card confirmed for STS 2 ...

Slay the Spire 2 Ironclad Buffs and Enemy Nerfs Explained

A new Slay the Spire 2 beta patch buffs the Ironclad, reworks a dominant Silent card, and nerfs infuriating enemies like Living Fog. Players are actually happy this time.

Eliza Crichton-Stuart

Eliza Crichton-Stuart

Updated Apr 11, 2026

card confirmed for STS 2 ...

Patches in Slay the Spire 2 have a reputation at this point. The first major balance update triggered a wave of negative Steam reviews so large that developer Mega Crit had to publicly respond. A follow-up nerf to the Regent sparked another 10,000 bad reviews before the devs walked it back entirely. So when a new beta patch dropped this week, players braced for the worst.

Turns out it's actually pretty good.

What the Ironclad actually gets out of this

The Ironclad is the clear winner of this patch. Mega Crit says the changes are "directly aimed at improving Ironclad's survivability in a big way," and the notes back that up. Colossus drops from Rare to Uncommon rarity, meaning players will see it far more often during runs. Grapple has been cut from the card pool entirely. The new card Not Yet has been added as a dedicated healing option for the class.

The key here is that Ironclad has historically struggled with defensive options at the Rare tier. Pulling Colossus down to Uncommon relieves that pressure and, as the devs note, also helps players who were missing out on Weak coverage. It's the kind of structural fix that changes how a class plays across an entire run, not just in specific fights.

The Silent nerf that players are actually fine with

The Silent received the most individual changes, with the headline move being Acrobatics shifting from Common to Uncommon rarity. Mega Crit was direct about why: "Acrobatics has consistently been a problem as a Common, completely dominating both win rates and pick rates."

What most players miss is that this isn't a nerf to the card itself. The effect is unchanged. You'll just see it less often in your reward pools, which means you can't reliably build 3 to 5 copies into every Silent deck by default. One Reddit user put it well: "Still an insta pick, just can't expect to end each run with like 3-5 of these in a deck." That's a fair trade.

Mega Crit also flagged this as an experiment, noting they'll monitor the impact and could revert if it makes Silent's card pool worse. That kind of transparency has been missing from some earlier patches, and the community seems to appreciate it.

Living Fog finally got what was coming to it

The enemy changes are where the community really united. Living Fog no longer increases the number of bombs it spawns over time, which sounds like a small tweak until you remember that this is a standard encounter you can run into in your first few combats. Players have been complaining that a normal-tier enemy had no business being a potential run-ender.

The Reddit thread reaction says everything. The top comment is simply: "Good - f*** that guy." Another player described Living Fog as "at least as dangerous as an elite," which is exactly the problem. Normal encounters shouldn't demand elite-level preparation.

Doormaker, a notorious final boss, also received meaningful nerfs to both damage output and debuffs, making the fight "less oppressive" according to the patch notes. A handful of standard enemies also had their HP trimmed slightly.

Living Fog, finally less awful

Living Fog, finally less awful

Leaderboard changes round out the update

Beyond the balance work, Mega Crit highlighted two changes to the leaderboard system. The first limits the visible leaderboard to friends only, cutting out the cheaters who had been filling top spots. The second adjusts daily run scoring. Neither change has generated controversy, which at this point feels like an achievement in itself for a Slay the Spire 2 patch.

For players who have been waiting for the Ironclad to feel more survivable, this is the patch to jump back in on. The full notes are live on the Steam page for anyone who wants the complete breakdown. If you're looking for more roguelike picks to fill the gaps between runs, browse more guides for recommendations across the genre.

Mega Crit is still actively iterating on Slay the Spire 2 in early access, with 3 new modes (including something described as "very competitive") teased for the future. The pace of updates suggests the team isn't slowing down anytime soon, and patches like this one show they're listening to the right feedback when it counts. Make sure to check out more:

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updated

April 11th 2026

posted

April 11th 2026

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