League of Legends Patch 25.24B Notes ...
intermediate

LoL Patch 26.5 Breakdown: Every Buff, Nerf, and Meta Shift

Patch 26.5 hits mid lane hard and gives junglers real power. Here's every change and what it means for your climb.

Nuwel

Nuwel

Updated Mar 10, 2026

League of Legends Patch 25.24B Notes ...

League of Legends Patch 26.5 landed on March 4, 2026, and it's the kind of patch that feels calm on the surface but carries real consequences underneath. After the chaos of 26.4's 32-champion overhaul, Riot is playing surgeon here, trimming the mid laners who've been warping pro drafts and handing junglers the tools they've been asking for. With First Stand 2026 kicking off on March 16, the timing is no coincidence. This is a meta-stabilizing patch, not a meta-destroying one.

What's the Big Picture for Patch 26.5?

The theme is clear: four of the six buffs target junglers, and four of the five nerfs target mid laners. Orianna, Azir, Taliyah, and Neeko have been dominating pro drafts for weeks. Kha'Zix rounds out the nerf list as solo queue's most punishing jungler. On the flip side, Lee Sin, Lillia, Nocturne, Garen, Mel, and Volibear all walk away stronger.

If you were climbing fine on 26.4, you're likely still fine. But knowing which champions just got better or worse will save you LP.

Patch 26.5 tier shifts

Patch 26.5 tier shifts

Which Champions Are Buffed

Lee Sin

Lee Sin gets a base damage increase on both hits of his Q, going from 60-180 to 65-185. That's +5 per cast, meaning a full Q combo delivers +10 damage at every rank. It doesn't sound dramatic, but skilled Lee players who consistently land their skillshots will feel this in early trades and 1v1 duels. His 26.4 win rate sat around 47.5%, so this nudge is well-earned.

Lillia

This is a power redistribution rather than a straight numbers boost. Her passive monster heal AP ratio jumps from 9% to 15%, and her Q AP ratio climbs from 30% to 35%, making her jungle clear and skirmishing noticeably stronger. The trade-off: her R damage drops from 150-250 + 45% AP to 100-200 + 40% AP, and its cooldown increases across all ranks (140/120/100 becomes 150/130/110). Riot wants Lillia farming and fighting, not pressing R in a teamfight and watching five people fall asleep. Her 26.4 win rate was 49.6%.

Nocturne

His passive cooldown tightens from 13 seconds to 12, speeding up jungle clears. His Q movement speed bonus increases from 15-35% to 20-40%, meaning he sticks to targets far more reliably after ulting in. Nocturne has been quietly underwhelming for a while. The Q movement speed buff is the more impactful of the two changes and could push him back into genuinely threatening territory. His 26.4 win rate was 50.3%.

Garen

His Q movement speed duration gets a small bump at early levels (from 1 second to 1.4 seconds at rank 1), and his E damage scaling increases slightly from 38-50% total AD to 40-52% total AD. The Q change is more meaningful than it appears at low levels, where 0.4 extra seconds can be the difference between catching someone and watching them escape. Garen had a 50.5% win rate in 26.4.

Mel

Mel receives the most dramatic buff numbers in this patch. Her Q bolt damage scales harder into late game (from 5-9 up to 5-13), and her R base damage jumps by 25/50/75 across all three ranks (100/150/200 becomes 125/200/275). To keep her waveclear in check, her passive minion modifier drops slightly from 0.6x to 0.5x. She's a real threat in Mid, ADC, or Support roles now. Her 26.4 win rate was 46.8%.

Volibear

Riot is rebalancing Volibear to make AD bruiser builds competitive again alongside the AP one-shot style that's dominated recently. The exact Q scaling adjustments shift power away from AP stacking and toward bonus AD. His W mana costs are also reduced, and his wounded bonus damage increases. His E mana cost drops too. These are impactful changes that should push his pick rate higher in both Top and Jungle. His 26.4 win rate was 48.8%.

Which Champions Are Nerfed

Orianna

Her Q cooldown increases by one second at early ranks (from 6/5.25/4.5/3.75/3 to 7/6/5/4/3). By max rank, the cooldown is identical to before. This is entirely a laning phase nerf. Orianna's entire early game revolves around Q spam to zone and poke. At levels 1-5 she's now less oppressive, which should reduce her ability to bully opponents out of lane before they can scale. Her 26.4 win rate was around 52%.

Azir

His health growth drops from 119 to 108 per level, translating to roughly 187 less HP at level 18. Azir's identity is "I scale until you can't kill me." This change makes the "you can't kill me" part slightly less true, giving assassins and divers a real window to punish him in mid-to-late game skirmishes. He still functions in coordinated play, just with a bit more vulnerability. His 26.4 win rate was 45.2%.

Taliyah

Her Q per-rock damage decreases from 55-125 to 50-120 (that's -25 damage on a full Q volley), but her Q monster bonus damage actually increases from 20-40 to 23-43. Riot is deliberately pushing Taliyah toward the Jungle role by weakening her mid lane wave clear while preserving her jungle efficiency. Expect to see her drafted as a jungler more frequently going forward. Her 26.4 win rate was 49.3%.

Neeko

Her W cooldown now begins ticking after the clone expires rather than on cast. This is a targeted vision control nerf. Neeko players had been cycling clones into bushes repeatedly to scout at minimal cost. Now there's a real delay before the next clone is available. The Ctrl+5 clone animation trick is also removed. Her 26.4 win rate was 50.1%.

Kha'Zix

His base movement speed drops from 350 to 345, and his Q bonus AD ratio decreases from 110% to 105% (isolated target ratio drops from 231% to 220.5%). Kha'Zix was the premier solo queue jungler and even appeared in LCK play. The movement speed change feels minor until you just barely miss a kill you would have secured last patch. The Q nerf specifically targets his isolated target burst, reducing his overkill on lone targets while leaving his already-weak teamfight damage untouched. His 26.4 win rate was around 52.5%.

Champion Adjustments 

Akali

Her W re-stealth timer now scales with champion level (unlocking at levels 1/7/10/13/16) instead of game clock (0:00/8:00/11:00/20:00/30:00). This is a modernization fix, not a power change. In Summoner's Rift games the difference is minimal, but it creates far more consistent behavior across Swiftplay, ARAM, and Arena where game clocks don't match standard timings. Akali had a 50% win rate in 26.4.

Varus

His Q max damage is reduced (80-400 + 130-170% bonus AD becomes 80-360 + 150% bonus AD flat), directly hurting lethality poke builds. His W on-hit damage gains a new 15% bonus AD ratio, rewarding auto-attack-focused builds. Riot is steering Varus away from sitting in fog and landing long-range Q pokes, and toward actually engaging with enemies. On-hit Varus players gain a real advantage here; lethality Varus players take a hit. His 26.4 win rate was 48.4%.

Samira

No damage numbers changed here. Samira's Q targeting logic is improved to better detect sword versus gun range, Q no longer goes on cooldown during her passive animation, and Q now checks whether a target is walking away. This is pure quality-of-life. Her Q has historically used the wrong form at frustrating moments. These fixes make her kit behave the way you'd expect it to.

Samira Q targeting fixed

Samira Q targeting fixed

What Are the Item and System Changes?

Item Changes

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Hubris at 2800 gold means lethality assassins like Talon, Zed, and Qiyana hit their snowball timing a full wave or two earlier. It won't make Hubris the default rush in every game, but it becomes a genuine option when you're ahead and want to close things out fast.

Locket of the Iron Solari now provides 290 shield at level 8 instead of the old ~265, making it a competitive first buy for support tanks. Riot wants it to challenge Bandlepipes as the go-to first tank support item, and this change should accomplish that.

Last Hit Indicators

Riot added visual CS indicators showing when a minion is low enough to last hit. These are on by default for new accounts and off for existing ones. They're available in Co-op vs AI, Tutorials, Swiftplay, Custom Games, Practice Tool, and RGM queues. The indicators account for permanent damage modifiers like items and levels, but not proc-based damage like Sheen, so they're conservative by design. You'll never miss a CS the indicator says you'll get.

For new players, this is a genuinely helpful addition that removes the guesswork from minion timing.

Matchmaking and Behavior Updates

Riot is escalating punishments for toxic behavior. Starting in Patch 26.5, severely disruptive communications including hate speech, threats, and extreme aggression result in gameplay bans rather than chat restrictions alone. Mild flame isn't the stated target; the focus is on genuinely harmful behavior.

On EUW, a new matchmaking adjustment will attempt to match autofilled players against each other. If you're autofilled jungle, the enemy jungler is more likely to also be autofilled. If this performs well on EUW, a global rollout is expected.

Locket now a strong first buy

Locket now a strong first buy

Patch 26.5 Winners and Losers at a Glance

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What Else Is Happening in Patch 26.5?

Brawl returns from March 4 through April 28. Demacia Rising Act 2 continues with Chapters 5 and 6, adding new settlements, Noxian enemies, and Garen plus Sona as playable champions in the mode. ARAM: Mayhem receives tank augment buffs across Celestial Body, Courage of the Colossus, and Perseverance, along with Nexus HP adjustments to prevent games from ending too abruptly.

New skins arriving this patch include Corrupted Petricite Maokai, Corrupted Petricite Xerath, and Prestige Requiem Sona.

Finally, Aegis of Valor honor rewards will be voided for players reported and validated for disruptive behavior. Being toxic now costs you more than a chat restriction.

Guides

updated

March 10th 2026

posted

March 10th 2026