He is slower than most of the roster, but if he lands a hit, the damage is significant. He is a strong anchor character for teams that need someone to absorb pressure and hit back harder.
Titan
Titan is loaded with Super Armour, similar to Battle Beast, but his entire identity is built around punishing overcommitment. Opponents who throw out unsafe attacks will find themselves smashed into the ground. He is not the character you pick to start combos; he is the character you pick to end rounds.
Lucan
Lucan takes the grappler role, using grabs, throws, and nasty low attacks to punish opponents who close in. Faster characters that try to overwhelm him with speed tend to walk into exactly the kind of situation he wants.
Battle Beast and Titan both carry Super Armour, but their gameplan differs. Battle Beast wants to initiate and bully; Titan wants to sit and punish. They fill different slots in a 3v3 team.
How does Omni-Man play compared to Invincible?
This is the question most new players ask first, given that both are Graysons. The answer is that they are almost opposites in design. Invincible is balanced, accessible, and built around fast aerial combos that reward consistent neutral play. Omni-Man sacrifices defence entirely for overwhelming offensive pressure. He is often the first to hit in any exchange and one of the hardest characters to stop once he builds momentum, but he has no defensive fallback if the opponent gets in on him first.
For players who want raw aggression without the complexity of Conquest or Anissa, Omni-Man is the more direct option. Game Rant's coverage of Invincible VS notes that the game sets an incredibly high bar for its competitive gameplay, and Omni-Man's design is a good example of why: a character this offence-heavy demands real decision-making from both players.

Father vs. son: two very different kits
Building your 3v3 team
The 3v3 format rewards composition thinking over individual character mastery. A few general principles based on what the roster offers:
- Anchor with armour: Battle Beast or Titan as your last character gives you a punish-heavy safety net.
- Open with pressure: Omni-Man, Anissa, or Conquest as your point character sets an aggressive tone early.
- Cover your blind spots: If your team is all close-range, add Cecil, Robot, or Ella Mental to handle opponents who want to keep you out.
- Grapple threat matters: Lucan or Allen the Alien on a team forces opponents to respect throw ranges, which opens up everything else.
- Utility characters: Rex Splode's trap setups and Dupli-Kate's clone pressure both work well as mid-team picks that change the pace between your opener and anchor.
Atom Eve's hover mobility makes her one of the better mid-team characters for teams that need a flexible repositioning option between an aggressive opener and a heavy anchor.
For a deeper look at the full game and what else Skybound Games has built into it, the IGN overview of Invincible VS covers the broader picture. You can also browse more fighting game guides on GAMES.GG to sharpen your team-building approach across the genre.

