Pragmata Solar Power Plant Walkthrough
Beginner

Pragmata Solar Power Plant Walkthrough

Complete guide to Pragmata's Solar Power Plant: all 15 collectibles, power terminal locations, and how to beat the SectorGuard boss.

Larc

Larc

Updated Apr 16, 2026

Pragmata Solar Power Plant Walkthrough

Capcom's Pragmata drops you into a massive lunar 3D-printing facility called the Cradle, and Sector 1, the Solar Power Plant, is where the game's systems click into place. You'll learn hacking, meet Diana, grab your first real weapons, and face off against the SectorGuard boss. The sector also packs 15 collectibles across three sub-areas, some of which require backtracking once you unlock the Lim Eraser ability later in the game.

How does the prologue set up Sector 1?

Before you ever reach the Solar Power Plant, the prologue walks Hugh Williams through the basics. His Thrusters let him hover briefly after a jump, and you'll need that mobility throughout the sector. A moonquake wipes out Hugh's crew, and he gets saved by D-I-03367, the robot girl he names Diana. IDUS, the facility's rogue AI, immediately sends a Walker bot after them, which is your first hacking tutorial.

Hacking in Pragmata works like a grid puzzle. Diana projects a matrix, and you move the cursor across it to reach the EXE node (the green square). Blue squares you cross along the way boost the damage dealt once the hack lands. After hacking, the target gets the OPEN status and takes full damage from Hugh's gun. Circuit-panel hacking, the kind used on locked doors, works differently: you rotate segments of a circuit board by pressing buttons in the correct order before a timer expires. The complexity of both types scales up as you progress, so treat the prologue as genuine practice.

After beating the Walker, collect the Lunafilaments it drops, then grab a Repair Cartridge in the next room. These are your only healing items, and you carry a limited supply, so don't burn them carelessly.

Diana's hacking matrix explained

Diana's hacking matrix explained

The Shelter: what should you upgrade first?

Before boarding the Tram to the Solar Power Plant, Hugh and Diana arrive at the Shelter, Pragmata's central hub. Two upgrade stations matter here:

  • Firmware Updater: spends Upgrade Components (orange-yellow chips found in hidden areas and as boss rewards) to improve Hugh's suit durability, primary gun power, and Diana's hacking ability. Prioritize suit durability first to survive the boss fight at the end of this sector.
  • Unit Printer: uses Lunafilament to print weapons and mods. It's sparse right now, but once you find guns in the field, you can return here to make them permanent.

Also talk to Diana every time you return. According to Rock Paper Shotgun's walkthrough, she has unique dialogue tied to your progress and will eventually draw you pictures if you chat with her enough. It costs nothing and builds out her character.

Generator Entrance: how to restore power and find early collectibles

Once you exit the Tram in the Solar Power Plant, your objective is to restore power to the lunar base. Check the computer screen near the entrance to confirm the main generator sits on the top floor, then immediately turn left to grab an Upgrade Component.

Diana's Scan ability unlocks shortly after you hit the EMERGENCY MODE screen. It marks your immediate objective with a blue icon and also flags the nearest Escape Hatch, which is a shortcut back to the Shelter. Using an Escape Hatch respawns all enemies in the sector, similar to resting at a Bonfire in a Souls game, so weigh that trade-off before using one.

Follow the Scan marker through re-lit hallways. Door "Sec .06" can be hacked open to find a holographic discussion and a Data Shard. Data Shards fill Diana's Overdrive Protocol gauge (visible in the lower-left of the screen). When it's full, she can blast and immobilize all nearby bots in one shot. A room with shining blue barriers lets you unlock the Power Plant Platform Station Escape Hatch, the first of 3 escape hatches in this sector.

New enemy type alert: Watchers are flying bots that are easy to hack but have annoying targeting. Hack them fast before they lock on.

How to find all five power terminals

The sector's central puzzle asks you to activate 5 numbered power terminals before a locked door will open. Each one is labeled on screen, but their locations aren't obvious. Here's where to find all of them, based on the Rock Paper Shotgun walkthrough:

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The Crusher is the toughest enemy you've faced by this point. It takes significantly more hits than Walkers or Watchers. Use the Shockwave Gun, which you'll pick up in the area just before Terminal 05, and aim for its head. The Stasis Net you find near Terminal 01 lets you shoot energy nets that immobilize enemies, which is useful for buying time against groups.

Once all terminals are active, the locked door opens. Past the crossroads, you'll notice a pile of Lunafilament wreckage blocking one path. Diana needs an upgrade to clear these obstacles, so leave it for now and head right instead. On top of a canister, your first Mini Cabin Figure is sitting there emitting a little song. Shoot it. These collectibles are the Pragmata equivalent of Resident Evil's Mr. Raccoon bobbleheads: no gameplay purpose, but worth hunting for completion. They're displayed in the Shelter near the Firmware Updater once collected.

Main Control Lobby: REMs, mods, and the second Mini Cabin

Past the power terminal door, drop down into the Main Control Lobby area. An office here contains a Globe that triggers a cutscene with Diana, giving you your first Read Earth Memory (REM). REMs are 3D-printed relics of Earth that you can print at the Shelter's REM Replicator as gifts for Diana. There are 2 REMs total in the Solar Power Plant: the Globe here and a Crayons REM found behind a Holo-Wall near the third Mini Cabin Figure.

The second Mini Cabin Figure is in the same room as the Globe, hidden behind a rope tarp in one of the wall-mounted bed spaces. Listen for the music it emits.

Nearby, a blue chest contains the Hardened Suit Mod. Mods slot into Hugh's loadout via the Shelter's Tram Terminal, so you'll need to head back to equip it. The Main Control Lobby Station Escape Hatch sits right next to the chest, making this the sensible moment to return to the Shelter and upgrade before the boss.

Before pushing into the boss arena, find the first Hacking Node in the large central chamber. This one is called Decode, and it temporarily boosts the damage you deal during hacks. You'll want it active for the fight coming up.

How to beat the SectorGuard boss

The third Mini Cabin Figure sits on a fan vent on the wall just before the boss room. Shoot it before you proceed. Then hack the main control panel's circuits to activate the lift, ride up, clear the wave of bots that spawns, and interact with the main computer to trigger the SectorGuard cutscene.

The SectorGuard fights like a souped-up Walker. Two attacks to watch for:

  • Charge attack: Diana warns you verbally when it's coming. Dodge sideways.
  • Missile salvo: Red circles appear on the ground marking impact zones. Move out of them before they detonate.

For offense, hack the SectorGuard at every opportunity and use the Decode Hacking Node you picked up in the lobby. Fire at the tanks on its back for maximum damage. If Diana's Overdrive Protocol is charged, use it here.

About one-third into the fight, a Critical Shot prompt appears. Run in close to the SectorGuard and Hugh will climb on top of it and unload. This move unlocks permanently via Upgrade Components back at the Shelter after the fight.

Once the SectorGuard collapses, Sector 1 is done. Take the Tram back to the Shelter, spend your Upgrade Components, print the Shockwave Gun at the Unit Printer if you haven't already, and get ready for Sector 2: the Mass Production Array.

All Collectibles for the Solar Power Plant

The Solar Power Plant contains 15 total collectibles across three sub-areas. Here's the full breakdown:

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Nothing in this sector is permanently missable. PowerPyx confirms that everything can be collected post-story in Unknown Signal Mode (the game's cleanup mode), so don't stress if you leave the sector short of 100%.

For more Pragmata coverage and guides across all your favorite games, browse more guides on GAMES.GG.

Guides

updated

April 16th 2026

posted

April 16th 2026