PS Store Leaks Resident Evil Requiem ...

Resident Evil Requiem Supports VR and Gyro Aiming on PS5

Resident Evil Requiem supports PSVR 2 and DualSense Gyro aiming on PS5, giving horror fans two very different ways to experience their undead nightmare.

Eliza Crichton-Stuart

Eliza Crichton-Stuart

Updated Mar 23, 2026

PS Store Leaks Resident Evil Requiem ...

If strapping a headset to your face and letting a zombie lunge directly at your eyeballs sounds like a good Saturday, Capcom has you covered. Resident Evil Requiem supports PSVR 2 on PS5, meaning you can now experience the survival horror sequel in full virtual reality. Whether that sounds incredible or absolutely terrible probably says a lot about you as a person.

Playing Resident Evil in VR: Before vs. Now

For most of the franchise's history, Resident Evil was a third-person or fixed-camera experience. You watched the horror unfold at a comfortable distance. Then Resident Evil 7 changed everything by going first-person, and suddenly the series had a natural fit for VR. Resident Evil Village followed with optional PSVR 2 support, and now Requiem continues that trend.

The difference this time is that Requiem is arriving as the PSVR 2 library matures. Players who invested in Sony's VR headset now have a flagship horror title to justify that purchase. Before this, the VR options in the survival horror space were solid but sparse. Now there's a brand-new Resident Evil entry designed with that first-person perspective baked in from the start.

Gyro Aiming: The Other Option for Control Purists

Not everyone wants to play in VR, and that's completely fair. For players sticking with a standard display, Resident Evil Requiem also supports Gyro aiming through the DualSense controller's built-in motion sensors.

Here's the thing: Gyro aiming is one of those features that sounds gimmicky until you actually try it. The implementation in Requiem activates when aiming down sights by holding L2, letting you fine-tune your aim by physically tilting the controller. The right analog stick stays active too, so you're not stuck flailing the controller around just to look left. It's a layered system that rewards players who take the time to adjust to it.

Games like The Last of Us Part II proved that Gyro aiming done right can genuinely close the gap between controller and mouse precision. Requiem follows that same philosophy.

Gyro aim settings in Requiem

Gyro aim settings in Requiem

What This Means for the Player Experience

These two features sit at opposite ends of the immersion spectrum. PSVR 2 is maximum sensory overload, the kind of experience where a door creak will make you physically flinch. Gyro aiming is a much subtler upgrade, one that most players might not even notice unless they go looking for it in the settings.

Both options point to Capcom taking the PS5's hardware features seriously rather than treating them as checkbox additions. The DualSense's motion controls have been underused by many third-party developers, so seeing a major release actively integrate them is worth noting.

What most players miss is that these features combined make Requiem one of the more technically flexible entries in the series. You can play it flat on a TV with standard controls, dial in precision with Gyro, or go full VR and genuinely terrify yourself. That kind of flexibility is increasingly rare in big-budget releases.

Control options in RE Requiem

Control options in RE Requiem

The Bigger Picture for Capcom and PSVR 2

Capcom has been one of the more consistent supporters of VR within the survival horror genre. With Requiem already exceeding 6 million units sold according to Capcom's own figures, the audience for this franchise is clearly there. Extending the experience into VR gives existing fans a reason to revisit the game and gives PSVR 2 owners a compelling reason to pick it up.

For anyone on the fence about the headset investment, a new Resident Evil in VR has historically been one of the stronger arguments in its favor. Keep an eye on how the community responds to the VR implementation specifically, because that feedback tends to shape how seriously developers treat the format going forward. Make sure to check out more:

Games

Guides

Reviews

News

Announcements, Game Updates

updated

March 23rd 2026

posted

March 23rd 2026

Related News

Top Stories