Capcom's long-awaited new IP is finally out, and the trophy list is exactly what you'd want from a completionist perspective: substantial enough to feel rewarding, but not so bloated that going for Platinum feels like a second job. There are 36 trophies on PlayStation (35 on Steam and Xbox, since those platforms don't have a Platinum equivalent), and a healthy chunk of them unlock just by playing the game normally. The real work comes from a handful of skill-based and difficulty-gated challenges.
How many trophies does Pragmata have?
Pragmata has 36 trophies on PlayStation and 35 on Steam and Xbox. The count difference is purely the Platinum, which doesn't exist on non-PlayStation platforms. The list covers story progression, combat challenges, exploration, collectibles, and one hard difficulty requirement. Here's the full breakdown by category:
| Category | Estimated Count | Type |
|---|---|---|
| Story Progression | 10-15 | Mainline |
| Combat Mastery | 8-12 | Skill-based |
| Exploration | 6-10 | Discovery |
| Collectibles | 12-20 | Completion |
| Challenge Mode | 4-6 | Performance |
| Difficulty Rewards | 3-5 | Endgame |
| Platinum Trophy | 1 | Completion |

Pragmata Trophy List: All Achievements & Trophies
All Pragmata trophy and achievement
Below is the complete list of trophies and achievements. Trophies marked with story descriptions unlock through natural progression; the ones that need specific actions are worth paying attention to on your first run.
| Trophy Name | Description |
|---|---|
| Pragmata | Obtain all trophies |
| Rendezvous | Make it to the Shelter |
| Power Trip | Restore power |
| The Purr-fect Guide | Reach the Comms Tower |
| Another Pragmata | Meet the trapped girl |
| Entrusted Memory | Get the stop code |
| Mission Unveiled | Make it to Nexus Tower |
| Awakening | Fix up Diana |
| Sentinel Breach | Take down the Sentinel |
| Our Promise | Complete the game on any difficulty |
| The Right Man for the Job | Complete Unknown Signal |
| Lunar Supremacy | Complete the game on Lunatic difficulty |
| Small Talk | Talk to Diana in the Shelter |
| Thanks for Everything! | Receive a picture as a present |
| Peekaboo | Win at hide-and-seek |
| For Me? | Give an REM as a present |
| Replicating Extraordinaire! | Complete an REM series |
| Blackout! | Complete a Cabin Stamp Board |
| Mister Simulator | Complete the main objective in a Training Sim |
| Master of the Simulator | Complete the main objective in every Training Sim |
| Red-Zones and Loving It | Secure a Red Zone |
| You're Not Getting Away That Easy | Defeat a Sweeper bot |
| Wall? What Wall? | Find a Holo-Wall |
| Well Spotted! | Shoot a Mini Cabin |
| Mini-Hunter Supreme | Shoot every Mini Cabin |
| Top-Shelf Item | Upgrade a weapon using Pure Lunum |
| Can't Stop, Won't Stop | Print all obtainable weapons, hacking nodes, and abilities during the main story |
| Cradle Surveyor | Reach 100% sector progress in a sector |
| Escape Artist | Unlock every escape hatch |
| A Lunar Challenge | Complete a mission in a special sector |
| Round 'Em Up | Defeat three enemies at the same time with the Lim Recycler |
| Courage in Desperation | Repel the LunaDigger while progressing through the Linum Mines |
| Can I Borrow That? | Confuse a certain enemy and borrow its shield |
| Clean Up on Aisle Three | Cleanse three or more enemies at the same time |
| IT'S OVER 6000! | Deal 6000 gunshot damage in one second |
| Who Needs Guns?! | Deal 2000 hacking damage in a single hack |
Which trophies unlock automatically through the story?
A solid portion of the list requires zero extra effort. Rendezvous, Power Trip, The Purr-fect Guide, Another Pragmata, Entrusted Memory, Mission Unveiled, Awakening, Sentinel Breach, and Our Promise all tie directly to story chapters and major plot beats. Play through the main campaign and these land in your notification feed without any detours.
Small Talk, Thanks for Everything!, Peekaboo, and Courage in Desperation are worth keeping an eye on, since they involve interactions with Diana or specific encounters during the story. Missing a dialogue prompt or skipping an optional interaction could mean replaying sections, so pay attention to what the game puts in front of you.
What are the hardest trophies to get?
Three trophies stand out as the ones that will take genuine effort:
- Lunar Supremacy requires completing the full game on Lunatic difficulty, which is the highest risk setting. This represents the steepest challenge between a casual playthrough and the Platinum. Finishing a standard run first to learn enemy patterns and resource management is the smart approach before attempting Lunatic.
- IT'S OVER 6000! demands dealing 6000 gunshot damage in a single second. That's a burst-damage challenge that almost certainly requires a fully upgraded weapon. Prioritize upgrading with Pure Lunum (which also nets you Top-Shelf Item) before attempting this.
- Can't Stop, Won't Stop requires printing every obtainable weapon, hacking node, and ability during the main story. This one is time-sensitive. If you miss printable items mid-campaign, you may need a second playthrough to mop up.
How to reach 100% completion efficiently
Based on the structure of the trophy list, a two-playthrough approach makes the most sense for most players.
First playthrough (any difficulty):
- Talk to every NPC and interact with optional objects, especially Diana in the Shelter
- Shoot every Mini Cabin as you encounter them (Mini-Hunter Supreme is a cumulative trophy)
- Complete every Training Sim to lock in Master of the Simulator
- Print all weapons, hacking nodes, and abilities as soon as they become available
- Find every Holo-Wall and unlock every escape hatch
- Secure Red Zones and reach 100% sector progress in at least one sector
- Complete the Unknown Signal mission for The Right Man for the Job
Second playthrough (Lunatic difficulty):
- Focus on resource efficiency since enemy AI is more demanding
- Use upgraded weapons to attempt IT'S OVER 6000! and Who Needs Guns?!
- Set up the Lim Recycler kill for Round 'Em Up by grouping enemies before firing
- Attempt Can I Borrow That? by confusing the relevant shielded enemy type
What do the REM and Cabin Stamp trophies involve?
A few trophies reference systems that aren't immediately obvious from their names. For Me? requires giving Diana an REM as a present, while Replicating Extraordinaire! asks you to complete a full REM series. These appear to be tied to a collectible gifting mechanic involving Diana. Blackout! ties to completing a Cabin Stamp Board, which suggests a collectible or checklist system tied to the game's shelter locations.
These aren't difficulty-gated, but they do require paying attention to optional systems rather than rushing through the main story. Treat them as exploration incentives rather than chores.
Is the Pragmata Platinum worth going for?
Honestly, yes. The list has a clear structure: most trophies reward thorough exploration and natural play, with Lunatic difficulty and a handful of specific combat challenges serving as the skill ceiling. It's not asking you to grind multiplayer for hundreds of hours or find one invisible collectible in a 40-hour open world. The scope stays manageable throughout, and that tracks with the breakdown above.
For players who want to experience everything Pragmata has to offer, the trophy list functions as a decent checklist for doing exactly that. The Lunatic run will test your patience, but the rest of the path to Platinum is genuinely enjoyable rather than punishing.
For more gaming guides and achievement breakdowns across every major release, browse the latest guides at GAMES.GG.





