Nobody had June 25 on their bingo card for a Star Fox comeback. Nintendo shadow-dropped a 15-minute Direct on a Wednesday afternoon, and by the time most people noticed the notification, Fox McCloud was already back in the Arwing.
The timing is deliberate. Fox made a guest appearance in The Super Mario Galaxy Movie just a month ago, and the anime-style intro sequence he got there apparently served as a soft reintroduction for a character who has been absent from gaming for nearly a decade. Nintendo clearly wanted that theatrical cameo to do some heavy lifting before this reveal.
What Nintendo actually announced
The next game is simply called Star Fox, and yes, it is a remake of Star Fox 64 for the Switch 2. The photorealistic art style is a significant departure from anything the series has attempted before, and it looks like Nintendo is treating this as a prestige release rather than a budget nostalgia port.
The core cast returns: Fox McCloud, Falco Lombardi, Slippy Toad, and Peppy Hare are all back. The original game's space, land, and underwater combat missions are preserved, but Nintendo has added full cutscenes and a stronger emphasis on character and story. The presentation also closed with a prologue sequence showing Fox's father, James McCloud, getting into trouble before the events of the main game begin, which suggests the narrative additions are more than surface-level.
New features layered onto a classic structure
The additions go beyond story. Nintendo announced an objective-based multiplayer mode featuring members of both Star Fox and Star Wolf, with support for online play and local multiplayer through the Switch 2's Gameshare feature. Per-level challenges have also been added for players who want more to chase after finishing a stage.
The Switch 2 hardware gets used in a few specific ways. Mouse controls support precision flight inputs, and two players can split flight and weapon controls between them using a shared pair of Joy-Cons. For players who want nothing to do with any of that, the game supports the Nintendo 64 controller. Nintendo is covering both ends of the preference spectrum here.
The game also ties into Switch 2's Game Chat system, letting players use Fox and the rest of the crew as avatar filters. The Direct presenter noted this would probably be used "very normally online," which is almost certainly not true.
The bigger picture for Star Fox fans
Here's the thing: Star Fox 64 is widely considered the high point of the series, and Nintendo has now returned to it multiple times without ever quite escaping its shadow. Star Fox Zero in particular divided the fanbase with its forced dual-screen control scheme. A photorealistic remake with online multiplayer and expanded story content feels like a more straightforward attempt to give the game the modern treatment it deserves.
The key here is whether the new content, especially the multiplayer and the story additions, adds enough to justify revisiting familiar missions. The June 25 launch date on Switch 2 means players won't have to wait long to find out.
For players keeping up with the broader gaming scene, strategy games with deep mechanics and narrative layers have been having a strong run lately, and Star Fox's renewed focus on story and mission objectives puts it in interesting company.
If you want to stay sharp on space-based gaming while you wait for the June 25 release, the Star Atlas: Holosim guides cover fleet mechanics and route strategy in solid detail. Check out the Star Atlas: Holosim beginner strategies guide to get a feel for space combat fundamentals before Fox McCloud reclaims the genre.







