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Dreadnought Tartarus: Anime Battleship Game by Solo Dev on Steam

Dreadnought Tartarus puts you in command of a single colossal warship bristling with cannons, missile bays, and a deployable combat mech, heading to Steam in Q3 2026.

Eliza Crichton-Stuart

Eliza Crichton-Stuart

•

Updated Apr 19, 2026

giant anime battleship ...

A solo developer going by Benkimchi has announced Dreadnought Tartarus, a strategic simulation game built around commanding a single, planet-crushing warship across a continuous campaign, and it has a tentative Q3 2026 release window on Steam.

Here's the thing: games have let players blow up colossal scifi battleships countless times. Dreadnought Tartarus flips that script entirely. You are the battleship. You are the slow, menacing floating fortress that fills the screen with weapons fire while everything else scrambles to stop you.

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What Dreadnought Tartarus actually is

Benkimchi describes the game as sitting somewhere between a realtime wargame and a roaming tower defense. Rather than a mission-select structure, the game plays out as a single continuous campaign across a strategic map. Players chart the Tartarus' course between military objectives while enemy forces constantly try to impede its advance.

The visual scale is striking. The Tartarus moves with a deliberate, almost arrogant slowness across wartorn cityscapes and orbital battle lines, viewed from above as it blankets everything in range with weapons fire. That unhurried pace is entirely intentional. A battleship that doesn't feel the need to rush is a battleship that has already won the psychological battle.

Weapons control and the focus fire broadside

The key here is how Benkimchi has structured the weapons systems. Players load out the Tartarus with weapons across multiple hardpoints, and each weapon can be toggled independently between three operating modes:

  • Manual control, where the player directly fires each weapon
  • Automatic fire, where weapons engage targets on their own
  • Focus Fire Mode, which redirects every single weapon on the ship to fire in one direction simultaneously

That last option is the one that will live in highlight reels. Watching the Tartarus unload its entire arsenal in a single coordinated broadside is exactly the kind of absurd spectacle the game seems built around delivering.

Intel gathered from defeated enemies can be reverse engineered into new upgrades and additional armaments for the Tartarus, giving the loadout system a progression loop that builds over the course of the campaign.

The mech launch bay, because of course there is

Dreadnought Tartarus also lets you launch a combat mech directly from the warship's hangar bay. For smaller-scale confrontations that don't warrant the full attention of a city-leveling battleship, players can drop into the mech and handle things at ground level before returning to the Tartarus.

info

Benkimchi has noted that part of the UI design language for Dreadnought Tartarus was inspired by PS3 and PSP interfaces, giving it a distinct early-to-mid 2000s anime scifi aesthetic.

It's a detail that tells you exactly what kind of game this is. Benkimchi isn't just making a strategic sim with anime aesthetics bolted on. The mech bay, the focus fire broadside, the slow inexorable march across a war map , these are the specific beats that anyone raised on Macross, Legend of the Galactic Heroes, or Gundam will recognize immediately.

One developer, one warship, one release window

Dreadnought Tartarus is a solo project, which makes the scope of what Benkimchi is attempting genuinely impressive. The game already has a Steam page where it can be wishlisted, and Benkimchi posts regular development updates on X under the handle @NAP_benkimchi for anyone wanting to track progress more closely.

For players who want more context on what to expect from upcoming indie strategy releases, browse our latest gaming news to stay across what's coming down the pipeline this year.

Q3 2026 puts Dreadnought Tartarus in a crowded season for PC releases, but the concept is specific enough that it isn't really competing with anything else. There is no other game right now where you can manually trigger a full-ship broadside from an anime super-fortress before hopping into a mech to mop up the survivors. Wishlist it on Steam and keep an eye on Benkimchi's dev logs as the release window approaches. If the clips already circulating are any indication, the final product has a lot of potential to deliver on its premise.

Eliza Crichton-Stuart author avatar

Eliza Crichton-Stuart

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updated

April 19th 2026

posted

April 19th 2026

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