Sony announced earlier this month that physical disc production for PlayStation 5 games will end in January 2028. Games released in 2027 or earlier can still get disc reprints, but anything after that goes digital-only. Now the backlash is getting organized. The Entertainment Retailers Association (ERA), the UK trade body whose partners include Game, HMV, Asda, and Morrisons, has issued a sharp public statement condemning the decision. Fans of Astro Bot and every other PS5 exclusive will feel the impact when the disc market disappears entirely.

Get 1-month GTA+ subscription with pre-order.
Pre-Order GTA 6 Now
What the ERA actually said
ERA CEO Kim Bayley did not mince words. Her statement called Sony's announcement "a triumph of corporate convenience over consumer choice," and the framing matters because the ERA represents the businesses that physically sell these products every day.
"Every year, millions of gamers still choose to buy physical copies because they value true ownership," Bayley said. "A disc can be shared with family, traded in, collected, preserved and, crucially, still played years from now. A download licence often offers none of those freedoms."
Here's the thing: the ERA backed that up with numbers. Consumer data cited in the statement shows that a quarter of gamers under 25 still buy physical copies. The total disc-based games market was valued at over $380 million last year in the UK alone, which is a significant market to write off as a rounding error.
"Removing discs doesn't represent progress," Bayley added. "It simply removes choice. That's bad for gamers, bad for retailers and ultimately bad for the long-term health and preservation of our games industry."
Sony is already moving on
The ERA's statement lands at a moment when Sony has made it clear the decision is final. The company's largest disc manufacturing plant, located in Austria, has already begun transitioning staff to produce optical microlenses instead. Sony has invested approximately $33 million in new equipment for that pivot and has started retraining workers.
That is not the posture of a company reconsidering its position.
A petition urging Sony to reverse course has crossed 300,000 signatures, which is a meaningful number. But the physical infrastructure is already being dismantled. Last week, a European Union commissioner confirmed that game companies cannot be legally compelled to offer physical formats, as long as they remain compliant with existing consumer law. The regulatory off-ramp Sony might have feared does not appear to exist.
The preservation argument is the one that sticks
Retailers have an obvious financial stake in this fight, but the ERA's strongest point is the one that goes beyond shop margins. Physical media has a permanence that digital licences do not. You can play a disc you bought in 2005 right now. A digital licence depends on a server staying online, a company staying solvent, and a platform holder deciding that older content is worth maintaining.
The Video Game History Foundation has separately called on the industry to find ways to legally preserve digital-only games for research purposes, which signals that preservation advocates see the same problem from a different angle.
What most players miss is that this debate is not really about discs versus downloads. It is about who controls access to games you have already paid for, and for how long. Sony moving entirely to digital on PS5 sets a precedent that will shape how the next generation handles ownership too.
The ERA's statement will not change Sony's timeline. But it puts a formal, data-backed objection on the record from an industry body that represents the retailers keeping physical gaming alive. If you want to stay across how this plays out for specific titles and what options remain for physical collectors, the gaming guides hub is worth bookmarking as the January 2028 deadline gets closer.








