Gryphline’s gacha RPG, Arknights: Endfield, has generated $46 million in revenue during its first month on mobile devices. According to AppMagic estimates, the majority of this revenue came from iOS users, who contributed $28.3 million, or 61% of total mobile earnings, while Google Play accounted for the remaining $17.7 million. The game launched globally on January 22 across mobile platforms, PC, and PlayStation 5, meaning total earnings are likely higher when including other platforms and the official web shop. Some revenue was also recorded on January 21, suggesting early access by a portion of Western players.
Strong Spending From Japan and China
Asia remains the dominant region for player spending in Arknights: Endfield. Japan accounted for 39% of global mobile revenue, while China contributed 28%. Over the two weeks following launch, Japan’s share of revenue increased, whereas China’s share declined. The United States followed in third place, representing 10% of total player spending. These figures align with trends in the gacha market, where Asian regions consistently show strong engagement and higher in-game purchases.
Launch Week Performance and Early Spending Trends
The game’s launch generated $2.5 million across mobile platforms, but the first major spending peak occurred on January 23, one day after the official release, when players spent $4.2 million globally. Following this surge, revenue declined steadily for nearly two weeks. The trend changed on February 7 with the release of the first new character banner, which brought a noticeable increase in player spending.
Influence of the Gilberta Banner
The February 7 banner introduced Gilberta, a six-star nature-element support unit considered highly valuable by players. Six-star characters in Arknights: Endfield have a pull rate of less than 1%, and players are guaranteed a six-star after 80 attempts, although the featured character is only guaranteed after 120 pulls. This setup encourages higher spending among players seeking the new unit. On February 7, daily spending jumped from $1.1 million to $2.4 million, a 107% increase. This boost lasted three days before returning to pre-banner levels, reflecting the short-term spikes often seen in gacha titles. Similar patterns have been observed in games like Genshin Impact, Love and Deepspace, and Wuthering Waves. The next banner featuring Yvonne, set for February 24, is expected to produce a similar temporary increase in spending.
Version Updates and Live Operations
The release of Gilberta’s banner marked “phase two” of Arknights: Endfield version 1.0, introducing limited-time events, combat drills, and a weapons banner. “Phase three” is scheduled to begin on February 24, leading players into version 1.1 in March. The game’s initial launch was complicated by a PayPal bug, which caused some players to be incorrectly charged for other users’ purchases in multiple currencies. Gryphline responded by disabling PayPal payments temporarily while investigating the issue.
Revenue Outlook for Arknights: Endfield
Arknights: Endfield’s first month demonstrates steady engagement and monetization through gacha mechanics. The combination of limited-time banners, valuable six-star characters, and regional spending patterns suggests that short-term revenue spikes will continue to accompany new content releases. Future updates and banners are expected to follow this pattern, maintaining interest and spending among the player base.
Source: PocketGamer
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Frequently Asked Questions (FAQs)
How much did Arknights: Endfield earn in its first month on mobile?
The game earned $46 million in total, with $28.3 million from iOS users and $17.7 million from Google Play players.
Which countries contributed most to the game’s revenue?
Japan led with 39% of global mobile spending, followed by China at 28% and the United States at 10%.
When did the game launch?
Arknights: Endfield launched worldwide on January 22, 2026, across mobile, PC, and PlayStation 5.
What caused the spike in spending on February 7?
The increase was triggered by the release of the first new character banner featuring six-star unit Gilberta, which encouraged higher in-game spending.
Were there any issues at launch?
Yes, a PayPal bug caused some players to be incorrectly charged for other users’ purchases, leading Gryphline to temporarily disable PayPal payments.
When is the next major banner release?
The next banner featuring the character Yvonne is scheduled for February 24, 2026, and is expected to create another temporary spending surge.
What platforms is Arknights: Endfield available on?
The game is available on iOS, Android (Google Play), PC, PlayStation 5, and through its official web shop.







