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Mai: Child of Ages

Introduction

Mai: Child of Ages is the kind of game that wears its influences openly, Zelda-style dungeons, Metroidvania progression, hack and slash combat, then stitches them together with a time-travel hook that actually changes how you play. Developed and published by Chubby Pixel, this action-adventure sends a girl named Mai across collapsing timelines to uncover what wiped out humanity. Over 20 hours of it, too.

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Overview

Mai: Child of Ages puts you in control of Mai, a girl searching for her identity in a world already broken by the Last Great War. Guided by her grandfather and armed with the Uroboro Stone, a shapeshifting relic capable of manipulating time, she travels between ancient eras and dystopian futures to piece together what happened to humanity and why mysterious creatures now rule what's left. The story draws on a classic structure, a young protagonist, a cryptic mentor, a world full of secrets, but the time-travel mechanic gives it real backbone.

Chubby Pixel built the game around a genuinely interesting premise: Mai ages as the story progresses, and her abilities shift with her. As a child, she relies on mystical plants and environmental puzzle-solving to navigate the world. As an adolescent, the combat opens up into full hack and slash territory, with melee and ranged attacks, dodging, and blocking all coming into play. The gameplay doesn't just change cosmetically between eras. It changes structurally.

The Uroboro Stone sits at the center of everything. It freezes objects mid-motion, rewrites moments from the past, and unlocks new transformations as Mai grows. Time-based puzzles are threaded throughout the dungeons, and the Stone's evolving capabilities are what drive the Metroidvania-style progression. New powers open previously inaccessible areas, which means backtracking isn't just filler. It has purpose.

What kind of game is Mai: Child of Ages?

Mai: Child of Ages is a third-person action-adventure with Metroidvania progression and Zelda-style dungeon design. Players explore interconnected environments across two distinct time periods, solving puzzles and fighting enemies, with abilities that expand over the course of the game's 20-plus-hour runtime. The short answer: if you like games where the map opens up as you get stronger, and where combat and exploration share equal weight, this fits.

Key features at a glance:

  • Time-travel between past and dystopian future
  • Uroboro Stone with evolving time-manipulation powers
  • Metroidvania ability gating and backtracking
  • Co-op mode where a second player controls enemies
  • Crafting system via Mai's in-game journal

Gameplay and mechanics

The combat in Mai's adolescent sections leans into hack and slash rhythm: read enemy patterns, dodge at the right moment, punish with combos. The shapeshifting creatures Mai faces require learning their tells, and the Uroboro Stone's transformations add a layer of build variety to fights. Between combat encounters, the dungeon design pulls from Zelda's playbook, rooms with environmental logic, keys that aren't always physical, and boss encounters that test what you've learned about the Stone's mechanics.

The crafting system adds another layer. Mai's journal functions as a recipe book for weapons and tools, letting players tailor her loadout to their preferred style. It's not a deep survival-crafting loop, but it gives the combat more texture than a straight action game would.

Co-op and replayability

The co-op mode is one of the more unusual design choices here. A second player doesn't control a separate hero. They take over enemies, working with or against the first player in real time. It's a clever way to add multiplayer without building an entirely separate experience, and it changes the difficulty ceiling considerably depending on how cooperative your co-op partner actually is.

Outside the main story, optional side puzzles and hidden collectibles tied to a lost civilization fill out the world. Ancient relics and environmental storytelling reward thorough exploration, and the range of biomes, caves, factories, submerged ruins, keeps the scenery from going stale across those 20-plus hours.

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Conclusion

Mai: Child of Ages is a confident action-adventure from a small studio that clearly knows its genre references. The Metroidvania progression feels earned rather than padded, the time-travel mechanic does real gameplay work instead of just serving as a story device, and the shift from platforming puzzle-solver to hack and slash fighter gives the game a satisfying arc. Available on PC (Windows and macOS) and Nintendo Switch, it's a solid pick for anyone who misses the era of mid-size action-adventures that trusted players to figure things out.

About Mai: Child of Ages

Studio

Chubby Pixel

Release Date

September 18th 2025

Mai: Child of Ages

An action-adventure Metroidvania where you time-travel through dungeons, solve puzzles, and battle shapeshifting creatures across ancient and dystopian eras.

Developer

Chubby Pixel

Release Date

September 18th 2025

Platform