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Mullet Madjack

Introduction

Mullet Madjack throws you into a neon-soaked, 90s anime fever dream where your health is literally time, and standing still means death. This arcade FPS roguelike from HAMMER95 runs on pure momentum: kill enemies, steal their seconds, keep moving. If you've been hunting for a shooter that punishes hesitation as hard as it rewards aggression, this is the one.

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Overview

Mullet Madjack is a single-player first-person shooter built around one of the most immediately readable mechanics in recent indie game memory: kill an enemy, gain seconds of life. Stop killing, and you die. Set in a stylized version of the year 2090 where humans have biologically merged with the internet and require a constant dopamine hit to survive, the game wraps its arcade shooter loop inside a full narrative campaign told through hand-animated, old-school anime cutscenes. Developer HAMMER95 and publisher Epopeia Games released it on May 15, 2024, for PC, Xbox, and Nintendo Switch.

The setting does real work here. The world is controlled by "Robillionaires," hyper-wealthy AI robots, and the people who fight back are called Moderators. Players take the role of Mullet Mad Jack, a Moderator cutting through randomly generated floors packed with enemies, traps, and escalating chaos. It sounds absurd because it is, and that's exactly the point. The anime framing gives the game a distinct personality that most shooters in this space completely lack.

Gameplay and mechanics: does the 10-second timer actually work?

Yes, and it's the best thing about the game. The dopamine timer mechanic forces constant forward aggression in a way that feels natural rather than artificial. Every floor is a sprint. Every room is a calculation. The moment you clear the last enemy, the clock is already threatening you into the next one. It creates a rhythm that's closer to a rhythm game than a traditional FPS, even if the shooting itself is straightforward.

Key mechanics at a glance:

  • Kill enemies to refill your 10-second life timer
  • Randomly generated stages across each chapter
  • 50+ power-ups that alter playstyle each run
  • Endless mode with no fixed endpoint
  • Classic mode removes the timer entirely for a traditional campaign

The power-up system is where the roguelike depth shows up. With over 50 upgrades available, each run through the floors can feel meaningfully different. Some power-ups change how Jack moves, others change how weapons behave, and some combinations create builds that feel genuinely broken in satisfying ways. The floor-by-floor build selection gives each run a sense of progression without padding the runtime.

Visual and audio design

The anime aesthetic is not just a skin. HAMMER95 committed fully to the bit, delivering fully animated cutscenes that look pulled from a mid-90s OVA. The in-game visuals match that energy with saturated colors, heavy outlines, and enemy designs that feel like they belong in the same world as the story. For a game about dopamine, it looks exactly like something designed to trigger it.

The audio design matches the visual energy. The soundtrack leans into the era the game is referencing, and the sound effects have the punchy, slightly over-the-top quality that arcade shooters live or die by.

Content and replayability

Mullet Madjack ships with a full narrative campaign, an Endless mode for players who want to push their floor count indefinitely, and a Classic mode that strips the timer for a more conventional run through the story. The randomly generated stages mean no two runs through the campaign feel identical, and the power-up combinations give dedicated players a genuine reason to keep experimenting.

Accessibility options are also worth noting: the game includes full controller support, ultrawide resolution support, rebindable keys and buttons, a purple blood mode, and options to disable camera shake and screen flashes. That's a more complete accessibility suite than many games with significantly larger budgets.

Conclusion

Mullet Madjack is a tight, confident arcade FPS roguelike that commits completely to its central idea. The 10-second health timer is not a gimmick; it's the foundation everything else is built on. The anime presentation, the floor-based progression, and the deep power-up pool all serve the same goal: keep the dopamine flowing and the player moving. For fans of fast-paced shooters and roguelike runs with genuine replayability, it delivers exactly what it promises.

About Mullet Madjack

Studio

HAMMER95

Release Date

May 15th 2024

Mullet Madjack

A fast-paced FPS roguelike set in a retro anime world where killing enemies refills your 10-second health timer.

Developer

HAMMER95

Status

Playable

Release Date

May 15th 2024

Platform