Pokemon Pokopia and Nioh ...

Article Summary

  1. Home
  2. News
  3. Nioh 3
  4. Koei Tecmo eyes record profits, and its stock portfolio deserves more credit than Nioh 3

Koei Tecmo eyes record profits, and its stock portfolio deserves more credit than Nioh 3

Koei Tecmo is forecasting record-breaking financials, but the real driver isn't Nioh 3 or Pokemon Pokopia. It's co-founder Keiko Erikawa's tech investment strategy.

Eliza Crichton-Stuart

Eliza Crichton-Stuart

•

Updated Jun 6, 2026

Pokemon Pokopia and Nioh ...

Koei Tecmo is having a genuinely impressive financial year. Nioh 3 launched to the series' highest Steam concurrent player count. Pokemon Pokopia, the company's collaboration with Nintendo and Game Freak, gave the publisher a rare seat at one of gaming's biggest tables. And yet, when you look at why the company is forecasting all-time record numbers, the games are only part of the equation.

The numbers that tell the real story

In a notice filed directly with investors on April 20, 2026, Koei Tecmo revised its forecast for the financial year running April 1, 2025 through March 31, 2026. The headline figures are striking: a 16.1% increase in operating profit, a 50% increase in ordinary profit, and a 53.7% increase in profit attributable to owners of parent compared to the company's previous forecast.

Net sales are actually down slightly from the original plan, by 4.9%. But the company still expects net sales, ordinary profit, and profit attributable to owners of parent to all hit record highs. The investor notice states plainly: "Net sales, ordinary profit, and profit attributable to owners of parent are expected to reach record highs."

Here's the thing: a near-5% drop in the net sales forecast while ordinary profit jumps 50% tells you exactly where the real gains are coming from. The company credits "significant gains in non-operating income and expenses resulting from active market management." Translation: the investment portfolio is doing serious work.

Keiko Erikawa, the investor behind the publisher

This is where Koei Tecmo's story gets genuinely interesting. Co-founder Keiko Erikawa, who launched the company alongside her husband Yoichi Erikawa in the 1970s, has long managed a wide-ranging portfolio of tech stocks personally. In a 2021 interview with Nikkei, she described holdings across AI, cloud computing, and security sectors.

Among Japanese gaming communities, Keiko has earned the nickname "Empress" precisely because of this track record. The company's financial results have become something of a running joke in an admiring way among Japanese gamers, with the investment returns frequently outpacing what its games bring in on a given quarter. The pattern has been consistent enough that the "Empress" moniker stuck.

She did admit one miss in that same 2021 interview: not buying Netflix stock while it was still climbing. But given the scale of the gains the company is reporting now, that's a single regret against a long history of well-timed positions.

info

Koei Tecmo's financial year runs April 1 to March 31. Full results for the 2025-2026 year are expected to be published shortly after the period closes.

What the games actually contributed

To be fair to the games side of the business, Koei Tecmo's investor notice does acknowledge that "new titles launched in the fourth quarter and other titles exceeding initial plans" contributed to the revised forecast. Nioh 3, developed by Team Ninja, launched simultaneously on PC and consoles, which drove record concurrent player numbers on Steam for the series. That simultaneous PC launch was a meaningful shift for a franchise that previously made players wait.

Pokemon Pokopia, meanwhile, put Koei Tecmo in a co-development role on one of the most commercially reliable franchises in entertainment. That collaboration carries its own weight.

But the net sales dip from the original plan makes clear that neither release fully offset whatever shortfalls existed elsewhere in the portfolio. The games beat internal expectations, and the investments beat everything else.

A publisher playing a different game entirely

What makes Koei Tecmo's position unusual is how deliberately the company has built this dual-track model. Most publishers live and die by their release calendar. A bad year for games means a bad year, full stop. Koei Tecmo has effectively built a financial cushion that operates independently of whether any given title lands.

For players, the practical upside is a publisher that isn't under the same existential pressure as companies entirely dependent on game sales. That kind of stability can mean longer development cycles, more willingness to greenlight niche projects, and less panic-driven decision-making when a game underperforms.

With the full financial results expected soon, it'll be worth watching exactly how the games and investment income break down. For now, Keiko Erikawa's portfolio is pulling its weight right alongside Team Ninja's samurai action. Keep an eye on our latest gaming news as Koei Tecmo's full year results land, and check out our recent reviews if you're deciding whether Nioh 3 belongs in your backlog.

Eliza Crichton-Stuart author avatar

Eliza Crichton-Stuart

Head of Operations

Reports

updated

June 6th 2026

posted

June 6th 2026

Related News

Nintendo Switch 2 Improves Game Discoverability
a year ago•4 mins read

Nintendo Switch 2 Improves Game Discoverability

A detailed look at how the Switch 2 eShop changes game discoverability with performance upgrades, revised charts, and personalized recommendations for users.

Reports
+1
Branching Path: Resident Evil Requiem ...
6 minutes ago•3 mins read

Resident Evil Requiem dataminer uncovers hidden tracks hinting at Mercenaries mode

Dataminer Syrkov dug through Resident Evil Requiem's game files and surfaced unused music tracks that sound a lot like classic Mercenaries mode material.

Reports
Discord Adds In-App Purchases for In-Game Items
8 minutes ago•3 mins read

Discord Adds In-App Purchases for In-Game Items

Discord introduces in-app purchases and gifting for games, expanding its monetization strategy and supporting developers ahead of IPO.

Educational
+1
Understanding Power Laws in Gaming
8 minutes ago•4 mins read

Understanding Power Laws in Gaming

Explore how power law distributions influence media and gaming, from Steam and Netflix to YouTube and Twitch. Learn why a few hits dominate attention.

Educational
+1
Sega Sammy Expands Transmedia Strategy
9 minutes ago•4 mins read

Sega Sammy Expands Transmedia Strategy

Sega Sammy is expanding its transmedia approach, using mobile and live service games to grow franchises like Sonic, Persona, and Like a Dragon across media and merchandise.

Reports
19 MENA Game Startups Graduate from Exel by Merak Cohort 2
9 minutes ago•4 mins read

19 MENA Game Startups Graduate from Exel by Merak Cohort 2

Exel by Merak graduates 19 MENA game studios, providing $300K funding, mentorship, and global network support. Cohort 3 applications open April 2026.

Educational
+1
Nintendo Switch 2 Improves Game Discoverability
a year ago•4 mins read

Nintendo Switch 2 Improves Game Discoverability

A detailed look at how the Switch 2 eShop changes game discoverability with performance upgrades, revised charts, and personalized recommendations for users.

Reports
+1
Branching Path: Resident Evil Requiem ...
6 minutes ago•3 mins read

Resident Evil Requiem dataminer uncovers hidden tracks hinting at Mercenaries mode

Dataminer Syrkov dug through Resident Evil Requiem's game files and surfaced unused music tracks that sound a lot like classic Mercenaries mode material.

Reports
Discord Adds In-App Purchases for In-Game Items
8 minutes ago•3 mins read

Discord Adds In-App Purchases for In-Game Items

Discord introduces in-app purchases and gifting for games, expanding its monetization strategy and supporting developers ahead of IPO.

Educational
+1
Understanding Power Laws in Gaming
8 minutes ago•4 mins read

Understanding Power Laws in Gaming

Explore how power law distributions influence media and gaming, from Steam and Netflix to YouTube and Twitch. Learn why a few hits dominate attention.

Educational
+1
Sega Sammy Expands Transmedia Strategy
9 minutes ago•4 mins read

Sega Sammy Expands Transmedia Strategy

Sega Sammy is expanding its transmedia approach, using mobile and live service games to grow franchises like Sonic, Persona, and Like a Dragon across media and merchandise.

Reports
19 MENA Game Startups Graduate from Exel by Merak Cohort 2
9 minutes ago•4 mins read

19 MENA Game Startups Graduate from Exel by Merak Cohort 2

Exel by Merak graduates 19 MENA game studios, providing $300K funding, mentorship, and global network support. Cohort 3 applications open April 2026.

Educational
+1

Top Stories