PlayStation London has officially shut down

Dark Outlaw Games Founder on PlayStation Closure: 'It F***ing Sucked

Call of Duty: Black Ops veteran Jason Blundell confirmed Sony shut down his PlayStation studio Dark Outlaw Games, calling it rough but chalking it up to shifting priorities.

Eliza Crichton-Stuart

Eliza Crichton-Stuart

Updated Mar 26, 2026

PlayStation London has officially shut down

A game that fans "would have been very excited" about is now gone before anyone outside Sony even knew it existed.

Jason Blundell, the Call of Duty: Black Ops veteran who founded Dark Outlaw Games as a first-party PlayStation studio, went live on Twitch to confirm what reports had already surfaced earlier in the week: Sony shut the studio down. Speaking on a stream hosted by fellow Dark Outlaw dev JCbackfire, Blundell didn't sugarcoat the experience. "It f***ing sucked," was the short version. The longer version was more measured, but no less honest.

What Blundell actually said on stream

The two devs were careful not to breach confidentiality agreements, so specifics about the project stayed locked away. What they did confirm: it was not a live-service game. That detail matters more than it might seem at first glance.

JCbackfire's confirmation that the project wasn't live-service pushes back against the assumption that Dark Outlaw was another casualty of Sony's failed multiplayer push. Blundell offered some context for the closure, relaying what he'd been told by PlayStation: "I can reassure you, and it's been reassured to me, it's just times change, focus changes, but the project we were doing and what we were doing, fans would have been very excited."

That's a genuinely frustrating thing to hear. A project that sounded promising, built by a team with serious pedigree, cancelled before a single frame was ever shown publicly.

A pattern Sony can't ignore

Here's the thing: this isn't an isolated incident. Sony has been quietly dismantling parts of its first-party operation for a couple of years now. A Last of Us multiplayer title was scrapped in 2023 after years of development. Concord launched and died within two weeks in 2024. Live-service projects from Bluepoint and Bend Studio were reportedly cancelled in 2025. And just weeks before the Dark Outlaw news broke, Sony shut down Bluepoint, the studio behind the Demon's Souls remake.

What's less clear is what Sony is actually building toward. The publisher built its reputation on single-player narrative games, then spent years pivoting toward live-service, and now appears to be pulling back from that push without a clearly stated alternative direction. According to a Game Developer report on the closure, Dark Outlaw was founded by Blundell in 2024, making it a very short-lived experiment even by industry standards.

Blundell's history with PlayStation-adjacent closures

What makes this particularly rough is that it's the second time Blundell has been through this with PlayStation. Before Dark Outlaw, he founded Deviation Games, an independent studio that was building a game in partnership with Sony. He departed Deviation in 2022, and the studio was eventually shut down before its game ever released.

Two studios. Two PlayStation partnerships. Zero shipped games.

The key here is that Blundell doesn't seem bitter about it in any conventional sense. His response on stream was almost defiant in its optimism. "The question will be, 'Oh, that's two down. Maybe it's time for you to retire?'" he said. "You would have to put me in the goddamn ground. And by the way, I'll do the next one, and when that fails, guess what I'll do after that? The next one."

That's the kind of stubbornness that either gets you a legendary career or a very long string of near-misses. Given his background shipping multiple Black Ops titles at Treyarch, the talent is clearly there. The question is whether a third attempt at building something from the ground up finds a home.

What this means for the people who worked there

Blundell and JCbackfire were the faces of the Twitch stream, but Dark Outlaw Games had a team behind them. Reports indicated roughly 50 developers were affected by the closure. Those are real jobs, real projects shelved, and real careers that now need to find new footing.

Sony's pattern of studio closures has drawn significant criticism from the development community, particularly following the Bluepoint shutdown, where developers publicly described the loss of institutional knowledge as "staggering." Dark Outlaw didn't have the same legacy as Bluepoint, but the human cost follows the same shape.

For anyone following the broader state of PlayStation's first-party strategy, the Kotaku report on the Dark Outlaw closure is worth reading alongside the studio's own confirmation. Blundell's next move, whatever it turns out to be, will be worth watching. Make sure to check out more:

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updated

March 26th 2026

posted

March 26th 2026

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