Life is Strange drops you into Blackwell Academy as Max Caulfield, a photography student who discovers she can rewind time after witnessing a traumatic event in the school bathroom. Episode 1, Chrysalis, is where every major relationship, theme, and mystery gets seeded. Miss the details here and the later episodes hit harder than they should.
What happens in Episode 1: Chrysalis?
Chrysalis opens with Max experiencing a vision of a massive storm destroying a lighthouse and the town of Arcadia Bay. She snaps back to reality mid-photography class, taught by the celebrated Mr. Jefferson. From there the episode walks you through Blackwell's hallways, the girls' dormitory, the parking lot, and eventually a confrontation that triggers Max's rewind ability for the first time.
The episode's name is deliberate. A chrysalis is a state of transformation, and that's exactly what this chapter is: Max going from passive observer to someone with real agency, however fragile that agency feels at first.

Max's rewind ability awakens
How does the rewind mechanic work?
The Rewind ability lets Max roll back time by a few seconds after making a choice or triggering an event. This is the core mechanic of the entire game, and Chrysalis teaches it through low-stakes experiments before the chapter's climactic moment.
Here's what you need to understand about rewinding:
- Rewinding does not cost anything and has no cooldown in Episode 1
- You can rewind dialogue choices to hear both outcomes before committing
- Some environmental puzzles require rewinding after observing a result (for example, learning the combination to a locker by reading a note, then rewinding to use it before the note existed in your hands)
- Max's journal updates based on the choices you lock in, not the ones you explored through rewinding
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Always exhaust every rewind option in conversations. The information Max absorbs during rewound dialogue carries forward, letting you give "impossible" answers that impress characters like Warren Graham and David Madsen.The rewind system is also how the game handles its most famous early puzzle: getting Principal Wells to leave the hallway so Max can reach the dormitory. Read the notice board near his office, rewind, then use what you learned to redirect him.

Max's journal tracks your choices
All optional photos in Episode 1: Chrysalis
There are 10 optional photos available in Chrysalis. These are collectibles tied to the Everyday Heroes photography contest running through the game, and missing them locks you out of achievements. You cannot go back for them after the chapter ends.
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Photos 5 and 6 are easy to miss because they're both in the same location but require different timing. Get photo 5 first (butterfly mid-flight), then let it land for photo 6. Doing them out of order means losing one permanently.
For a more detailed breakdown of each photo location with step-by-step directions, the Episode 1: Chrysalis walkthrough on IGN covers the campus sections thoroughly.
Key choices in Episode 1 and what they actually do
Life is Strange tracks your decisions across the entire game, but most of Episode 1's choices have consequences that play out in Episodes 2 through 5 rather than immediately. That said, two decisions in Chrysalis carry real weight.
Should you warn Chloe about David Madsen?
Early in the episode, you can choose to either warn Chloe Price that her stepfather David is watching her, or stay quiet. Warning Chloe builds trust with her immediately. Staying quiet doesn't destroy the relationship, but it delays the warmth between them.
Do you tell on Nathan Prescott?
After the bathroom incident, Max has the option to report Nathan to Principal Wells or say nothing. Reporting him sets off a chain of events that affects how characters treat Max in Episode 2. Not reporting him keeps things quieter in the short term but doesn't make Nathan any less dangerous.
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Neither choice in Episode 1 locks you into a "bad" path. The game is built around the idea that every decision has unintended consequences, so play what feels true to the character you want Max to be.
How to solve the locker combination puzzle
This is the puzzle that trips up the most first-time players. Here's the exact sequence:
- Find the note with the combination on the floor near the lockers
- Read it to learn the numbers
- Rewind time before you picked up the note
- Go directly to the locker and enter the combination from memory
- The locker opens because Max now knows the code even though the note is back on the floor
This puzzle is the game teaching you that rewinding doesn't erase what Max learned, only what she did. That distinction becomes the entire logic system for the rest of the series.
For additional puzzle solutions and collectible maps, the Life is Strange Chrysalis guide on GamePressure has room-by-room breakdowns that are worth bookmarking.
What to do at the lighthouse?
The lighthouse sequence at the end of Chrysalis is not a puzzle in the traditional sense. It's a narrative payoff. After escaping the junkyard with Chloe, the two of them drive to the lighthouse overlook. Read the newspaper at the top of the hill before the vision kicks in. It confirms the dates on the storm warning, which snaps Max out of her premonition.
This is also where optional photo 10 is available. Take it before triggering the cutscene.
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The lighthouse appears in Max's storm vision at the very start of the episode. Returning to it at the end of Chrysalis closes the loop deliberately. Dontnod Entertainment designed the episode structure so your first and last major locations mirror each other.
Lighthouse photo opportunity
Episode 1 achievement and trophy guide
There are several missable achievements tied specifically to Chrysalis:
- Nerd's delight: Help Warren with his experiment in the parking lot
- Ordinary heroics: Defend Kate Marsh from Victoria Chase in the hallway
- Caulfield's courage: Confront Nathan directly in the bathroom
- Shutterbug: Collect all 10 optional photos (requires hitting both butterfly photos in sequence)
The Shutterbug achievement is the only one that requires specific timing knowledge. Everything else comes from paying attention to conversations and choosing to engage rather than walk past.
What carries over from Episode 1 to later chapters?
The choices you make in Chrysalis don't just affect Episode 2. They ripple through all five episodes. The relationship you build with Chloe, how Kate perceives you, whether David sees Max as a threat or a neutral presence, and how Jefferson regards her in class all trace back to decisions made here.
The game shows a choices recap screen at the end of each episode comparing your decisions to the global player percentage. After Episode 1, the split on the Nathan reporting choice tends to be fairly even, which tells you something about how the game is designed: there's no obviously correct answer.
For more guides covering the rest of the Life is Strange series and other narrative games, browse the latest walkthroughs at GAMES.GG.

