Gigaverse has launched a new Conquest playtest, marking the next step in the game's ongoing development and competitive experimentation. The limited-time event introduces updated systems that place a stronger emphasis on individual contribution while maintaining faction-based strategy at its core. Alongside mechanical updates, the playtest also serves as an early look at how Gigaverse plans to structure future rewards within its broader web3 ecosystem.
This Conquest playtest is now live and available to all players who want to participate in territory control, faction competition, and performance-driven progression.
Core gameplay features in the Conquest playtest
The Conquest playtest introduces several gameplay systems that determine how players interact with the map, earn resources, and contribute to their chosen faction.
Completing in-game activities like dungeon runs and fishing generates faction stubs, the primary currency for this playtest. Players spend these stubs to claim tiles on the Conquest map, pushing their faction's territorial reach and boosting overall standings.
Tile control remains central, but this iteration shifts focus toward individual impact within a faction rather than raw collective output.
Introduction of the Crowns performance system
A major addition in this playtest is the Crowns system, which tracks individual performance during the Conquest event. Crowns measure and reward player contribution based on activity and impact rather than simple participation.
The system values meaningful actions more heavily, especially within smaller or struggling factions. A player who carries weight in a weaker faction earns more than someone who barely registers in a dominant one. This design balances competition and pushes players to stay engaged regardless of their faction's overall strength.
Individual contribution drives Crown earnings, but faction performance still matters. How well your faction does acts as a multiplier—boosting or reducing your final Crown total based on collective results.
Live leaderboard and performance tracking
Players can track their progress through a live in-game leaderboard showing Crown totals throughout the playtest. This real-time data lets participants gauge where they stand and tweak their approach on the fly.
The leaderboard integrates directly into the new Conquest user interface, keeping performance data accessible without leaving the game. This feature adds transparency and helps players see how their actions convert into rewards.
Updated user interface for Conquest mode
The playtest debuts a redesigned Conquest UI built to improve clarity and usability. The updated interface handles the Crowns system, live leaderboards, and map interactions, offering a cleaner way to monitor faction progress and personal contributions.
This UI overhaul is part of Gigaverse's push to refine core systems before rolling out future competitive events and reward mechanics.
Soulbound token (SBT) playtest reward
Players who participate in the Conquest playtest and complete at least four moves during the event will receive a soulbound token (SBT). This token locks permanently to the player's Gigaverse account and cannot be transferred.
The SBT records participation in the Conquest playtest and may carry weight in future Gigaverse systems. The reward goes out regardless of faction placement, as long as the minimum move requirement is met.
Role of Crowns in future rewards
Gigaverse has confirmed that the Crowns system extends beyond this playtest. Crowns will become a long-term metric for tracking player contribution and distributing rewards in future events.
By weighing individual effort alongside faction outcomes, the system creates a more balanced competitive environment and offers consistent incentives for active players across multiple playtests and seasons.
Frequently asked questions (FAQs)
What is the Gigaverse Conquest playtest?
The Gigaverse Conquest playtest is a limited-time event that lets players participate in faction-based map control while testing new systems like Crowns, updated UI features, and performance tracking.
How do players earn rewards in the Conquest playtest?
Players earn faction stubs by completing activities like dungeons and fishing, then use those stubs to capture tiles. Individual performance gets tracked through the Crowns system, and all active participants receive a soulbound token.
What are Crowns in Gigaverse?
Crowns are a performance-based metric that tracks individual contribution during the Conquest playtest. They reflect player activity and faction performance and will be used for future rewards.
Does faction choice matter for earning Crowns?
Yes, but not in a traditional way. Strong individual contributions in smaller or lower-performing factions can be more rewarding than minimal contributions in stronger factions, though overall faction performance still affects Crown totals.
What is the soulbound token (SBT) reward?
The SBT is a non-transferable token awarded to players who make at least four moves during the playtest. It permanently links to the player's Gigaverse account.
Will Crowns be used after the playtest?
Gigaverse plans to use the Crowns system in future events and reward systems, making this playtest an early rollout of a longer-term feature.








