
Mostafa Salem
Head of Gaming Research
John Carpenter's Toxic Commando Review
6.5/10
John Carpenter's Toxic Commando is the kind of game that knows its lane and drives through it at full speed, muddy tires and all. It won't redefine the co-op shooter genre, but it doesn't need to. What it offers is a tightly crafted, high-energy experience that shines brightest when played with a full squad of friends who appreciate a good B-movie sensibility. The Saber Interactive pedigree is evident in the horde tech and overall polish, and Carpenter's DNA is genuinely woven into the game's tone, not just slapped on the box. The key concern right now is longevity. A six-hour campaign and thin post-launch content make this feel like a foundation rather than a finished product. If Saber supports it with meaningful updates, as they did with World War Z and Space Marine 2, Toxic Commando could grow into something special. Right now, it's a very good weekend with friends, with the potential to become much more.
6.5
Pros
Massive, fluid zombie hordes create genuinely thrilling co-op moments
Unique mud-driving vehicle segments add unexpected depth to missions
Authentic John Carpenter tone with a killer synth soundtrack
Four distinct classes with skill trees reward experimentation
Well-optimized with strong cross-play across PC and consoles
Cons
Short campaign can be completed in under six hours
Prestige system strips all weapon progression on reset
Solo play suffers from weak AI teammates
Limited map variety makes replays feel repetitive quickly
Content depth feels thin for the full asking price














