Wildlight, the studio behind the free-to-play raid shooter Highguard, has introduced a 5v5 mode just days after the game's player count took a sharp dive. The move comes as a direct response to community complaints about the original 3v3 format feeling too cramped and high-pressure.
Responding to Community Feedback
The game launched with 3v3 as its core mode, but players quickly voiced frustration over the small team size and relentless intensity. Chan Grenier, Wildlight's studio head and game director, teased a "big update" on social media before the studio officially unveiled the 5v5 option. The Highguard team acknowledged the criticism directly, stating, "We heard the feedback." The new mode runs as a separate playlist, so the original 3v3 remains intact for anyone who prefers it.
The 5v5 mode is a limited-time test. Wildlight has warned that performance may suffer with the higher player count, so expect some technical hiccups.
Key Changes in the Update
* New 5v5 Raid Mode: Larger teams for a different combat dynamic. * Separate Playlist: The 5v5 mode runs alongside the original 3v3. * Increased Party Size: Party limits now allow up to five players while the mode is live. * Performance Warning: The studio admits frame rate and stability could take a hit with more players in a match.
The Road Ahead for Highguard
Highguard had a rocky launch. The game hit nearly 100,000 concurrent players at its peak, then lost most of them within days. Steam reviews turned negative fast, with the 3v3 format catching most of the blame. The smaller team size forced every mistake into the spotlight and left little room for experimentation. A 5v5 setup spreads the pressure across more players and gives the game's larger maps room to breathe.
Pro tip: If you bounced off Highguard at launch, the 5v5 mode is worth a second look. It changes the pacing and reduces the burden on individual performance, which was a major complaint in the 3v3 version.
Background on Highguard's Launch
Highguard first appeared at the 2025 Game Awards, then went quiet for months, fueling speculation and skepticism online. When it finally released, the initial player surge evaporated almost immediately. The game struggled with retention, and reviews hammered everything from the team size to the core gameplay loop. For a live-service shooter, losing players this fast is a serious problem, and Wildlight is clearly scrambling to course-correct.
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Frequently Asked Questions (FAQs)
What prompted Wildlight to add a 5v5 mode to Highguard? Player feedback made it clear that the 3v3 format felt too small and too intense. The studio added 5v5 to address those complaints and try to win back players who left.
Is the 5v5 mode a permanent addition to Highguard? Not yet. Wildlight is treating this as a limited-time experiment. If the data and player response are strong enough, it could become permanent.
How does this change impact existing 3v3 players? The 3v3 mode is still available as a separate playlist. The 5v5 mode is an additional option, not a replacement, so players can stick with whichever format they prefer.








