Fifty-five thousand frames. Hand-drawn. By human artists. That is the commitment Revolution Software has made for Broken Sword - The Smoking Mirror Reforged, and fans have responded by flooding the studio's Kickstarter with over $400,000 in funding.
The Kickstarter launched with a modest target of around $67,000 (converted from the original £50,000 goal), and backers cleared it in under 15 minutes. As of writing, pledges have surpassed $422,000, with the campaign still weeks from closing. That is not a coincidence.
Why Revolution is leaving AI behind this time
Here's the thing: Revolution actually tried to do AI upscaling responsibly for its previous release, Broken Sword: Shadow of the Templars remaster. The studio built an internal model trained on its own artwork rather than scraping the internet. The problem? The output just was not good enough.
Charles Cecil, head of Revolution Software, told GamesIndustry.biz that the AI-generated images lacked sufficient detail. "The result was not enormously satisfactory, because there wasn't really enough detail," he said. The studio went further in its Kickstarter messaging, acknowledging that the whole process "was a lot of work that could have frankly been spent directly on the game."
So that is exactly what they are doing this time. The Kickstarter FAQ page puts it plainly: "No AI, just humans."
danger
Revolution Software confirmed that all 55,000 unique animation frames in Broken Sword - The Smoking Mirror Reforged are being redrawn by hand, with classical animators adding context-sensitive expressions that the studio says AI "can't do, and never will be able to do."
What the sequel is actually getting
Broken Sword 3 fans will know the original Broken Sword - The Smoking Mirror as the 1997 sequel to the classic point-and-click adventure, following George Stobbart and Nico Collard into a conspiracy involving ancient Mayan gods. The Reforged version is not just a resolution bump. Revolution is having its team of classical animators go through every single frame of the game and redraw it, adding subtle character expressions and context-sensitive details that no upscaling algorithm can replicate.
The studio's position is direct: AI upscaling tools are fine for some applications, but for a hand-animated adventure game built on expressive character work, the shortcuts show. The key here is that the charm of the original Broken Sword games lives in those small human moments, the raised eyebrow, the nervous glance, the comedic double-take. Smearing AI interpolation over that kind of art does not preserve it.
Backers voting with their wallets
The funding numbers tell their own story. A campaign that needed $67,000 pulling in more than six times that amount, with weeks still to go, suggests the anti-AI messaging landed hard with the point-and-click community. Adventure game fans skew toward players who care deeply about art direction and authorship, so this particular audience was always going to respond well to a studio putting its artists front and center.
The Shadow of the Templars remaster still holds overwhelmingly positive reviews on Steam despite using AI upscaling, so Revolution was not exactly under fire. This decision reads less like damage control and more like the studio genuinely concluding that the approach did not serve the game. That kind of honest self-assessment is worth noting.
The broader gaming conversation around AI in creative work is loud right now, and Revolution's Kickstarter success gives studios a concrete data point: players will back human craftsmanship when given the chance to do so directly. Whether that translates to purchasing decisions at retail is a separate question, but for a crowdfunded project, the answer is already in.
You'll want to keep an eye on the Broken Sword - The Smoking Mirror Reforged campaign as it heads toward its close date. For more gaming news and analysis, make sure to check out more:







