A new trailer for Samson, the open-city crime brawler from Avalanche Studios co-founder Christofer Sundberg, has dropped to a reception that sits somewhere between intrigued and skeptical. The pedigree is real, but the footage itself hasn't convinced everyone that this project will deliver on the promise of its creator's track record.
The Man Behind the Game
Sundberg co-founded Avalanche Studios and played a key role in shaping the Just Cause series before leaving the company. His exit came after he grew tired of what he described as a studio that had ballooned in size and become overly fixated on metrics rather than creative vision.
Samson is his response to that frustration. It's a $25 open-world brawler built on a smaller scale, designed to strip away the excess and focus on what Sundberg believes the genre should prioritize. The price alone makes it clear this isn't trying to compete with the biggest names in the space.
What the Trailer Shows and What It Doesn't
The trailer presents an urban sandbox with melee-focused combat and a stylized aesthetic. That much is clear. What's less clear is whether the game has the polish and depth to back up its ambitions. The footage has raised concerns about:
- Combat responsiveness and how much variety the brawling system actually offers
- Visual presentation compared to what players expect from modern open-world games
- Whether the open-city design has meaningful structure or just surface-level freedom
- How much life the world actually has beyond scripted moments
Trailers often struggle to communicate feel, and that's where Samson seems to be running into trouble. The concept reads well on paper, but the video hasn't yet closed the gap between idea and believable execution.
Why This Game Still Matters
Even with the doubts, Samson occupies a space that doesn't get much attention. Mid-budget open-world games with clear creative direction are rare. Most projects in this range either overreach and collapse under their own ambition or play it too safe and fade into irrelevance.
Pricing the game at $25 is a smart move. It frames expectations appropriately and signals that this isn't trying to be GTA or anything close to it. Instead, it's a leaner, more personal take on the sandbox crime formula from someone who spent years building the systems that power these kinds of games.
The real test will be how the project evolves between now and launch. Early footage rarely tells the whole story, and games at this budget often look rougher in marketing than they feel when you're actually playing them.
Background: Avalanche's Shadow
The Just Cause series made its name on over-the-top physics chaos and massive open worlds. Sundberg's exit from Avalanche closed a chapter on that franchise, and fans of those games have been tracking Samson with a mix of curiosity and cautious optimism.
The problem Sundberg faces is that Just Cause had massive production budgets behind it, and Samson is being built with a fraction of those resources. That doesn't have to be a problem, but the trailer hasn't yet demonstrated that the reduced scale is a deliberate design choice rather than a constraint the game is working around.
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Frequently Asked Questions (FAQs)
Who is making Samson?
Samson is in development by Christofer Sundberg, who co-founded Avalanche Studios and helped create the Just Cause series. He left the studio after it grew too large and became too focused on commercial metrics for his taste.
How much does Samson cost?
The game is priced at $25, positioning it as a mid-tier alternative to full-priced AAA open-world titles.
Is Samson related to Just Cause?
No official connection exists between Samson and the Just Cause franchise. It's an independent project from the co-founder of the studio that made Just Cause, built on his years of experience designing open-world sandbox games.









