Rust's latest update adds mortars but ...

Rust adds mortars but no visual guide to help you land shells

Rust's latest 'Upgrade hard, raid harder' patch drops mortars into the game with zero visual aiming assistance, forcing players to learn through pure trial and error.

Eliza Crichton-Stuart

Eliza Crichton-Stuart

Updated

Rust's latest update adds mortars but ...

Facepunch Studios keeps its monthly update cadence locked in tighter than a sheet metal door. The latest Rust patch, officially titled "Upgrade hard, raid harder," landed this week carrying two major additions: a complete workbench overhaul and, far more entertainingly, deployable mortars. The catch with the mortars? There is no aiming reticle, no trajectory arc, no visual feedback of any kind. You are firing blind.

What firing a mortar actually looks like

Facepunch was upfront about how the new weapon works, stating directly that "firing a mortar requires mastery through trial and error as there is no visual guide to help you land shells." The intended method is to pair the mortar with binoculars, using them to estimate the elevation angle needed to drop a shell on target. Every shot that misses is a lesson. Every lesson costs resources.

Here's the thing: the difficulty does not stop at the aiming. Recoil from each shell launch physically shifts the mortar tube, meaning you cannot simply lock in an angle and spam fire. After every shot, you need to readjust. Landing consistent hits on a moving target is going to be genuinely hard, and the community is already split on whether that makes the weapon satisfying or just frustrating.

For a game built on survival games staples like risk and friction, this design choice fits the philosophy well. Facepunch has been actively pushing players out of their bases and into conflict for several updates now, and a weapon that rewards coordination and patience over raw firepower is consistent with that direction.

The workbench overhaul is the headline change

Mortars grabbed the attention, but the bigger mechanical shift this patch is the workbench upgrade system. Facepunch describes it as "a whole new upgrade system" featuring nine new upgrades, each providing a distinct functional bonus to whichever workbench they are installed in.

What makes this meaningful for the player experience:

  • Upgrades cannot be crafted, making them genuinely rare items
  • Finding them requires venturing out into the open world, not just grinding at home
  • Protecting them once installed becomes a new defensive priority
  • Different upgrade combinations will likely create meaningful asymmetry between bases

This is another direct attempt by Facepunch to reduce the appeal of turtling. Players who never leave their base will fall behind those willing to take risks in the field. The key here is that the upgrades are not just power boosts, they are reasons to fight.

Everything else in the patch

Beyond mortars and workbenches, the "Upgrade hard, raid harder" update includes several quality-of-life and cosmetic additions worth knowing about:

  • Tin can alarms can now be loaded with trap items including flashbangs, Molotov cocktails, and bee grenades, turning a basic tripwire into a customizable deterrent
  • The vending machine UI has been redesigned
  • A new crypt stone building skin has been added to the Rust store for players who want their base to look appropriately ominous

The tin can alarm changes are quietly significant for base defense. Swapping in a bee grenade versus a flashbang depending on the situation adds a layer of tactical prep that previously did not exist.

What this means for the next wipe

Mortars landing without an aiming system is the kind of addition that sounds chaotic in patch notes and then becomes a defining mechanic once the community figures it out. Expect the first week to be genuinely messy, with shells landing nowhere near intended targets and a lot of wasted sulfur. After that, the players who put in the time to learn the elevation math will have a real advantage in siege situations.

The workbench upgrades will likely reshape early wipe priorities. Knowing that rare upgrades exist in the world gives aggressive players a concrete objective beyond just raiding for loot. For groups, coordinating to secure upgrades quickly could define the power hierarchy on a server faster than it used to.

For a full breakdown of recent major Rust content drops, our Rust Naval Update guide covers sea warfare additions in detail. The full Rust guides collection is worth bookmarking as the community starts working out mortar angles and optimal workbench upgrade paths over the coming days.

Game Updates

updated

May 11th 2026

posted

May 11th 2026

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