The path to this moment has been methodical. Grimlore Games launched Titan Quest 2 into Early Access and has been steadily layering in systems that fans of the original considered non-negotiable. Summons were always going to come. The question was when, and how well they'd be integrated. The April update answers both.
This is a significant moment for the Greek mythology ARPG. Grimlore itself called summons "long-awaited and rightly expected," which is a refreshingly honest admission that this feature was overdue. Now it's here, and the implementation sounds genuinely thoughtful rather than a checkbox addition.
Every mastery gets a companion, not just one class
Here's the thing that separates this from how most ARPGs handle summoning: every one of the five current masteries gets its own summon skill, so the feature isn't gated behind a single necromancer-style class. Storm players get Wisps that chain lightning into enemies. Warfare gets the War Banner, a static object that buffs allies or debuffs enemies depending on how you spec it. Forge brings the Automaton, a mechanical humanoid that can be tuned into fire, cold, lightning, or shield specializations.
Earth gets the tankiest option by far. The Core Dweller is a rock golem that hammers enemies repeatedly and can even cast Fissures on your behalf. Rogue players get the Shadow Clone, which works differently from the others. Rather than a sustained skill, it's a direct summon that spawns a temporary copy of you using a reflection of your equipped gear. If you're running a melee weapon, the clone can teleport directly onto enemies, which sounds like it could get chaotic in the best possible way.
Summons operate as auras, meaning they draw from your energy pool to stay active. You'll need to manage how much energy you're reserving if you want multiple minions running at once, which creates real build decisions around energy investment. The upside for passive-style players: if a summon dies, it re-summons automatically without you needing to slot the skill into your hotbar at all.
Grimlore is also building in two distinct playstyle paths. Passive summoners can let minions carry the fight while they focus on looting and support skills. Active summoners can trigger companion abilities directly or toggle empowerment buffs, with the developer specifically noting that players running two summons can "alternate between empowering each and cast their own skills while the effect lasts."
Talismans, Epic reworks, and a lot of other incoming changes
Summons share the spotlight with talismans, a new off-hand item category built for mage characters. They slot in where a shield would go and come with a guaranteed energy bonus, which pairs naturally with multi-summon builds. Grimlore also hints at usefulness for non-caster builds willing to trade defensive stats for a more energy-heavy aggressive playstyle.
The Epic item overhaul is the third major piece of the April update, and it's one Grimlore acknowledges was needed. "Epics should be among the most exciting items to find. We know that in the past they often didn't live up to that," the developer stated. The fix involves buffing nearly every Epic in the game, with some receiving significant reworks to their unique effects while staying true to each item's original design intent. If you've been sitting on a pile of Epics that felt underwhelming, this patch is worth checking your stash for.
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The April patch notes will also include new powerful gear affixes, overhauled staff implicits for caster builds, and expanded ways to build into energy-related stats beyond talismans alone.
Grimlore hasn't confirmed an exact release date, but the developer says the update "is nearly ready for release," putting it firmly on track for sometime this month. For players tracking Titan Quest 2's Early Access progress, this update represents one of the larger mechanical additions since launch.
What most players miss in updates like this is how much the smaller changes compound. New affixes, reworked staves, and expanded energy-scaling options might not make headlines, but they're the kind of depth adjustments that shift entire build archetypes. For anyone building a summon-focused character from day one of the patch, you'll want to read those full patch notes carefully before committing to a mastery. Check out the latest gaming news for more ARPG coverage as the patch drops. Make sure to check out more:







