Invincible VS launched on April 30 from Skybound Games' studio Quarter Up, and the 3v3 tag-team format means picking the right fighters matters from the moment you hit the character select screen. With 18 fighters at launch and four more confirmed through the Year 1 Character Pass, understanding each character's role is the fastest way to stop losing matches you should be winning.
What kind of game is Invincible VS?
According to the available sources, Invincible VS is a 3v3 tag-team fighter available on Xbox Series X|S, PlayStation 5, and PC. The format rewards team composition as much as individual execution. You're not just picking three characters you like; you're building a squad where each role covers the others' weaknesses. For a deeper breakdown of controls, combo systems, and defensive mechanics, the Invincible VS complete gameplay guide covers the full mechanical foundation.

Full launch roster overview
Every fighter explained: Archetypes and roles
The roster splits into recognizable fighting game archetypes, but each character has a specific mechanical hook that sets them apart. Here's the full breakdown based on source documentation.
Rushdown fighters
Invincible is the defining rushdown character on the roster. His playstyle is built around high mobility and rapid attacks, keeping constant pressure on opponents. If you want to open matches aggressively and force your opponent to react, he's the starting point.
Anissa operates in a similar aggressive lane. She's a swift Viltrumite fighter who chains high-speed dashes into pinpoint strikes. External assists expand her threat range, making her dangerous even when opponents try to create space.
Powerplex adds electrical projectiles to his rushdown game, which makes him harder to deal with at mid-range than a typical rushdown character. He's quick on his feet and can extend pressure with rapid air attacks.

Invincible's rushdown pressure
Heavy hitters and bruisers
Omni-Man hits hard but carries real risk. His attacks are slow, and a blocked hit can flip the momentum entirely, handing the opponent a damage window. He rewards patience and punish-heavy play rather than reckless aggression.
Battle Beast is a pure close-combat bruiser who overwhelms opponents through sustained physical pressure. There's no gimmick here; he just keeps coming forward.
Conquest functions as a juggernaut. He can walk through incoming damage to land his own crushing blows, making him one of the more oppressive characters to face if you don't have a tool to stop his advance.
Bulletproof has a specific defensive property: light attacks deal reduced damage against him. He mixes close-range combat with kick-based offense, making him a durable frontliner who doesn't fold to chip damage.
Allen the Alien fills the tank role with strong durability and a unique gliding mobility that separates him from other brawlers on the roster.
Conquest and Battle Beast both thrive in the anchor position on a 3v3 team. Save them for last so they can close out matches where opponents have burned resources.
Grapplers
Monster Girl transforms into a green beast form and operates as a ground-and-pound grappler. Each transformation makes her slightly younger, which is a direct reference to her comic book power set. Her smash-through playstyle makes her effective against opponents who rely on defensive positioning.
Lucan is a Viltrumite warrior who dominates through visceral grappling and brawling. He's a straightforward grappler focused on getting in close and controlling the opponent's movement.
Zoners and long-range fighters
Robot covers both long-range and mid-range with an arsenal of weapons. He can trap opponents and deal damage from a safe distance, making him one of the better options for players who prefer not to commit to close-range exchanges.
Atom Eve hovers around the arena and deploys various forms of projectiles. Her mobility in the air gives her better angles than a typical stationary zoner.
Rex Splode works best as a tag-assist character. His mid-range explosive attacks and tactical bomb placement disrupt opponent movement, which is more useful as a support tool than as a primary fighter.
Ella Mental is the most versatile zoner on the roster and was created exclusively for Invincible VS. She cycles through water, fire, earth, and air attacks to control space from a distance. That elemental variety gives her answer options that most zoners lack.
Tech and gadget fighters
Cecil Stedman represents the Global Defense Agency and brings the most gadget-heavy playstyle on the roster. He has access to guns, various technological tools, and teleportation. That teleport option alone makes him difficult to pin down and gives him escape and approach options most characters don't have.
Cecil Stedman's teleportation ability makes him one of the harder characters to master but also one of the harder characters to read in high-level play.
Combo-focused fighters
Dupli-Kate creates copies of herself that all throw attacks simultaneously, which makes landing combos significantly easier. She pairs well with bruisers like Battle Beast or Titan, where her combo setup creates the openings they need to deal heavy damage.
Thula uses a razor-sharp braid blade as a whip, giving her the best range among all Viltrumite fighters. Her move set is described as chaotic, rewarding players who can manage her spacing game.
Defensive fighters
Titan uses defensive armor to control the flow of combat. The armor adds both protection and attack power, but opponents can break it with boosted attacks. Managing that armor durability is the core skill expression for Titan players.
Titan's armor can be broken by boosted attacks. Don't play him passively and assume the armor will hold. Rotate your defensive options.
How should you build a 3v3 team?
The tag format rewards coverage. A balanced starting point is one rushdown character to open matches, one mid-range or zoner to control neutral, and one bruiser or grappler to close. Based on source documentation, Dupli-Kate specifically benefits from being paired with bruisers like Battle Beast or Titan because her copies create combo opportunities that those characters can convert.

Building your 3v3 squad
What's coming in the Year 1 Character Pass?
Four additional fighters are confirmed for the Year 1 Character Pass. Universa and the Immortal are among the named additions. Details on their playstyles aren't available yet based on current source materials, but the base roster already offers enough variety to develop strong team compositions before the DLC arrives.
Lock in your main team from the launch roster before the DLC drops. Understanding one team deeply will serve you better than experimenting with every new character as they release.
For more background on the game's story and setting, the Invincible VS Wikipedia page covers the narrative context behind the roster. For more fighter guides and team comp breakdowns as the meta develops, browse the latest guides on GAMES.GG.

