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MOUSE: PI For Hire Trophy List: All Achievements & Trophies

MOUSE: P.I. For Hire Trophy List: All Achievements & Trophies

Every trophy and achievement in MOUSE: PI For Hire listed with tips to earn them, from easy kills to the Platinum Falcon.

Written by
Larc
Updated
Reading time
4 min
Difficulty
Expert
How many trophies does MOUSE: PI For Hire have?
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Jack Pepper has a case to close, and so do you. MOUSE: PI For Hire packs 35 PlayStation trophies into its noir-soaked first-person shooter, covering everything from explosive barrel kills to collecting every Mouseburg Herald issue. The good news: none of this is locked behind a specific difficulty, so you can chase the Platinum Falcon on whatever setting suits you.

How many trophies does MOUSE: PI For Hire have?

MOUSE: PI For Hire has exactly 35 PlayStation trophies, including the platinum. The breakdown spans combat challenges, collectible hunts, case completions, weapon upgrades, and the Baseball Cards mini-game. There are no difficulty-specific trophies, which makes this one of the more approachable platinums in recent memory.

Pin every clue to crack the case

Pin every clue to crack the case

Full MOUSE: PI For Hire trophy and achievement list

Here's every trophy in the game, along with what you need to do to earn it.

Trophy NameWhat You Need To Do
The Platinum FalconAcquire all other trophies
Smoked Cheese and MirrorsComplete the Missing Magician case
Tricks of the TradeUnlock all special abilities
Guns, Lots of GunsCollect all non-corporate-locked weapons
Boom TownKill 20 enemies in one playthrough using thrown or kicked explosive barrels
Babe Got BatCollect 10 Baseball Cards
S'all in the CardsWin 30 Baseball Card matches
So, Whodunit?Pin every clue to your evidence board
Burdens of Blue BettyFind key clues in the Blue Betty case
Herr Flick of the WristPunch a BMP agitator in the snout
Comic ReliefCollect 5 comic strips
Dime Novel SleuthComplete 5 side jobs
Extra! Extra!Collect all issues of the Mouseburg Herald
FirestarterShoot at explosive barrels to kill 20 enemies in one playthrough
Misfortunes of the Missing MagicianFind key clues in the Missing Magician case
Real Deal GumshoeComplete every side job
We'll B.A.N.G., ok?Upgrade every weapon to tier 3
The PrequelCollect all comic strips
Quint's DelightKick the Wallop Bay shark until it drops the license plate
Secrets of the Shrew ShortageFind key clues in the Shrew Shortage case
This is My Boomstick!Upgrade one weapon to tier 3
Goud'em!Kill 5 enemies in 10 seconds
Cover to CoverCollect 10 Mouseburg Herald issues
Our Lesser BrothersComplete the Shrew Shortage case
Extremely Graphic NovelCollect 10 comic strips
Paper PersonCollect 5 Mouseburg Herald issues
Pocket AcesWin one Baseball Cards match
Everybody Loves RaygunsUnlock Spike-D's exclusive weapon, the X1 D-Mousifier
Starter DeckCollect 5 Baseball Cards
Card SharkCollect all Baseball Cards
M-m-muenster Kill!Kill 10 enemies in 20 seconds
Spike-D 16 TONSCrush 20 enemies with heavy objects in one playthrough
Tinsel BoulevardComplete the Blue Betty case
Tip of the CheesebergClose the final case
Hole-y TrinityKill 3 enemies with a single shot

What are the hardest trophies to get?

Most of the list is straightforward if you play methodically, but a handful require specific attention.

Collectible trophies (the real time sink)

The three collectible chains are the biggest platinum roadblocks. You need to track down every Mouseburg Herald issue (tiered across Paper Person at 5, Cover to Cover at 10, and Extra! Extra! for the full set), all comic strips (5 for Comic Relief, 10 for Extremely Graphic Novel, and all of them for The Prequel), and every Baseball Card (Starter Deck at 5, Babe Got Bat at 10, and Card Shark for the complete collection). Hunting these down is the main thing standing between most players and the platinum.

Combat challenge trophies

Several trophies demand specific kill methods within a single playthrough. Boom Town wants 20 enemies killed by thrown or kicked explosive barrels, while Firestarter wants 20 killed by shooting those same barrels. Spike-D 16 TONS requires crushing 20 enemies with heavy objects. These three are easy to miss if you're not actively looking for environmental kill opportunities throughout the run.

Goud'em! (5 kills in 10 seconds), M-m-muenster Kill! (10 kills in 20 seconds), and Hole-y Trinity (3 enemies with one shot) all reward aggressive play and weapon positioning. Dense enemy groups are your best friend for these.

Weapon and ability trophies

We'll B.A.N.G., ok? requires maxing every weapon to tier 3, which means investing resources across the board rather than dumping everything into one favourite gun. Grab This is My Boomstick! along the way by upgrading any single weapon first. Tricks of the Trade needs all special abilities unlocked, so prioritise spending on abilities as well as weapons.

Everybody Loves Rayguns unlocks Spike-D's exclusive weapon, the X1 D-Mousifier. This one is tied to story or side content progression, so keep an eye on Spike-D's questline.

Case and side job trophies

Three main cases each have two trophies: one for finding key clues (Burdens of Blue Betty, Misfortunes of the Missing Magician, Secrets of the Shrew Shortage) and one for wrapping up the case (Tinsel Boulevard, Smoked Cheese and Mirrors, Our Lesser Brothers). So, Whodunit? requires pinning every clue to the evidence board, so don't skip any investigation steps.

For side jobs, Dime Novel Sleuth triggers after 5 completions and Real Deal Gumshoe requires finishing every one of them. Do side jobs as they appear rather than leaving them for a cleanup run.

Upgrade all weapons for We'll B.A.N.G.

Upgrade all weapons for We'll B.A.N.G.

What's the quickest path to the Platinum Falcon?

The most efficient route is to play through the game naturally while keeping three habits active at all times:

  • Scan every area for Mouseburg Herald issues, Baseball Cards, and comic strips before moving on
  • Accept and complete every side job as it becomes available
  • Actively look for explosive barrels and heavy objects in combat encounters to build toward the environmental kill trophies

Once the story is done, the Baseball Cards mini-game grind for S'all in the Cards (30 wins) is the most time-consuming remaining task. Pocket Aces unlocks after your first win, so the gap between that and 30 wins is the real patience test.

For more gaming guides across all platforms, browse the latest guides at GAMES.GG to keep your trophy hunting sharp.

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