REPLACED has 34 achievements worth 1,000 Gamerscore, and the good news is that roughly two-thirds of them fall into your lap just by playing through the story. The rest demand that you actually engage with every system the game offers: side quests, collectibles, upgrades, and a handful of combat mechanics you might otherwise ignore. Expect around 15 hours to reach 100%, with the Hard difficulty run being the only real test of patience.

Pickaxe finisher in action
What does the full achievement list look like?
The 34 achievements split cleanly into five categories. Understanding the breakdown before you start saves a lot of backtracking later.
All side quest and collectible achievements are missable. There is no chapter select in REPLACED, so if you pass a chapter without finishing a quest or grabbing a scan, you are replaying from the start.
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REPLACED has no chapter select. Missing a side quest or collectible in Chapter 2 means a full replay. Track your progress actively, not at the end.
Story achievements (unmissable)
These unlock automatically as you complete each chapter. No special conditions required.
- Job Burnout — Complete the Prologue
- Non-Standard Task — Complete Chapter 1
- Machine Learning — Complete Chapter 2
- The Lowest Low — Complete Chapter 3
- Brothers in Arms — Complete Chapter 4
- Another Brick in The Wall — Complete Chapter 5
- Home, Sweet Home — Complete Chapter 6
- New Horizons — Complete Chapter 7
- Night and The City — Complete Chapter 8
- Lend a Hand — Complete Chapter 9
- Full Circle — Complete Chapter 10
Which side quests are tied to achievements?
Six side quest achievements exist across Chapters 2, 4, and 7. Every single one is missable if you advance the chapter without completing them.
- My Only Sunshine — Chapter 2: Complete David's quest. David wants binoculars from Susan, who first needs a rectifier for her arcade cabinet. The chain runs: find electronic components from the old ticket machine under the bridge, give them to Susan, beat her high score of 5,000 on Donor Rush, receive the binoculars, return to David.
- Let There Be Blood — Chapter 2: Complete the Doctor's quest. Speak to YoYo after learning the Gun Blast mechanic and select the option to get a regulator. Deliver it to the Doctor.
- Family Reunion — Chapter 4: Complete the Old Man's quest. The lockbox in the flower tent opens with the code 02, 18, 1944. Return the family photo to the Old Man.
- Good Boy! — Chapter 4: Complete Excalibur's quest. Get a burger from the bar chef, feed Excalibur, and follow him to the collectibles he leads you to.
- Hunted — Chapter 4: Complete Edward's quest. Retrieve the map copy from Tempest's hideout, find Edward dead in the alley, inspect him for paint stains, then interact with the mural on the street.
- Look-Alike — Chapter 7: Complete Sandra's quest. Scan the I.D. card at YoYo's News terminal, speak to Berty, then resolve the quest by speaking with both Sandra and Berty.

David's quest in Chapter 2
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In Chapter 4, the Old Man's quest and Excalibur's quest are physically close to each other near the hospital. Do both before heading deeper into the chapter.
How do you get the collectible achievements?
Four achievements require finding every instance of a specific collectible type. According to the collectibles guide documented by Gamer Social Club, there are 110 total scans across all chapters.
- This Is The World We Live In — Find all 110 scans. These appear as white-glowing objects throughout every chapter. The prompt to interact reads "scan."
- Music Sounds Better with You — Find all music tracks. Most are on boom boxes or cassette racks. One in Chapter 9 is handed to you by YoYo, though community reports note a bug where this track occasionally does not register.
- The Biggest Fan — Find all Tempest-Man comics. All six are in Chapter 7, spread across the station, arcade, bar, hospital entrance, and YoYo's place. Completing this also finishes the Tempest comic side quest.
- Sad Cats — Find all Railway Station cats. The second cat sits on a bin just outside YoYo's place in Chapter 7. If you spoke to the cat in an earlier chapter, interacting with this one triggers the unlock.
Two upgrade achievements require collecting every upgrade in specific categories:
- My Body Is a Machine — All Health and Med-Stim upgrades. The final one sits on a balcony at floor 04 during the Chapter 10 elevator shaft climbing section.
- Top Gear — All Gun and Pickaxe upgrades. According to the Gamer Social Club guide, the fifth Kinetic Inductor is found in Chapter 6 after the R.E.A.C.H. room cutscene. Collecting it should trigger the achievement if you have the previous four.
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The Kinetic Inductor upgrades are numbered but not found in order. Kinetic Inductor 3 is in Chapter 6, while Kinetic Inductor 4 is in Chapter 5. Do not assume chapter order equals upgrade order.
How do the combat achievements work?
Combat achievements are not missable in the sense that you cannot lose access to them, but they do require intentional effort. Sticking to one attack style will leave several of these unfinished by the end of the game.
- Cyberninja — Deflect 50 enemy blasts. Unlocked after story progression. When a shooter targets you, a targeting line appears. Press RB when the line turns red to reflect the projectile back. 50 successful deflections required.
- Reflashed — Complete 3 hacking sequences without mistakes. Available from Chapter 7 after unlocking the Hacking ability. Three consecutive perfect sequences earns this.
- Breaking The First Law — Perform 50 finishers. After obtaining the Gun Blast ability, fill the bar by hitting enemies, then press RT near an enemy to trigger the finisher animation. 50 total required.
- Anger Management — Use Overdrive 10 times. Overdrive is story-unlocked and works like the Gun Blast bar: hit enemies to charge it, then press LT to activate. 10 uses needed.
- Not with a Gun, but with Heart — Perform 300 Gun Blasts. Your primary ranged attack. Fill the weapon bar by hitting enemies, then fire with RT. 300 total shots required across the whole game.
- Chip Damage — Finish 10 enemies with the Pickaxe. Reduce enemy health with other attacks, then land the killing blow with the pickaxe. Works in any chapter.
- Batch Processing — Hit 30 enemies with Shockwave. Shockwave is unlocked in Chapter 6 during the fight where the ability is introduced. Use it consistently from that point forward.
What is the best approach to the Old School achievement?
Old School requires beating the high score on all three arcade games, each of which is unlocked progressively by Susan in the Station area across Chapters 2, 4, and 7.
- Chapter 2: Donor Rush — Drive to pick up people and deliver organs in a mini-game. Susan's score to beat is 5,000.
- Chapter 4: Jumper (essentially Frogger) — Get the frog across the highway. A second seagull and faster traffic appear after a couple of successful runs. Three lives per attempt.
- Chapter 7: Horror (essentially Space Invaders) — Shoot alien ships. The large red ship at the top scores the most. Roughly four rounds needed to beat the target score.
Beating each game also rewards an upgrade, so these are worth doing purely for progression even without the achievement in mind.
How hard is the Non-Human Reflexes achievement?
Non-Human Reflexes requires finishing the game on Hard difficulty. According to the overview from Guides Database, this is the single hardest achievement in REPLACED and the primary reason the game sits at a 5/10 difficulty rating for 100% completion. Nothing else comes close to requiring the same level of effort.
Hard mode does not lock you out of any other achievements, so a combined run that targets all side quests, collectibles, and combat milestones simultaneously is the most efficient path to 100%.

Hard mode selection screen
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Run Hard mode as your primary playthrough. Every other achievement can be earned on the same run, cutting total playtime significantly compared to doing a separate cleanup run.
What do players miss most on a first run?
Based on the structure of the achievement list, the most commonly skipped content falls into a predictable pattern. Side quests in Chapter 2 involve a multi-step chain that is easy to abandon halfway through. The Tempest-Man comics in Chapter 7 require visiting six separate locations across the entire station area. The Chapter 4 upgrade tucked below the train car in Chapter 5 is placed off the obvious path.
The scan count of 110 is large enough that missing even a handful without a guide becomes a problem by Chapter 10. Collectibles glow white and show a "scan" prompt on approach, but several are placed behind foreground scenery or in areas that look like dead ends.
For more guides across all platforms, browse the latest at GAMES.GG.
Full achievement reference table

Deflect timing indicator
At 15 hours for a focused 100% run, REPLACED is on the shorter end for a full completion. The missable side quests are the only genuine trap here. Get those done chapter by chapter and the rest fills in naturally.

