"As part of ongoing visual improvements, replaced select 2D visual assets to better align with the game's art direction." That single bullet point buried deep in Crimson Desert's Patch 1.01 notes is doing a lot of heavy lifting for Pearl Abyss.
The update rolled out on PC, PS5, and Xbox Series X|S on March 29, and it's the most substantial patch Crimson Desert has seen since launch. Five new mounts, a sweeping controls overhaul, and the quiet beginning of an AI art removal effort, all in one drop.
The AI art situation, explained
A week before the patch dropped, players spotted several paintings scattered throughout Crimson Desert's world that showed the telltale signs of generative AI. Pearl Abyss hadn't disclosed using AI tools in development, so the discovery hit the community hard. Players pushed back, the developer acknowledged the issue, and Patch 1.01 is the first step toward making it right.
Here's the thing: the patch note wording is deliberately vague. "Replaced select 2D visual assets" doesn't confirm how many paintings were swapped, which ones, or whether the process is complete. Pearl Abyss is treating this as an ongoing effort rather than a one-and-done fix, which at least suggests more replacements are coming. One commenter on Polygon's coverage put it bluntly: "We got caught red-handed for putting AI art in our games."
For players who care about handcrafted art in their games, this is progress. Just don't expect a full accounting of what was changed.
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Pearl Abyss has not confirmed how many AI-generated assets remain in the game. The patch notes describe replacements as part of "ongoing visual improvements," signaling this is a multi-patch process.
Five new mounts and a reason to revisit Pywel
Beyond the AI art controversy, Patch 1.01 adds five mounts that were previously boss enemies or legendary animals roaming the world. Players can now summon and ride the White Bear, Silver Fang, Snowwhite Deer, Rock Tusk Warthog, and Icicle Edge Alpine Ibex through Pywel's towns without spooking NPCs.
The key here is that players who already caught any of the Legendary Animals before the patch will retroactively receive their corresponding reward through the "Extra Rewards List" on next login. Pearl Abyss thought ahead on that one.
Travel around Pywel also gets noticeably faster. Movement speed now increases by holding or tapping the running key, and speed no longer drops when the running key isn't held continuously. Flight stamina consumption is down, fast-travel load times are reduced, and the brief character freeze before Flight activates has been patched out.

Flight stamina reduced in 1.01
Controls and quality-of-life that should have been there at launch
The controls section of these patch notes reads like a list of frustrations players have been posting about since day one. Aerial Stab had an unintended loop that let players spam it in midair, so Pearl Abyss adjusted stamina costs to scale with consecutive uses while keeping the move viable as a movement tool. Aerial Maneuver and Aerial Swing both cost less stamina now.
Criminal acts no longer tank your Contribution score unless an NPC actually witnesses the act, which fixes one of the more punishing and arbitrary systems in the game. Pets no longer wander off during combat. Wells now dispense 5 units of water at a time instead of one. The Mining Knuckledrill and Demenissian Chainsaw both let you collect resources immediately after use.
The inventory system also got a pass, with keyboard and mouse players getting left-click selection and right-click or double-click to use items, rather than the previous hover-based system that caught people off guard. A new Shift+RMB shortcut (or □ on PS5, X on Xbox) moves all selected items to private storage in one action.
PS5 players get a new "Fixed 4K Output" option that forces 4K output regardless of display support, with FSR upscaling available on base PS5 in Performance Mode.
What most players miss in a patch this size is how the smaller fixes compound. Individually, none of these changes transform Crimson Desert. Together, they address the friction points that were making the game feel rough around the edges after a promising launch. If the controls and AI art issues pushed you away early, this patch makes a return worth considering. For the latest on what's hitting gaming this week, make sure to check out more:







