Valve Sued Over Loot Boxes in CS2, Dota 2, and TF2

Valve Sued Over Loot Boxes in CS2, Dota 2, and TF2

New York Attorney General files lawsuit against Valve, claiming loot boxes in CS2, Dota 2, and TF2 violate state gambling laws.

Eliza Crichton-Stuart

Eliza Crichton-Stuart

Updated Feb 26, 2026

Valve Sued Over Loot Boxes in CS2, Dota 2, and TF2

New York State has filed a lawsuit against Valve, alleging that the company’s loot box systems in games like Counter-Strike 2, Dota 2, and Team Fortress 2 constitute illegal gambling. The lawsuit was submitted on February 25, 2026, in Manhattan by Attorney General Letitia James, who argues that these in-game features can lead to gambling addiction, especially among younger players.

Attorney General James said that Valve has profited billions from a system that allows players to spend real money on digital keys to open loot boxes. In her statement, she likened the mechanics to slot machines, noting that some virtual items are intentionally rarer than others, increasing their perceived value and encouraging repeated spending. A notable example cited in the lawsuit is a Counter-Strike skin that reportedly sold for over $1 million in 2024.

Impact on the Steam Marketplace

The lawsuit also highlights Valve’s role as the operator of Steam, the world’s largest digital game store. Skins and other cosmetic items acquired through loot boxes can be traded or sold on the Steam Marketplace, where Valve takes a cut from each transaction. Reports indicate that Valve generated nearly $1 billion from Counter-Strike key sales alone in 2023.

In 2025, changes to the Counter-Strike skin economy reportedly wiped out over $1 billion in virtual market value, causing significant disruption among traders and collectors. These events underscore the financial stakes tied to the sale and exchange of digital items within Valve’s ecosystem and the broader controversy surrounding loot box mechanics.

Industry-Wide Scrutiny of Loot Boxes

Loot boxes have faced ongoing criticism across the gaming industry for their similarity to gambling. While publishers often describe them as optional purchases for cosmetic items, regulators and advocacy groups have expressed concern about the potential for addiction and financial harm, particularly among minors. The New York lawsuit seeks to permanently stop Valve from offering these systems in its games and requests fines for alleged violations of state gambling laws.

The case also reflects growing scrutiny of third-party “skin casinos” and online marketplaces, with platforms like YouTube introducing measures to limit content promoting these services in 2025. The outcome of this lawsuit could influence how loot boxes are regulated in the United States and set a precedent for other gaming companies.

Source: Kotaku

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Frequently Asked Questions (FAQs)

What games are involved in the lawsuit against Valve?
The lawsuit specifically mentions Counter-Strike 2, Dota 2, and Team Fortress 2.

Why does New York consider loot boxes illegal?
The Attorney General argues that loot boxes function like gambling because players spend real money for a chance to receive randomized virtual items, and some items are intentionally rare, increasing their value.

How much money has Valve reportedly made from loot boxes?
According to the lawsuit, Valve made nearly $1 billion in 2023 from Counter-Strike key sales alone, and the company profits from the Steam Marketplace on all trades of cosmetic items.

What changes did Valve make to the skin economy in 2025?
Valve altered how Counter-Strike skins were traded and valued, reportedly wiping out over $1 billion in virtual market value, which disrupted collectors, traders, and sellers.

Could this lawsuit affect other games or companies?
Yes, the outcome could influence the regulation of loot boxes across the gaming industry in the United States and set a precedent for how virtual item economies are treated under gambling laws.

 
 
Reports

updated

February 26th 2026

posted

February 26th 2026