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Valorant Patch 12.09 Nerfs Neon and Hits Every Shotgun

Riot Games has detailed Patch 12.09 changes targeting Neon's High Gear movement and shotgun accuracy, splitting the full balance fix across two patches.

Eliza Crichton-Stuart

Eliza Crichton-Stuart

Updated

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The Duracell bunny is finally being unplugged. Riot Games has confirmed the full details of Patch 12.09 for Valorant, and the changes go well beyond a simple Neon tweak. Shotguns are getting a top-to-bottom accuracy rework, and the double-Duelist meta that has dominated ranked queues is about to take a serious hit.

Why Riot finally pulled the trigger on Neon

The core problem, as articulated by Valorant Lead Agent Designer Dan 'penguin' Hardison and Agents & Live Product Manager Tiffy 'TiffyMunchsnax' Tsay, is that Neon has been "breaking our dev philosophy on what combat should be." Her bunnyhop slide gave her more space than any other Duelist, and the pair specifically called out that it "allowed her to take more space thoughtlessly than we think is appropriate for the tactical loop."

The short version: jumping with High Gear active no longer provides a speed boost. Mid-air movement will now match melee speed, which is a significant reduction. The fuel regeneration system is also changing. Neon still gets passive fuel regen, but the bonus fuel she previously earned from any kill is now restricted to kills scored while her ultimate is active. That one change alone removes a lot of the reckless aggression that made her so frustrating to play against.

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The shotgun overhaul nobody expected

Here's the thing: Neon was never the whole problem. Shotguns enabled her, and Riot knows it.

According to the developers, players have collectively gotten better at "abusing the parts of shotguns that were tuned too generously, especially when they're paired with agent mobility tools." The response is a set of changes that affects every shotgun in the game.

The crouched accuracy changes are worth paying attention to. A flat 15% crouched accuracy multiplier has been applied to all shotguns. That reads as a nerf to the Judge and Shorty, but it is actually a buff to the Bucky, which previously had worse crouched accuracy than the others. The Bucky also takes hits elsewhere though: minimum pellet spread is being increased on both the Bucky and the Judge, and pellet damage on the Bucky has been reduced for targets within 8 meters.

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What comes after 12.09

Riot is deliberately splitting these fixes across two patches. Patch 13.0 is where the class-wide adjustments land. Sentinel buffs are confirmed, with penguin and TiffyMunchsnax acknowledging that Sentinels currently feel "weak in their ability to punish and play against Neon and other aggressive Duelists."

Initiators are also in line for changes. The duo flagged that 60-second cooldowns on high-tier Initiator abilities have been "hard for players to plan around," which has shrunk incentives for slower, strategic play. Bringing those timers down is on the table for 13.0.

The reason for the two-patch approach is straightforward: doing everything at once would make it "very easy to overswing and reverse the meta state." Letting players adapt to Neon and shotgun changes first gives Riot a cleaner read on how aggressive the Sentinel and Initiator buffs actually need to be.

For players trying to adapt their agent pool ahead of the meta shift, our Valorant strategy guides are a solid starting point for understanding which agents are positioned to benefit most from the coming changes.

Game Updates

updated

May 8th 2026

posted

May 8th 2026

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