Diversion, a version control platform built specifically for game development, has closed $12 million in total funding. The most recent round — a $4.5 million seed+ raise — was led by Konvoy. The platform targets large-scale game projects and creative workflows that involve massive file sizes and complex asset pipelines. The new capital will go toward hiring and expanding support for bigger studios.

Diversion Secures $12 Million in Funding
$12 Million in Funding
Diversion is designed to solve version control problems that traditional tools struggle with — particularly when teams need to collaborate on huge files while scaling up production. The platform currently serves roughly 15,000 game developers, and that user base is growing by about 20 percent month over month. The company plans to push deeper into key markets and refine the product to handle triple-A studio demands and larger-scale projects.
Sasha Medvedovsky, Diversion's CEO, emphasized the engineering work that went into building a version control system tailored for large creative projects. User feedback has directly shaped the development roadmap. The funding will support continued work on user experience, workflow optimization, and ecosystem growth, with the goal of making Diversion the default collaboration platform for creative teams.

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Investor Perspectives on Platform Potential
Jackson Vaughan, managing partner at Konvoy, highlighted version control as a longstanding pain point for teams managing large 3D assets. Existing tools often can't keep up with the scale and complexity. Vaughan described Diversion's approach as a cleaner, more effective solution for both developers and artists. Konvoy, along with New Era and Y Combinator, is backing the company as it continues building tools for game developers and the broader creative industry.
Outlook for Diversion in Game Development
With this funding, Diversion is set to push its platform forward and better serve creative teams dealing with complex projects and massive data sets. The focus is on improving collaboration, streamlining workflows, and expanding adoption among major game studios and creative companies. This round marks a significant step as the company works to establish a version control system that actually fits the needs of the creative sector.







