Capcom's long-awaited new IP is finally out, and the trophy list is exactly what you'd want from a completionist perspective: substantial enough to feel rewarding, but not so bloated that going for Platinum feels like a second job. There are 36 trophies on PlayStation (35 on Steam and Xbox, since those platforms don't have a Platinum equivalent), and a healthy chunk of them unlock just by playing the game normally. The real work comes from a handful of skill-based and difficulty-gated challenges.
How many trophies does Pragmata have?
Pragmata has 36 trophies on PlayStation and 35 on Steam and Xbox. The count difference is purely the Platinum, which doesn't exist on non-PlayStation platforms. The list covers story progression, combat challenges, exploration, collectibles, and one hard difficulty requirement. Here's the full breakdown by category:

Pragmata Trophy List: All Achievements & Trophies
All Pragmata trophy and achievement
Below is the complete list sourced from Insider Gaming's confirmed trophy data. Trophies marked with story descriptions unlock through natural progression; the ones that need specific actions are worth paying attention to on your first run.
Which trophies unlock automatically through the story?
A solid portion of the list requires zero extra effort. Rendezvous, Power Trip, The Purr-fect Guide, Another Pragmata, Entrusted Memory, Mission Unveiled, Awakening, Sentinel Breach, and Our Promise all tie directly to story chapters and major plot beats. Play through the main campaign and these land in your notification feed without any detours.
Small Talk, Thanks for Everything!, Peekaboo, and Courage in Desperation are worth keeping an eye on, since they involve interactions with Diana or specific encounters during the story. Missing a dialogue prompt or skipping an optional interaction could mean replaying sections, so pay attention to what the game puts in front of you.
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Talk to Diana in the Shelter as soon as the option appears. Small Talk is easy to miss if you head straight to the next objective.
What are the hardest trophies to get?
Three trophies stand out as the ones that will take genuine effort:
- Lunar Supremacy requires completing the full game on Lunatic difficulty, which is the highest risk setting. According to Insider Gaming, this is the biggest barrier between a casual playthrough and the Platinum. Finishing a standard run first to learn enemy patterns and resource management is the smart approach before attempting Lunatic.
- IT'S OVER 6000! demands dealing 6000 gunshot damage in a single second. That's a burst-damage challenge that almost certainly requires a fully upgraded weapon. Prioritize upgrading with Pure Lunum (which also nets you Top-Shelf Item) before attempting this.
- Can't Stop, Won't Stop requires printing every obtainable weapon, hacking node, and ability during the main story. This one is time-sensitive. If you miss printable items mid-campaign, you may need a second playthrough to mop up.
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Can't Stop, Won't Stop is potentially missable if you skip printable items during the campaign. Check every terminal and crafting station as you go rather than planning to backfill later.
How to reach 100% completion efficiently
Based on the structure of the trophy list, a two-playthrough approach makes the most sense for most players.
First playthrough (any difficulty):
- Talk to every NPC and interact with optional objects, especially Diana in the Shelter
- Shoot every Mini Cabin as you encounter them (Mini-Hunter Supreme is a cumulative trophy)
- Complete every Training Sim to lock in Master of the Simulator
- Print all weapons, hacking nodes, and abilities as soon as they become available
- Find every Holo-Wall and unlock every escape hatch
- Secure Red Zones and reach 100% sector progress in at least one sector
- Complete the Unknown Signal mission for The Right Man for the Job
Second playthrough (Lunatic difficulty):
- Focus on resource efficiency since enemy AI is more demanding
- Use upgraded weapons to attempt IT'S OVER 6000! and Who Needs Guns?!
- Set up the Lim Recycler kill for Round 'Em Up by grouping enemies before firing
- Attempt Can I Borrow That? by confusing the relevant shielded enemy type
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Clean Up on Aisle Three (cleansing three or more enemies simultaneously) pairs well with combat scenarios where enemies cluster. Don't waste the opportunity by cleansing enemies one at a time.
What do the REM and Cabin Stamp trophies involve?
A few trophies reference systems that aren't immediately obvious from their names. For Me? requires giving Diana an REM as a present, while Replicating Extraordinaire! asks you to complete a full REM series. These appear to be tied to a collectible gifting mechanic involving Diana. Blackout! ties to completing a Cabin Stamp Board, which suggests a collectible or checklist system tied to the game's shelter locations.
These aren't difficulty-gated, but they do require paying attention to optional systems rather than rushing through the main story. Treat them as exploration incentives rather than chores.
Is the Pragmata Platinum worth going for?
Honestly, yes. The list has a clear structure: most trophies reward thorough exploration and natural play, with Lunatic difficulty and a handful of specific combat challenges serving as the skill ceiling. It's not asking you to grind multiplayer for hundreds of hours or find one invisible collectible in a 40-hour open world. Insider Gaming describes the list as not "ridiculously extensive," and that tracks with the breakdown above.
For players who want to experience everything Pragmata has to offer, the trophy list functions as a decent checklist for doing exactly that. The Lunatic run will test your patience, but the rest of the path to Platinum is genuinely enjoyable rather than punishing.
For more gaming guides and achievement breakdowns across every major release, browse the latest guides at GAMES.GG.

