Split Fiction

Hazelight Celebrates 50 Million Games Sold in Under 10 Years

Hazelight Studios announced that A Way Out, It Takes Two, and Split Fiction have sold over 50 million copies combined, with Split Fiction already at 7 million in its first year.

Eliza Crichton-Stuart

Eliza Crichton-Stuart

Updated Apr 9, 2026

Split Fiction

Three games. One studio. Fifty million copies sold in under a decade. That number hit the internet on April 8 when Hazelight Studios posted a celebratory video on X, and if you play co-op games with any regularity, you have almost certainly contributed to it.

The studio behind Split Fiction broke down the milestone clearly: A Way Out accounts for 13 million copies, It Takes Two contributes 30 million, and Split Fiction adds 7 million to the pile. All three games are co-op only, all three require two players, and all three came from a studio that has never once made a solo experience.

How a three-game catalog stacks up to the industry

Here's the thing about 50 million copies across three titles: most studios never hit that number across their entire lifetime. Josef Fares and his team at Hazelight have done it in roughly eight years, starting with A Way Out's 2018 release and running through Split Fiction's launch in early 2025.

The numbers tell an interesting story on their own. It Takes Two is the clear engine of that total, sitting at 30 million copies and representing 60% of the studio's lifetime sales. That tracks with the game's cultural moment, winning multiple Game of the Year awards and becoming the go-to recommendation for anyone looking for something to play with a partner or friend.

Loading table...

Split Fiction's number is smaller, but the trajectory matters

At first glance, Split Fiction sitting at 7 million while A Way Out sits at 13 million looks like a step backward. It is not. A Way Out took eight years to reach 13 million. Split Fiction reached 7 million in roughly one year.

The pace of that accumulation puts Split Fiction on a trajectory that could comfortably surpass A Way Out within the next couple of years, and potentially challenge It Takes Two's numbers over a longer window. What most players miss when they see the raw figure is that the game has barely had time to find its full audience yet.

The co-op adventure follows Mio and Zoe, two writers whose fiction-bending stories keep colliding in increasingly spectacular ways. The game's format, where two players must work together through constantly shifting genre scenarios, has made it a consistent recommendation across gaming communities looking for something genuinely different from the co-op shooter template.

A fourth game is already in the works

The celebration post did not just look backward. Hazelight closed its announcement with a pointed tease: "we can't wait to show you our fourth game." Back in February, the studio confirmed on X that it was "back in the kitchen, cookin' up something really delicious," which is about as much information as Fares typically gives before a proper reveal.

Given the studio's track record, that vague teaser is actually more reassuring than a detailed press release from most developers. Hazelight has shipped three games and all three found significant audiences. The formula of mandatory co-op, genre-blending set pieces, and emotionally grounded stories has not worn out its welcome.

For anyone who has not played Split Fiction yet, this milestone is a reasonable nudge to fix that. You can check out latest reviews to see how it holds up against the rest of the co-op genre, or browse more guides if you want to go in prepared.

Announcements

updated

April 9th 2026

posted

April 9th 2026

Related News

Top Stories