My Hero Academia: All's Justice Ultimate Beginner's Guide
Beginner

My Hero Academia: All's Justice Ultimate Beginner's Guide

Master combat systems, controls, and combo mechanics in My Hero Academia: Alls Justice with this essential beginners guide.

Larc

Larc

Updated Feb 7, 2026

My Hero Academia: All's Justice Ultimate Beginner's Guide

Jumping into My Hero Academia: All's Justice can be confusing at first. While it looks like a standard arena fighter, the game leans heavily on flow-based combat, air juggling, and hero abilities instead of strict fighting game inputs. Understanding how these systems work early makes a big difference. 

This guide breaks down everything beginners need to know about controls, combat mechanics, and the systems that make All's Justice stand out.

How Combat Works

Combat in All’s Justice is built around combo flow rather than precise inputs. Attacks naturally chain together based on timing, positioning, and whether your opponent is grounded or airborne. Instead of memorizing long strings, players learn the rhythm of attacks.

Basic attack strings automatically shift into launchers and aerial juggles when timed correctly. Pressing buttons too fast often breaks combos, while steady timing keeps them going. Every character follows this same structure, even though their Quirks and extensions differ.

Training mode is important early on. Learning the rhythm here makes real matches much easier to manage.

mhaaj-best-combos-2.webp

My Hero Academia: All's Justice Ultimate Beginner's Guide

Basic Controls

The control scheme is intentionally simple so players can focus on movement and timing rather than execution.

Loading table...

Movement plays a major role. Dashing and air movement help extend combos and avoid pressure. Staying mobile opens up more combo opportunities and keeps opponents guessing.

Using Quirk Abilities

Quirk abilities are tied to directional inputs plus the Quirk button. These inputs are simple and designed to flow naturally from normal attacks.

Forward plus Quirk usually triggers offensive or ranged moves, while backward plus Quirk often provides defensive or utility options. Learning how each Quirk fits into combos is more important than memorizing every input immediately.

Plus Ultra Attacks

Plus Ultra attacks are the game’s strongest moves and use meter that builds naturally during fights. Meter increases as you attack, take damage, and stay active.

The game briefly slows down when you activate Plus Ultra during air combos, giving you time to confirm the input. This makes them reliable combo finishers rather than panic buttons.

Plus Ultra attacks are best saved for confirmed situations. Throwing them out in neutral or on reaction often leads to wasted meter.

mhaaj-best-combos-FI.webp

My Hero Academia: All's Justice Ultimate Beginner's Guide

Air Combos and Juggling

Air combat is central to All’s Justice. Most combos begin with a heavy attack launcher, followed by aerial attacks that keep opponents suspended.

During air combos, players can trigger slam attacks that bring opponents back to the ground. These slams can lead into ground bounces, combo resets, or Plus Ultra attacks depending on timing.

Higher launches allow longer juggles, while lower ones favor quick resets. Positioning and height matter more than long combo strings.

MyHeroAcademiaAllsJusticeSteamDeckPreview-2.webp

My Hero Academia: All's Justice Ultimate Beginner's Guide

Defensive Options New Players Should Learn

Defense goes beyond holding guard. Blocking drains stamina, and excessive blocking can lead to guard breaks.

Dodging provides invincibility frames and opens counterattack windows when timed correctly. Successful dodges against predictable attacks often lead to guaranteed punishes.

Mixing movement, dodging, and blocking is key. Relying on only one defensive option makes it easy for opponents to break through.

How the Systems Work Together

All’s Justice rewards players who understand how its systems connect. Offense builds meter, defense creates counter chances, and meter fuels momentum swings.

Matches usually start slow as players test spacing and tendencies. As meter builds, rounds become faster and more explosive. Recognizing these shifts helps players know when to play safe or take risks.

No system works alone. Combos need positioning, defense needs conversion, and meter needs smart usage.

Beginner Tips and Tricks

  • Focus on timing instead of button mashing. Slower inputs lead to better combos.

  • Learn one reliable ground-to-air combo before anything else.

  • Use Plus Ultra attacks only after confirming a hit or during air combos.

  • Practice dodging common attacks instead of relying on blocking.

  • Spend a few minutes in training mode before matches to warm up execution.

  • Try multiple characters early to understand different playstyles and matchups.


My Hero Academia: All’s Justice is easy to pick up but rewards players who take time to understand its systems. Mastering combo flow, air combat, and meter usage makes the game feel smoother and more controlled. Start with the basics, play patiently, and build confidence as the mechanics begin to click.

Guides

updated

February 7th 2026

posted

February 7th 2026