Turn-based tactics games don't typically get the Star Wars treatment. The IP usually goes to action games, shooters, and the occasional RPG. So when Bit Reactor founder Greg Foertsch sat down with PC Gamer to talk about Star Wars Zero Company, his appreciation for the partners who made it possible came through clearly.
"Looking at some of the things going on in the industry, it's very derivative. Art is always that way. Games are no different," Foertsch said. “But I think, looking at the boldness with which both Respawn and Lucasfilm looked at us , you've got these two giants taking a chance on someone like us, having the vision and the courage and the conviction to risk that on a brand-new studio.”
That's not a small thing to say out loud. Bit Reactor is a new studio. Star Wars Zero Company is its first game. And turn-based tactics, for all the love it gets from dedicated fans, is not the genre you default to when you're managing one of the biggest entertainment franchises on the planet.
Why Midnight Suns makes this more meaningful
Here's the thing: Foertsch and a significant portion of the Bit Reactor team came from working on Marvel's Midnight Suns, a tactics game with an all-star comic book roster that still flopped commercially after launch. That context matters. A lot.
Familiar characters and a beloved license don't automatically translate to sales in this genre. Midnight Suns proved that the hard way. So the fact that Lucasfilm and Respawn looked at that track record, at a brand-new studio, and still said yes to a Star Wars tactics game is genuinely notable.
Foertsch acknowledged as much: "Very easy for them to follow form and keep imitating what they've done and what players expect potentially. But here you've got these two companies that just had the courage and the conviction to believe in trying something different and giving their audience something new."
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Star Wars Zero Company is set during the Clone Wars era, where players recruit an unconventional team of operatives. The game is being developed by Bit Reactor in collaboration with EA and Respawn Entertainment.
Turn-based combat in action
The industry backdrop that makes this stand out
Foertsch's praise lands differently when you factor in what's happening across the broader gaming market right now. Over 19,000 games launched on Steam last year, and nearly half of them have fewer than 10 reviews. The attention economy is brutal, and publishers are increasingly risk-averse as a result.
Against that backdrop, two major players backing a first-time studio in a niche genre with one of the world's most valuable IP licenses attached is a genuine outlier. "I can't say enough about the support we've received from both of those companies," Foertsch said. "It's just not common anymore."
The key here is that Zero Company isn't trying to be Star Wars XCOM and call it a day. Early previews have described it as playing closer to Mass Effect with turn-based tactics and permadeath , a game with real character investment, not just a grid-based skirmish simulator with lightsabers bolted on. That ambition is exactly what makes the support from Lucasfilm and Respawn feel earned rather than just commercially calculated.
What this means for tactics fans
For players who have been waiting for a tactics game with genuine production values and a story worth caring about, Zero Company is shaping up to be one of the more interesting releases on the horizon. The genre has been having a quiet resurgence , Midnight Suns, Xenonauts 2, Gears Tactics , but a full Star Wars entry with this level of backing is a different proposition entirely.
Foertsch's comments suggest a team that knows exactly how unusual their situation is, and is taking it seriously. That kind of awareness tends to produce better games than studios that take a big license for granted.
You'll want to keep a close eye on Star Wars Zero Company as more details surface. For the latest gaming news and coverage, make sure to check out more:







