Picture this: you're scrolling through social media and Edmund McMillen, co-creator of The Binding of Isaac and one of the most respected names in indie roguelikes, casually drops a phone-recorded clip of Mewgenics running on a Nintendo Switch 2. Caption: "Oh hi Switch 2!"
That's exactly what happened on March 25, 2026, and the reaction from fans was immediate.
The clip that set off the community
McMillen's post is deliberately lo-fi. It's 14 seconds of footage filmed on a phone, pointed at the Switch 2 screen while Mewgenics runs on it. No polished trailer, no press release. Just proof of concept, and it works. The game appears to be running stably, which is the thing fans needed to see.
The same day, Tyrone Rodriguez, executive producer on The Binding of Isaac, posted his own video, this time showing a PS5 build in action. Two separate clips, two platforms, one very clear message: console ports are actively in progress and further along than most people assumed.
danger
No official release date has been announced for either the Switch 2 or PS5 versions of Mewgenics. Both clips appear to be developer builds shared informally on social media.What the replies actually say
The community response was the kind you don't manufacture. One reply read: "I liked the game, but stopped playing on PC and am waiting for it on Switch 2! Hopefully it arrives ASAP." Another went further: "I don't have the Switch 2 but I'd buy it only for Mewgenics." A third simply posted "WE ARE SOO CLOSE" alongside a fan-made mockup of what a Mewgenics Switch 2 cartridge case might look like.
That last detail matters. Fan mockups don't appear for games people are lukewarm on.
Why Switch 2 makes so much sense for this game
Here's the thing: Mewgenics is practically built for portable play. The cat-breeding roguelike from Edmund McMillen and Tyler Glaiel runs on short, punchy sessions where you assemble a team of genetically chaotic felines, take them into tactical grid combat, and watch things spiral in spectacular ways. That loop fits handheld play perfectly, the same reason The Binding of Isaac thrived on the original Switch.
The cartoony art style also holds up at smaller resolutions without losing readability, which is not a given for every PC-first roguelike. Anecdotally, a significant portion of the current playerbase is already running it on Steam Deck, which signals exactly where the demand sits in terms of form factor.
McMillen had previously said the Switch 2 "seems like the front runner" for a console port, so this clip is less a surprise and more a confirmation that the work is done enough to show off.
Steam domination and what comes next
Mewgenics launched on February 10, 2026 exclusively on PC via Steam, and its performance there has been remarkable. The game surpassed Hades 2's concurrent player peak on Steam and recouped its development budget within 3 hours of launch, according to the developers. Console ports were always part of the plan, with McMillen confirming DLC is also in the works pending player feedback.
The key here is that both ports appear to be progressing simultaneously rather than sequentially, which suggests the team isn't treating one platform as an afterthought. Whether cross-progression between PC and console versions makes it in at launch remains to be seen, though given how many players are already invested in Steam runs, that feature would likely drive a meaningful number of double-dip purchases.
For everything else coming to Nintendo's new hardware, the latest gaming news has you covered as the Switch 2 library continues to fill out. Make sure to check out more:







