Tesoro XP has closed a $5.4 million seed round to build out its platform that turns everyday shopping into in-game currency. The funding, co-led by Treasury and TK MediaTech Ventures, brings Treasury founding partner and Acorns co-founder Jeff Cruttenden onto Tesoro's board, with TK MediaTech's Jim Ward joining as an observer.
The capital will fund SDK expansion, publisher tooling improvements, and merchant and publisher network growth ahead of a Q1 2026 launch. Tesoro XP's system lets game developers plug retail-backed rewards directly into their titles — players earn in-game currency when they make verified purchases at partner retailers. Retailers pay only when transactions are confirmed, making it a performance-based model rather than upfront spend.

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The team behind it
CEO Sami Khan, CTO and president Beau Button, and Tim Mahler founded Tesoro XP after working together at Atlas Reality. Their pitch: current monetization models leave players locked out of new content if they can't or won't pay, while publishers chase virtual currency sales without caring where the money comes from. Tesoro XP reroutes existing retail marketing budgets into gaming through a system that tracks every dollar and ties it to player engagement.
Khan describes the platform as a new revenue stream for free-to-play games and a marketing channel for brands that want measurable results outside traditional closed-loop campaigns. It sits between publishers, players, and retail brands, creating a three-way value exchange where each side gets something tangible.
SDK and publisher tools
Tesoro XP is upgrading its SDK and publisher tools to make integration as frictionless as possible. The goal is to lower the technical barrier for developers and publishers, which should increase adoption and, in turn, player engagement and monetization. Expanding the merchant and publisher network also opens up more retail partnerships within gaming, which could shift how brands think about reaching players.
Q1 2026 launch
With funding locked in and partnerships growing, Tesoro XP is gearing up for its Q1 2026 debut. The company is scaling its team and platform to support multi-game, multi-retailer integration. If it works, players get currency without spending cash, publishers get revenue without squeezing their audience, and brands get trackable engagement in a space that's notoriously hard to measure.
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Frequently Asked Questions (FAQs)
What is Tesoro XP?
Tesoro XP connects retail purchases to in-game currency. Players earn rewards by shopping at partner retailers, and the system plugs into games through an SDK. Retailers only pay when purchases are verified.
How does Tesoro XP make money?
Retailers pay Tesoro XP on a performance basis — only when purchases are confirmed. Publishers integrate the rewards system at no upfront cost, and retailers get trackable marketing data tied to actual transactions.
Who are the founders of Tesoro XP?
CEO Sami Khan, CTO and president Beau Button, and Tim Mahler. The three previously worked together at Atlas Reality before launching Tesoro XP.
When will Tesoro XP launch?
Q1 2026. The company is using its seed funding to expand its SDK, publisher tools, and partner network before the official rollout.
What type of games can integrate Tesoro XP?
Primarily free-to-play games that use in-game currency, though the platform can work with any game that supports virtual rewards and wants to offer players an alternative way to earn them.
How does Tesoro XP connect retail and gaming?
It redirects retail marketing budgets into gaming rewards. Players earn currency through real purchases, and brands get measurable engagement with a gaming audience that's otherwise difficult to track.








