Jack Pepper has a case to close, and so do you. MOUSE: PI For Hire packs 35 PlayStation trophies into its noir-soaked first-person shooter, covering everything from explosive barrel kills to collecting every Mouseburg Herald issue. The good news: none of this is locked behind a specific difficulty, so you can chase the Platinum Falcon on whatever setting suits you.
How many trophies does MOUSE: PI For Hire have?
MOUSE: PI For Hire has exactly 35 PlayStation trophies, including the platinum. According to the trophy list documented by Insider Gaming, the breakdown spans combat challenges, collectible hunts, case completions, weapon upgrades, and the Baseball Cards mini-game. There are no difficulty-specific trophies, which makes this one of the more approachable platinums in recent memory.

Pin every clue to crack the case
Full MOUSE: PI For Hire trophy and achievement list
Here's every trophy in the game, along with what you need to do to earn it.
What are the hardest trophies to get?
Most of the list is straightforward if you play methodically, but a handful require specific attention.
Collectible trophies (the real time sink)
The three collectible chains are the biggest platinum roadblocks. You need to track down every Mouseburg Herald issue (tiered across Paper Person at 5, Cover to Cover at 10, and Extra! Extra! for the full set), all comic strips (5 for Comic Relief, 10 for Extremely Graphic Novel, and all of them for The Prequel), and every Baseball Card (Starter Deck at 5, Babe Got Bat at 10, and Card Shark for the complete collection). Based on the Insider Gaming coverage of the game, tracking these down is the main thing standing between most players and the platinum.
warning
Don't rush past side areas early in the game. The Mouseburg Herald issues and Baseball Cards are scattered throughout levels, and missing them on a first pass means backtracking or replaying sections.
Combat challenge trophies
Several trophies demand specific kill methods within a single playthrough. Boom Town wants 20 enemies killed by thrown or kicked explosive barrels, while Firestarter wants 20 killed by shooting those same barrels. Spike-D 16 TONS requires crushing 20 enemies with heavy objects. These three are easy to miss if you're not actively looking for environmental kill opportunities throughout the run.
Goud'em! (5 kills in 10 seconds), M-m-muenster Kill! (10 kills in 20 seconds), and Hole-y Trinity (3 enemies with one shot) all reward aggressive play and weapon positioning. Dense enemy groups are your best friend for these.
Weapon and ability trophies
We'll B.A.N.G., ok? requires maxing every weapon to tier 3, which means investing resources across the board rather than dumping everything into one favourite gun. Grab This is My Boomstick! along the way by upgrading any single weapon first. Tricks of the Trade needs all special abilities unlocked, so prioritise spending on abilities as well as weapons.
Everybody Loves Rayguns unlocks Spike-D's exclusive weapon, the X1 D-Mousifier. This one is tied to story or side content progression, so keep an eye on Spike-D's questline.
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Upgrade weapons evenly rather than maxing one at a time. This keeps your combat options open while steadily working toward We'll B.A.N.G., ok? without leaving weaker guns sitting at tier 1 late in the game.
Case and side job trophies
Three main cases each have two trophies: one for finding key clues (Burdens of Blue Betty, Misfortunes of the Missing Magician, Secrets of the Shrew Shortage) and one for wrapping up the case (Tinsel Boulevard, Smoked Cheese and Mirrors, Our Lesser Brothers). So, Whodunit? requires pinning every clue to the evidence board, so don't skip any investigation steps.
For side jobs, Dime Novel Sleuth triggers after 5 completions and Real Deal Gumshoe requires finishing every one of them. Do side jobs as they appear rather than leaving them for a cleanup run.

Upgrade all weapons for We'll B.A.N.G.
What's the quickest path to the Platinum Falcon?
The most efficient route, based on the structure of the trophy list, is to play through the game naturally while keeping three habits active at all times:
- Scan every area for Mouseburg Herald issues, Baseball Cards, and comic strips before moving on
- Accept and complete every side job as it becomes available
- Actively look for explosive barrels and heavy objects in combat encounters to build toward the environmental kill trophies
Once the story is done, the Baseball Cards mini-game grind for S'all in the Cards (30 wins) is the most time-consuming remaining task. Pocket Aces unlocks after your first win, so the gap between that and 30 wins is the real patience test.
For more gaming guides across all platforms, browse the latest guides at GAMES.GG to keep your trophy hunting sharp.

