PAX East 2026 had no shortage of indie surprises, but Pawprint Studio's creature collector Aniimo stood out for a simple reason: you don't just command your monsters, you merge with them. Animalia fans and creature-collector enthusiasts had plenty to pay attention to on the show floor, and Aniimo was one of the more talked-about demos in the building.
A demo that drops you straight into the deep end
At PAX East, attendees got two options for the demo: start fresh with story quests, or jump into a master account and roam freely with a full roster. The second option was the obvious pick for anyone wanting to see what the game actually has to offer beyond the tutorial. With a stacked party and the full world open, the creature designs immediately made an impression.
The monsters in Aniimo are expressive and heavily stylized, with animations that hold up whether you're wandering the overworld or mid-fight. Swapping party members on the fly felt natural, and the development team on the floor pointed players toward the boss encounters as the real test of the combat system.
Boss fights that punish sloppy party building
Here's the thing: Aniimo's boss encounters aren't forgiving. The preview demo included a water-type boss that hit hard and summoned allies mid-fight to keep the pressure on. The comparison to Alpha Pokemon battles in Pokemon Legends: Arceus or Palworld boss fights is fair, but Aniimo's type system adds a layer of consequence that makes poor party management genuinely costly.
During one run against the water boss, losing a fire/electric creature early left the team relying on a support-focused electric type that boosted allies rather than dealt direct damage. With the main damage dealer gone, the fight dragged on significantly longer than it should have. That kind of ripple effect from a single mistake is exactly what separates a creature battler with real depth from one that just looks the part.
Bosses in Aniimo can be captured after defeat, but you only get one shot at it. Fleeing is an option if things go sideways, though it takes a moment to execute.
The merging mechanic and what it actually changes
The standout feature Pawprint Studio is building around is the ability to merge with your creatures during combat. Rather than purely issuing commands from the sideline, players can take direct control of a creature and determine which attacks it uses. The key here is that this shifts the feel of combat from a traditional turn-based setup into something more active and tactical.
That mechanic alone gives Aniimo a distinct identity in a genre that has seen a lot of entries since Palworld's explosive debut. The creature-collector space is genuinely crowded right now, and the merge system is the clearest answer to the question of what makes this one different.
Aniimo will include gacha mechanics, but the developers confirmed that players can also capture creatures through standard gameplay without relying on the gacha system.
What to expect when Aniimo actually launches
Pawprint Studio has confirmed Aniimo for Windows PC (via Steam, the Microsoft Store, and the Epic Games Store), Xbox Series X|S, PS5, iOS, and Android, all targeting sometime later in 2026. No specific release date has been announced yet.
For players who want to keep tabs on creature collectors and similar titles, the Animalia strategy guides collection is worth bookmarking as the genre continues to grow. And if you're tracking the broader wave of monster battlers and creature-catching releases, our gaming guides has you covered across the genre.
The PAX East demo left a solid first impression. If Pawprint Studio can carry the depth of those boss encounters into a full game with a compelling world, Aniimo has a real shot at carving out its own space when it launches later this year.







